Hyper Gauntlet: The Legacy of Nozzlethrust III is a manic-paced arcade first person infinite runner influenced by Super Hexagon, BIT.TRIP Runner, Wipeout and Temple Run. Players control an invisible force in an abstract and minimalist arena, constantly hurtling forwards through gaps between blue and red obstacles. As obstacles are passed and the score increases, the player runs faster and faster. To help them in their never-ending race, the player can slow down time for a few seconds to dodge through a particularly tricky section. The game rewards you for making split-second decisions and never taking the easy way out. It is currently in Late Alpha stages, and will soon be entering Early Beta.
Since working on the vignette system, it's been very difficult to show off how it looks in-game without motion, and people aren't that interested in video so below I've posted some fast-loading, ultra-grainy gifs of some of the more motion-dependent bits of Hyper Gauntlet.
Posted by udellgames on Oct 25th, 2013
These exploding boxes come with an audible "BOOM" with every level up. It's not too loud to be distracting, but it's certainly noticeable
A red vignette and an Inception-inspired VROOM noise tell you when you've messed up, in case the block flying at your face isn't a good enough clue.
A deep blue vignette and a wonderful sound effect of slowing all playing sounds happens when you hit the slow motion button. I love doing it as a block passes by, the WHOOSH sound is awesome slowed right down.
So what do you think now you've seen the vignette in action? Too much? Too bold?