Honeypot Espionage is an online VR multiplayer shooter, focused on stealth combat, in which you are put against other Spies in a combat arena. The last man standing wins. As a Spy, you are completely invisible, but you will begin to materialize if you move, fire a weapon or set a trap. If you don’t want killed, stay still. Think Predator meets SuperHot. The slower you move in real life the harder you are to see. You can set traps and decoys to trick other players into revealing their location to try to come out on top. Multiple game modes allow you to fight the way you want. Team up with others to break into the High Security Government buildings to steal classified documents. Guard the VIP and keep them hidden from potential assassins. Classic Death match where you use your abilities to search out others to get the first and last kills. Stay hidden, only move to Kill. (Soon entering alpha testing and we will be able send a steam key out on request)

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Dev Blog 3 : Playtesting and Art Updates

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Work in Progress of New Banner

Been an intense two weeks for us here at Honeypot. Our biggest goal was our first set of public playtesting. It was pretty nervous as this would be the first time showing off and getting feedback from people not working on the game.

First off the actual playtest:

It went wrong. The client machines would not show some of the other players’ actions (The trail when they teleport). And when everyone is invisible this is a pretty big feature that was missing. Turned out a recent merge of the build messed it up. Easy fix but we couldn’t stop play testing because of it. Due to this we just got people to play the game on the server machine at least once. But saying it all went wrong is unfair. A lot of the feedback was what we were expecting, a lot of minor issues that need tweaking but the overall experience was enjoyed by everyone taking part and they immediately got what we are aiming for.

One of the bugs: You could cheat by teleporting on yourself!

Biggest issue, apart from the networking bug, was how to tell a player they are invisible. Right now, the Hand models fade in and out when you move as an indication but of course in VR you aren’t always looking at your hands. We have a few ideas we want to prototype but when the game is developed further if it works well, we feel we might not even need to indicate to the player how visible they are. Like when you move you become visible and when you shoot you become visible. You know in real life when you are moving and you will know exactly when you are shooting too. The idea being you will have a good natural feel for how visible you are. We will test the indicators though and find out what players feel are best.

The Current Invisibility Effect

The current indication for going invisible

Second issue, the players felt death match was to broad for the game. A big level in which invisible players are searching for each other. Not the best idea. But we already have new game modes in the works, such as king of the hill and a game mode like oddball but in VR. Each, gives a focal point in the map that all players need to aim for.

After the playtest:

A week of bug fixing and tweaking! Making games can be fun. Bug finding can be more fun. Trying to get bugs fixed before the next major playtest, stressful and not fun. Not to mention that this was the week that we tried to add wwise to the project and it decided to break everything. But we now have a better game and showed it off again today. Pretty awesome seeing people play the game and get into it so much!


Pretty easy to get everyone immersed when using VR

Looking forward to more open playtests. Alpha testing soon to begin. Feel free to ask for steam keys if you have a Vive and are interested in joining our playtest group! DM us on twitter @HPotEspionage or mail us at info@pocketsizedhands.com.

Art Updates - Level Work:

Been working pretty hard on a new prototype level. Might be a bit small, but everyone is invisible. Looking forward to trying this one out and seeing how well it works.





Follow us for regular updates!

Be sure to check out our website and follow us on our various social medias for more frequent updates!

Our website: www.pocketsizedhands.com

Our Facebook: www.facebook.com/HoneypotEspionage

Our Twitter: @HpotEspionage

Join our mailing list: eepurl.com/cAMMO1

Development blog 2

Development blog 2


Honeypot Espionage is a VR multiplayer shooter. Up against other spys in a combat arena, the last man alive wins. Invisible to other players but movement...

Development blog 1

Development blog 1


Honeypot Espionage is a VR multiplayer shooter. Up against other Spy’s in a combat arena the last man alive wins. Invisible to other players but movement...

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Honeypot Espionage
Windows, VR
Developer & Publisher
Pocket Sized Hands
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Release date
Game watch
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HTC Vive
HTC Vive HTC Headset

Latest tweets from @hpotespionage

You don't need be sneaky when your are invisible #screenshotsaturday #indiedev #gamedev #vr #gamedesign T.co

9hours ago

In case you missed the big news, we are excited to say we will part of @AbertayDare! #Dare2017 #gameDev #indiedev Abertay.ac.uk

18hours ago

RT @Hypnotic_Pigeon: We're pleased to finally announce that we've been selected to participate in @AbertayDare this year! #Dare2017 #gamedev #indiedev #Edahs

May 26 2017

Excited to Announce we will be taking part in @AbertayDare's Dare Academy! #Dare2017 #VR #HTCVive #Oculus Abertay.ac.uk

May 26 2017

MFW it is Taco Tuesday! #HTCvive #VirtualReality #gamedevlife #Oculus T.co

May 23 2017

MFW we finally updated @UnrealEngine to 4.15 so we can have forward rendering #VR #HTCVive #Oculus T.co

May 23 2017

Oculus Build...... #Soon

May 22 2017

Quick Level MockUp for Honeypot Espionage T.co

May 20 2017

A bit late to the party but excited for @OVERKILL_TM to release this! Youtube.com

May 18 2017

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