Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Four pictures showing the same scenes at different times and with different weather.
Beautiful!
This is indeed very nice
I'm glad I'm building a new PC soon. My 1st gen i7 laptop would probably be unable to handle this.
did you buy asset for making water and weather ? or you make it from scratch ?
actually the two i use so far are "unistorm" for weather and "suimono" for water with wave generator and foam (directx11 ocean tessellation working in suimono 2.0 beta).
and good job for working so fast with unity.
The weather/time is the TOD system on the asset store. We want more control over the weather ourselves, so UniStorm was a bit more than we needed.
The water started off as the Community Ocean Shader with a lot of added tweaks. We have looked into Suimono but with the COS, we have achieved about 90% of what we were needing for ocean shape and dynamics, it is down to visual appearance of it now.