The Game

Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

The game is very flexible: you can create a powerful empire and rule your vassals with an iron grip, or establish a humble fishermen's village. Or build an impressive temple complex. Or found a small, bur well-defended outpost. Or be a host of a wizard's manor.

All characters, from a hauler to a hero have their own minds and behavior patterns. If you like games like The Settlers of Pharaoh you know how pleasant and interesting it is to watch people scurry about.

Implemented features

- Build a medieval city;
- Play the game the way like it: experiment with sandbox settings or try to survive in harsh environment;
- Keep your people happy by providing them with necessary resources and services;
- Gather resources, produce goods and build industries;
- See reports and tune up your economy;
- Build an army and protect your city from monsters and invasions;
- Trade and conduct diplomacy with neighbor realms, or go to war with them;
- Achievements;
- English and German languages with Spanish coming soon.

Planned features

- Magic and religion;
- Heroes and quests;
- Better music.

World Map

There are two types of maps in the game: world map and local map. World map shows the locations of your city in relation to your opponents. There are also going to be special locations on the world map like ruins, lairs and such. Both types of maps are procedurally generated.

The game has a diplomacy system. Diplomacy allows you to trade with your buddies, conquer your rivals, protect your cities from invasions etc. AI opponents are not scripted and act much like everyone else — based on their own understanding of the situation.

Local Map

Local map will not just be a place where you build your city and gather resources. There can be randomly generated encounters, such as: goblin camps, graveyards, wizard towers etc. Goblins may steal from you, launch an invasion or serve as mercenaries; raveyards may occasionally spawn skeletons; a single wizard may become a powerful ally or a menacing enemy. These are a few examples of how a local map can be enhanced.

You may not have all of the resources needed on your local map, which encourages you to find another way of getting them by trading with other cities, demanding tribute from your rivals, asking your allies for help etc.

City Building and Population

One of the important parts of the game is building a prosperous medieval city.

Houses you build attract migrants and provide your citizens with a place to live. Almost every building needs a certain amount of workers, so you need to make sure you have enough houses and population to keep up with your growing economy.

You need to supply your people with food and luxuries. If all the needs of a house are satisfied it evolves to a more advanced house, which has higher capacity, pays higher taxes, but needs even more resources to evolve further.

There are 8 types of food (apples, turnips, fish, honey, eggs, cheese, wurst and bread) each having its own nutrition value, 4 types of alcohol (cider, beer, wine and mead) and 4 types of luxury resources (furniture, boots, clothes, and pillows). Yes, pillows is a luxury resource.

Most advanced houses may also require certain appeal value for the area they are built in. While parks, statues and fountains increase the appeal, production buildings decrease it greatly. No one wants to live near a sawmill or a pigstry.


The game has a lot of resource types and this number will only increase.

Most of the resources can be spent on different needs. For example, grain can be turned into flour, and then into bread (food), or you can feed it to chickens to get eggs (also food) and feathers. Feathers can then be turned into pillows (luxury) or arrows (military). Also grain is used in beer production (along with hops) and as a fodder for horses.

Other Things

There are four cultures to choose from, each with unique industries and special traits.

The game has several types of units which you can build your army of. Military part of the game is strongly dependant on the economy: you will need a supply of iron, wood, leather, and other resources to equip your soldiers with weapons and armor.

You can research various improvements for industry, ecomony, military and diplomacy.

You will be able to attract heroes, powerful individuals, at your service by complying with their demands. This may include building a special house (for example, Wizard's Tower for a wizard type hero), achieving certain condition with your city, maintain a certain amount of resources, complete a quest etc. Heroes gain XP, level up and have their own inventory. Heroes can be used not only as warriors: for example, dwarven hero can also work in the mine.

Magic and religion is something we're definitely going to add to the game, though we aren't sure how exactly and if those two are going to combine.

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What's new in 0.7.4

2 months ago News 0 comments

- New mega-building: University! It generates a bit of fame and increases lore output by 20%:


(Click to enlarge)

(Click to enlarge)

- Castle now increases fame output by 20%.

- A number of typos and translation errors fixed.

- New library:

(Click to enlarge)


- A bug with multiple town halls and castles fixed.

- Sound effects volume is now gets lower the more zoomed out you are.

- Improve relations cost now increases over time.

- You can now 'demolish' wild animals too.

- Other minor fixes and improvements.

- Most windows can now be closed with right mouse click.

Contact us at
Follow us on Twitter.
Like Hearthlands on Facebook.
Subscribe to our YouTube channel.
Become our watcher on Indie DB.
Get the game on Steam.
Stay tuned and see you soon!

Status update August 15, 2015

Status update August 15, 2015

3 months ago News 0 comments

New buildings, bugfixes, ghosts and a mega-construction: a castle.

Status update July 25, 2015

Status update July 25, 2015

4 months ago News 1 comment

German localization progress and a bunch of renders for one of the next updates.

What's new in 0.7.0

What's new in 0.7.0

4 months ago News 0 comments

Achievements, new houses and other changes in Hearthlands 0.7.0.

Status update July 3, 2015

Status update July 3, 2015

4 months ago News 0 comments

Steam achievements and more pictures of new houses finished.

Post comment Comments  (0 - 10 of 26)
AnYnA Sep 14 2015 says:

Wow ! New update.This is good news.I'll give you full 10 once i can.
Even if busy with other mods now i won't forget this game and have to make time to play it too
Nice work.Cannot wait to play

+1 vote     reply to comment
jordydragon Jun 21 2015 says:

i got this game since november last year, and i must say i haven't played alot since then. Because there was not enough content for my taste, recently i started playing this game though, and i absolutely love the progress, you guys have done a great job!

anyway, i was wondering if this game is going to be modable, so players can make their own mods for the game?

and where can i find guides, because i have been struggling with some things like making farms, you got like 4 months for apples to farm them. And it's a waste having more trees then you can farm in those months. So i need a perfect formula, and it whould be nice if i could inform other players about this, or they inform me trough guides and such!

sorry for my bad english.


+2 votes     reply to comment
Hearthlands Creator
Hearthlands Jul 18 2015 replied:

Hi Jordy, thanks for the feedback!

The game shouldn't be too hard to mod and we're going to make it easier once there's demand.

Most exact data (like the number of trees for one woodcutter, the number of pigs for one pigstry) is in the tooltips when you select a building to build or on the building screen when you hover over '?' icon.

I have a few Hearthlands let's plays/tutorials on my youtube channel:

+2 votes   reply to comment
Drone_Locker Mar 14 2015 says:

Hmm looks like Settlers met Cesear and Anno 1408 and had an orgy and this poped out.
Would love to play this :D There really just few decent games like that those days :(

+2 votes     reply to comment
AnYnA Feb 19 2015 says:

I just love this game and for an early release it sure is playable.

I like to ask if each of the cultures will get different looking buildings, resources , maybe even special specific buildings and such because i find this feature amazing.
Very few city building games have more than one civilization so you end up building the same looking things.

Then i suppose the game would also need a way to change the view of the map either by coordinates or free rotation.

Are you also planning on adding female leaders too because that would be great as well ?
And last but not least i think the game would surely need a lot more resource types especially foods. I love the food production in this game and all city builders in general.

Can't wait for the next release. :D

+1 vote     reply to comment
Hearthlands Creator
Hearthlands Feb 20 2015 replied:

Hi Anyna!

That's would be great, but it is an awful lot of work without any actual gameplay changes. So, we'll be thinking about that somewhat closer to the release, or even after the initial release.

Female rulers is a great idea:)

+2 votes   reply to comment
AnYnA Jul 4 2015 replied:

Maybe only their houses and all their variations to be looking culture specific.

Why i'm saying this is that once you wanted the four cardinal points as cultures to be in the game then i'm thinking this : The Northern culture should have viking looking houses , the Southern culture should have african ( egyptian ) looking houses , the Western culture should have ( aztec , maya ) looking houses and the Eastern culture ( asian be it chinese , japanese or korean ) looking houses.

Just them. It would add a more immersive feel to the game imo and the work would be just graphic.

However i noticed that you plan to go towards the fantasy direction with magic , goblins and such. Great idea too.

In any case , be it what it may , the game is amazing and i love 2D graphics in general and at least please consider to make it moddable in the future.

The things that could be done for this game ! Just think about it :D

I just hope you didn't stop working on it.

+2 votes     reply to comment
Hearthlands Creator
Hearthlands Jul 7 2015 replied:


We're thinking about different buildings for different cultures and more differences in general. Currently though we're mostly focused on finishing all the features we've planned)

+2 votes   reply to comment
DiamondBorne Dec 6 2014 says:

Can you fully rotate your building? I refuse to play another isometric city building sim if it doesn't have this little feature. Also, tracking.

+2 votes     reply to comment
mauridadde Oct 26 2014 says:

Pharaoh was not a bad game but its successor "Children of the nile" was an evolution of the genre. It kept track of each person and each item. You can follow people going to market and barter items. Is this game more similar to Pharaoh or COTN?

+2 votes     reply to comment
Hearthlands Creator
Hearthlands Oct 28 2014 replied:

It hard to tell, since I never played COTN. I guess it is somewhere in between. You can track each person and each item, but they don't go to the market themselves, goods are being delivered to them by a peddler (like in Pharaoh).

+2 votes   reply to comment
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