The game

Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

The game is very flexible: you can create a powerful empire and rule your vassals with an iron grip, or establish a humble fishermen's village. Or build an impressive temple complex. Or found a small, bur well-defended outpost. Or be a host of a wizard's manor.

All characters, from a hauler to a hero have their own minds and behavior patterns. If you like games like The Settlers of Pharaoh you know how pleasant and interesting it is to watch people scurry about.

Implemented features

- Build a medieval city
- Keep your people happy by providing them with necessary resources
- Gather resources and build industries
- See reports and tune up your economy
- Build an army to protect your city from monsters
- Trade with AI rulers

Planned features

- Conduct diplomacy, war and invasions
- Expand your kingdom by establishing colonies
- Explore the map, fight monsters, find artifacts and complete quest
- Hire powerful heroes and level them up
- Worship gods and get their blessings (or feel their wrath)
- Build mega-constructions
- Magic!

World Map

There are going to be two types of maps in the game: world map and local map. World map shows the locations of your cities in relation to your opponents. Each tile of the world map represents a separate local map which you can actually build your city on. Both types of maps are procedurally generated.

You will be able to move to a different tile and found your colony there.

The game will have a diplomacy system. Diplomacy allows you to trade with your buddies, form alliances, conquer your rivals, protect your cities from invasions etc. AI opponents are not scripted and act much like everyone else — based on their own understanding of the situation.

Local Map

Local map will not just be a place where you build your city and gather resources. There can be randomly generated encounters, such as: a goblin camp, which you need to clear out to get access to a gold deposit nearby or trade with the goblins for some unique resources, or even pay them to join your army in case of an enemy attack; a hut of a hermit, who wants you to get rid of a wolf pack; a monster lair or a graveyard, which occasionally spawns skeletons. Those are just a few examples of how local maps can be enhanced.

You may not have all of the resources needed on your local map, which encourages you to find another way of getting them by trading with other cities, demanding tribute from your rivals, asking your allies for help, or setting up a colony on a tile which has this resource in abundance.

City Building and Population

One of the important parts of the game is building a prosperous medieval city.

Houses you build attract migrants and provide your citizens with a place to live. Almost every building needs a certain amount of workers, so you need to make sure you have enough houses and population to keep up with your growing economy.

You need to supply your people with food and luxuries. If all the needs of a house are satisfied it evolves to a more advanced house, which has higher capacity, pays higher taxes, but needs even more resources to evolve further.

There are 7 types of food (apples, turnips, fish, eggs, cheese, wurst and bread) each having its own nutrition value and 3 types of luxury resources (cider, furniture and pillows). Yes, pillow is a luxury resource.

Most advanced houses may also require certain appeal value for the area they are built in. While parks, statues and fountains increase the appeal, production buildings decrease it greatly. No one wants to live near sawmill or pigstry.


The game has a lot of resource types and this number will only increase.

Most of the resources can be spent on different needs. For example, grain can be turned into flour, and then into bread (food), or you can feed it to chickens to get eggs (also food) and feathers. Feathers can then be turned into pillows (luxury) or arrows (military).

Other Things

The game will have several types of units which you can build your army of. Military part of the game is strongly dependant on the economy: you will need a supply of iron, wood, leather, and other resources to equip your soldiers with weapons and armor.

You will be able to attract heroes, powerful individuals, at your service by complying with their demands. This may include building a special house (for example, Wizard's Tower for a wizard type hero), achieving certain condition with your city, maintain a certain amount of resources, complete a quest etc. Heroes gain XP, level up and have their own inventory. Heroes can be used not only as warriors: for example, dwarven hero can also work in the mine.

Magic and religion is something we're definitely going to add to the game, though we aren't sure how exactly and if those two are going to combine.

The Developers

Sergey "Sergio" Pershakov (29) and Alexey "Simon" Lyukshin (36) are co-founders of Artefact Games, a small indie mobile games developer company. We started working together in 2010 and created several Java/iOS/Android/Bada/Blackberry games including Disney's Duck Tales (was only available in Russia) and Pocket Martians. Making games for PC always was our ultimate goal, though.

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High-tier houses (0.0.1) Tax and Employment (0.0.1) Husbandry (0.0.1)
Blog RSS Feed Report abuse Latest News: Status update December 26, 2014

0 comments by Hearthlands on Dec 26th, 2014

This week we continued to work on the next update, which will include some tweaks and improvements (a lot of which were suggested by the community) as well as new things.

Overview window slightly changed to include medicine as well as potential production and demand rates for food, alcohol, luxury resources and medicine (also apparently it wasn't working very well).


Three new types of resources: lore, magic and fame (names may change).


Lore is collected from houses by a librarian (the higher the house level is the more lore it generates) and can be spent on improvements. There'll be 3 or 4 categories of improvements. And each improvement will have 3 to 5 steps.

(Click to enlarge)

Magic is collected from houses by a priest who works in the temple. Not sure yet what exactly magic will be needed for (spells?). Also you'll be able to build magic towers to shoot enemies with magic missiles for the cost of magic points. Yes, there are too many words "magic" in that sentence.

Temple is big:

(Click to enlarge)

Priest is small:


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Become our watcher on Indie DB.
Get the game on Steam.

Stay tuned and see you soon!

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Post comment Comments  (0 - 10 of 18)
DiamondBorne Dec 6 2014, 3:13am says:

Can you fully rotate your building? I refuse to play another isometric city building sim if it doesn't have this little feature. Also, tracking.

+1 vote     reply to comment
mauridadde Oct 26 2014, 5:56am says:

Pharaoh was not a bad game but its successor "Children of the nile" was an evolution of the genre. It kept track of each person and each item. You can follow people going to market and barter items. Is this game more similar to Pharaoh or COTN?

+1 vote     reply to comment
Hearthlands Creator
Hearthlands Oct 28 2014, 6:39am replied:

It hard to tell, since I never played COTN. I guess it is somewhere in between. You can track each person and each item, but they don't go to the market themselves, goods are being delivered to them by a peddler (like in Pharaoh).

+1 vote   reply to comment
Guest Oct 24 2014, 10:27pm says:

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Hearthlands Creator
Hearthlands Oct 25 2014, 5:08pm replied:

Thanks! We don't have a donation form at the moment, so to support us you can just buy the game here:

Humble Widget also supports tipping (if you click on the price) in case you wan't to pay more:)

Tell your friends about the game, that's something we could use some help with!:)

+1 vote   reply to comment
Strand Sep 12 2014, 2:14pm says:

How is it that a game this early in development is already more enjoyable than Towns, Gnomoria and virtually every other medieval/fantasy city-builder I've bought in the last several years?

Looking forward to future improvements!

+3 votes     reply to comment
Hearthlands Creator
Hearthlands Sep 12 2014, 2:25pm replied:

Thank you, Strand! You've just made my day. We'll try not to disappoint!

+2 votes   reply to comment
jordydragon Sep 12 2014, 3:39pm replied:

strand is right, this game is cheaper then most games with this genre out there and it's just better then those expensive games! 15 dollar or euro is nothing for a game like this! i hope that you guys will never abandon this project!

P.S. where can i update the game?

+2 votes     reply to comment
Hearthlands Creator
Hearthlands Sep 14 2014, 12:19pm replied:

Thanks, jordydragon! It's actually 10 bucks, so it's even cheaper:)

We plan to release the update in the next couple of weeks.

+1 vote   reply to comment
jordydragon Sep 14 2014, 12:46pm replied:

Alright, thanks for the response!

+1 vote     reply to comment
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Real Time Strategy
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Latest tweets from @hearthlands

Development status update:

Dec 26 2014, 3:12pm

Development status update and What's new in 0.4.5:

Dec 19 2014, 1:18pm

RT @thesilviu: Hearthlands city-building game for Linux looks and feels like Zeus or Pharaoh @hearthlands T.c

Dec 18 2014, 8:19pm

@gamingonlinux Sure! Thank you.

Dec 13 2014, 11:36am

@gamingonlinux, in a couple of days, I just need to figure it out.

Dec 13 2014, 11:35am

What's new in 0.4.1

Dec 13 2014, 10:06am

Hearthlands is now available on Steam Early Access!

Dec 12 2014, 10:23am

Development status update:

Dec 12 2014, 10:22am

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Dec 5 2014, 1:25pm

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