The game

Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

The game is very flexible: you can create a powerful empire and rule your vassals with an iron grip, or establish a humble fishermen's village. Or build an impressive temple complex. Or found a small, bur well-defended outpost. Or be a host of a wizard's manor.

All characters, from a hauler to a hero have their own minds and behavior patterns. If you like games like The Settlers of Pharaoh you know how pleasant and interesting it is to watch people scurry about.

Implemented features

- Build a medieval city
- Keep your people happy by providing them with necessary resources
- Gather resources and build industries
- See reports and tune up your economy
- Build an army to protect your city from monsters
- Trade with AI rulers

Planned features

- Conduct diplomacy, war and invasions
- Expand your kingdom by establishing colonies
- Explore the map, fight monsters, find artifacts and complete quest
- Hire powerful heroes and level them up
- Worship gods and get their blessings (or feel their wrath)
- Build mega-constructions
- Magic!

World Map

There are going to be two types of maps in the game: world map and local map. World map shows the locations of your cities in relation to your opponents. Each tile of the world map represents a separate local map which you can actually build your city on. Both types of maps are procedurally generated.

You will be able to move to a different tile and found your colony there.

The game will have a diplomacy system. Diplomacy allows you to trade with your buddies, form alliances, conquer your rivals, protect your cities from invasions etc. AI opponents are not scripted and act much like everyone else — based on their own understanding of the situation.

Local Map

Local map will not just be a place where you build your city and gather resources. There can be randomly generated encounters, such as: a goblin camp, which you need to clear out to get access to a gold deposit nearby or trade with the goblins for some unique resources, or even pay them to join your army in case of an enemy attack; a hut of a hermit, who wants you to get rid of a wolf pack; a monster lair or a graveyard, which occasionally spawns skeletons. Those are just a few examples of how local maps can be enhanced.

You may not have all of the resources needed on your local map, which encourages you to find another way of getting them by trading with other cities, demanding tribute from your rivals, asking your allies for help, or setting up a colony on a tile which has this resource in abundance.

City Building and Population

One of the important parts of the game is building a prosperous medieval city.

Houses you build attract migrants and provide your citizens with a place to live. Almost every building needs a certain amount of workers, so you need to make sure you have enough houses and population to keep up with your growing economy.

You need to supply your people with food and luxuries. If all the needs of a house are satisfied it evolves to a more advanced house, which has higher capacity, pays higher taxes, but needs even more resources to evolve further.

There are 7 types of food (apples, turnips, fish, eggs, cheese, wurst and bread) each having its own nutrition value and 3 types of luxury resources (cider, furniture and pillows). Yes, pillow is a luxury resource.

Most advanced houses may also require certain appeal value for the area they are built in. While parks, statues and fountains increase the appeal, production buildings decrease it greatly. No one wants to live near sawmill or pigstry.


The game has a lot of resource types and this number will only increase.

Most of the resources can be spent on different needs. For example, grain can be turned into flour, and then into bread (food), or you can feed it to chickens to get eggs (also food) and feathers. Feathers can then be turned into pillows (luxury) or arrows (military).

Other Things

The game will have several types of units which you can build your army of. Military part of the game is strongly dependant on the economy: you will need a supply of iron, wood, leather, and other resources to equip your soldiers with weapons and armor.

You will be able to attract heroes, powerful individuals, at your service by complying with their demands. This may include building a special house (for example, Wizard's Tower for a wizard type hero), achieving certain condition with your city, maintain a certain amount of resources, complete a quest etc. Heroes gain XP, level up and have their own inventory. Heroes can be used not only as warriors: for example, dwarven hero can also work in the mine.

Magic and religion is something we're definitely going to add to the game, though we aren't sure how exactly and if those two are going to combine.

The Developers

Sergey "Sergio" Pershakov (29) and Alexey "Simon" Lyukshin (36) are co-founders of Artefact Games, a small indie mobile games developer company. We started working together in 2010 and created several Java/iOS/Android/Bada/Blackberry games including Disney's Duck Tales (was only available in Russia) and Pocket Martians. Making games for PC always was our ultimate goal, though.

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High-tier houses (0.0.1) Tax and Employment (0.0.1) Husbandry (0.0.1)
Blog RSS Feed Report abuse Latest News: Status update July 25, 2015

1 comment by Hearthlands on Jul 25th, 2015

This week I spent mostly on German translation (I will take one more week I think at least) and did some minor fixes. One of the problems with translation is that I have to explain almost everything to my sister (who actually does the translation), because she's not a gamer and there's a lot of gamey stuff. Also German language has longer words, which don't necessarily fit everywhere:)



Meanwhile there's something exciting for one of the next updates:

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Post comment Comments  (0 - 10 of 25)
jordydragon Jun 21 2015, 3:46pm says:

i got this game since november last year, and i must say i haven't played alot since then. Because there was not enough content for my taste, recently i started playing this game though, and i absolutely love the progress, you guys have done a great job!

anyway, i was wondering if this game is going to be modable, so players can make their own mods for the game?

and where can i find guides, because i have been struggling with some things like making farms, you got like 4 months for apples to farm them. And it's a waste having more trees then you can farm in those months. So i need a perfect formula, and it whould be nice if i could inform other players about this, or they inform me trough guides and such!

sorry for my bad english.


+1 vote     reply to comment
Hearthlands Creator
Hearthlands Jul 18 2015, 3:18pm replied:

Hi Jordy, thanks for the feedback!

The game shouldn't be too hard to mod and we're going to make it easier once there's demand.

Most exact data (like the number of trees for one woodcutter, the number of pigs for one pigstry) is in the tooltips when you select a building to build or on the building screen when you hover over '?' icon.

I have a few Hearthlands let's plays/tutorials on my youtube channel:

+1 vote   reply to comment
Drone_Locker Mar 14 2015, 3:37pm says:

Hmm looks like Settlers met Cesear and Anno 1408 and had an orgy and this poped out.
Would love to play this :D There really just few decent games like that those days :(

+1 vote     reply to comment
AnYnA Feb 19 2015, 12:45pm says:

I just love this game and for an early release it sure is playable.

I like to ask if each of the cultures will get different looking buildings, resources , maybe even special specific buildings and such because i find this feature amazing.
Very few city building games have more than one civilization so you end up building the same looking things.

Then i suppose the game would also need a way to change the view of the map either by coordinates or free rotation.

Are you also planning on adding female leaders too because that would be great as well ?
And last but not least i think the game would surely need a lot more resource types especially foods. I love the food production in this game and all city builders in general.

Can't wait for the next release. :D

+1 vote     reply to comment
Hearthlands Creator
Hearthlands Feb 20 2015, 4:38pm replied:

Hi Anyna!

That's would be great, but it is an awful lot of work without any actual gameplay changes. So, we'll be thinking about that somewhat closer to the release, or even after the initial release.

Female rulers is a great idea:)

+1 vote   reply to comment
AnYnA Jul 4 2015, 7:26am replied:

Maybe only their houses and all their variations to be looking culture specific.

Why i'm saying this is that once you wanted the four cardinal points as cultures to be in the game then i'm thinking this : The Northern culture should have viking looking houses , the Southern culture should have african ( egyptian ) looking houses , the Western culture should have ( aztec , maya ) looking houses and the Eastern culture ( asian be it chinese , japanese or korean ) looking houses.

Just them. It would add a more immersive feel to the game imo and the work would be just graphic.

However i noticed that you plan to go towards the fantasy direction with magic , goblins and such. Great idea too.

In any case , be it what it may , the game is amazing and i love 2D graphics in general and at least please consider to make it moddable in the future.

The things that could be done for this game ! Just think about it :D

I just hope you didn't stop working on it.

+2 votes     reply to comment
Hearthlands Creator
Hearthlands Jul 7 2015, 4:24pm replied:


We're thinking about different buildings for different cultures and more differences in general. Currently though we're mostly focused on finishing all the features we've planned)

+1 vote   reply to comment
DiamondBorne Dec 6 2014, 3:13am says:

Can you fully rotate your building? I refuse to play another isometric city building sim if it doesn't have this little feature. Also, tracking.

+1 vote     reply to comment
mauridadde Oct 26 2014, 5:56am says:

Pharaoh was not a bad game but its successor "Children of the nile" was an evolution of the genre. It kept track of each person and each item. You can follow people going to market and barter items. Is this game more similar to Pharaoh or COTN?

+1 vote     reply to comment
Hearthlands Creator
Hearthlands Oct 28 2014, 6:39am replied:

It hard to tell, since I never played COTN. I guess it is somewhere in between. You can track each person and each item, but they don't go to the market themselves, goods are being delivered to them by a peddler (like in Pharaoh).

+1 vote   reply to comment
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