Half-Life: Opposing Force is an expansion pack for Valve Software's science fiction first-person shooter video game Half-Life. The game was developed by Gearbox Software and published by Sierra Entertainment on November 1, 1999. Opposing Force is the first expansion for Half-Life and was first announced in April 1999. Randy Pitchford, the lead designer on the game, later noted that he believed Gearbox was selected to develop Opposing Force because Valve wanted to concentrate on their future projects. Over the course of development, Gearbox brought in a variety of outside talent from other areas of the video games industry to help bolster various aspects of design. Opposing Force returns to the same setting as Half-Life, but instead portrays the events from the perspective of a U.S. Marine, one of the enemy characters in the original game. The player character, Adrian Shephard.

Description

This map was made by NEXON Corperation for Counter Strike Online and was ported by me SLeNd3rMaN23 This map is extension of the maps zm_metro and dm_Tunnel from CS Online please read the read me text file for how to play it as its a little differnt to how we normaly load the single player maps Enjoy!

Preview
zs subway ZOMBIE SCENARIO MAP
Post comment Comments
Nonesssssssss
Nonesssssssss - - 145 comments

10/10 stars job!

Reply Good karma Bad karma+4 votes
CyborgParrot
CyborgParrot - - 1,733 comments

Question: Did you Use Ripent to add in the Zombie NPC's?

Reply Good karma Bad karma+1 vote
SLeNd3rMaN23 Author
SLeNd3rMaN23 - - 631 comments

Nope, I just decompiled the default CSO Zombie Host and edited the QC file to match the same as the Half-Life Zombie NPC

So its still the normal half-life zombie but new model, animations and sounds all from CSO

Reply Good karma+1 vote
CyborgParrot
CyborgParrot - - 1,733 comments

I Was Talking about the Map.

Reply Good karma Bad karma+1 vote
SLeNd3rMaN23 Author
SLeNd3rMaN23 - - 631 comments

Oh, sorry i thought you where talking about the cso zombie model i ported/converted. originaly the zombie spawns where info_player_deathmatch entites i just changed them into monster_zombie entites and adjusted the positions of their spawnpoints in jackhammer.. also im not sure what Ripent is since ive never heard of it before

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: