Contains bug fixes for various maps for Half-Life: Opposing Force - single player. To note that the structure of the maps isn't changed at all , only entities have been edited.
Full list of fixes:
map of0a0
- fixed running ally grunt to medic with missing gun (shotgun added).
map of1a4b
- fixed missing ambience sounds shown in console - the sounds properly plays within the game now.
map of1a6
- fixed running ally grunt to Osprey with missing gun (9mmAR added).
map of2a5
- fixed player start - player is no longer stuck in ground if going to map through console commands.
- fixed interruptible event script speach for torch ally when healed , the speach plays correctly now.
map of3a1b
- fixed map title for map of3a1b (c4a1) Xen.
map of3a2
- fixed unable to start ambience file shown in console - the sound properly plays within the game now.
map of4a2
- fixed headcrab attached to scientist - if the headcrab is shot now it will attack player or enemy npc.
map of5a2
- fixed sv startsound precache error for button spark, the sound is correctly precached and played.
- fixed Baby voltigore. When dead the npc will dissapear and no longer cause death movements upon level change or game save/load.
map of6a2
- fixed shock troopers and male assassins spawn , npc will no longer get stuck in "found but can't play" stage.
map of6a3
- fixed missing ambience sounds shown in console - the sounds properly plays within the game now.
- fixed Shock trooper spawn (shocktrooper3 found but can't play).
map of6a4b
- fixed shock troopers and male assassins spawn , npc will no longer get stuck in "found but can't play" stage.
map of6a5
- fixed missing ambience sounds show in console - the sounds properly play within the game now.
NPC Fixes:
The following NPC experiencing SV Startsound precache errors have been fixed.The sounds are correctly precached and played.
npc shock trooper
npc pit drone
npc voltigore
npc gonome
The following NPC experiencing "No such sentence group" erros have been fixed.New sentence speaches have been added to some.
npc recruit
npc drillsergeant
npc scientist
npc barney
npc otis
npc ally grunts including medic and torch
WARNING: Sentence groups have been removed from original human grunts so if you play the original half life through opposing force you will get sentence errors.
This has been done to reduce the number of sentences cause of limited sentences that can be used in order to fix Opposing Force sentences.
Note: The only thing i wasn't able to fix was the Ally grunts death sounds , seems it's a problem with the dll file. So yeah hope you enjoy the patch with soo many fixes :)
Feedback could be very useful for a future patch if new bugs are found.
Bug fixes Valve never bothered to do.
Lightningterror is possible to give the M249 a more realistic ammo belt size?
Not really asking for the mod itself.
Ah i would love to do that but i can't , i don't have the SDK for Opposing Force to change the dlls since gearbox never released it. Valve on the other hand did release the sdk for Half - Life.
Wow. This is great.
thanks for making this patch :D
Could you fix two map design errors in the aquatic fauna part of the biodome complex? The tank with the leeches in it sometimes causes them to go out of the water (at the sides of the tank or bottom) and cause them to flop around. Same thing happens in several spots with the first ichthyosaur tank.
Im not sure if you're gonna do it but one thing that bothered me about the boot camp level is that outside of scripted dialogue drill instructor Sharp uses the interaction voice lines of Barnes, even though unused interaction voice lines with Sharp's voice are in the files. I was wondering if you could add those back.
Oh thank god i found this I can now play opposing force without those distracting Bugs and i also found out that when you use the HD models on the start of "Friendly Fire" the scientist that got thrown by the vortigaunt the scripted sequence is kinda broken cuz instead of hitting the window the scientist just go downwards also can you restore some of the unused dialogues (sorry for the bad grammar)
Thank you
Can you change hd gonome to ld?
There's an alternative way to fix the sound usage: you just need to make a copy "gonome_run.wav" and rename both files to "gonome_step1.wav" and "gonome_step2.wav".
At least, you don't need to recompile custom models of Gonome after doing this.
Although I've included this patch into my compilation, I've noticed some issues related to sounds (at least while playing on Xash3D).
First, even Human Grunts' lines were removed, it seems that the "sentences.txt" file still contains more than 1023 sentences (I found it by the error message in the developer mode).
Second, the hologram's line in of3a2 map repeats from the start every time when the vortigaunt moves. This must be fixed too, not only the sound restoration.
For whatever reason this is breaking the "Forget About Freeman" audio track and making the Shocktrooper not move to grab the scientist in their introductory scene so you just straight up don't see who killed the guard and took the scientist.
Any possible way to fix the Magnum bug, where if you shoot it underwater it no longer works outside of water?