Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
The final Part of the Creating a weapon for Source Series.
Posted by Stormy101 on Sep 27th, 2007
Intermediate Animation.
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This is the third installment of the "Creating a Weapon For Source" series.
This set of tutorials will take you through basic animation controlers for use with animation. It then moves on to decompiling origanal Counter-Strike: Source content and how to use it as a reference for your own weapon and animations.
The tutorial also covers the creation of a basic arm rig to help in the creation of your personal content.
The final tutorial shows the compiling process to get the Glock working in Counter-Strike: Source as a first person ONLY weapon model with included animations.
Good Luck and I hope you have enjoyed the Tutorials.
-Stormy
PS
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NOICE one, ive been waiting for this last part for ages :D rly useful these have been. Thanks.
finally.. but i found a tut on how to animate but not compile!
It would be good to see some peoples effots over at www.game-artist.net
Game-artist.net
How are people getting on with this? I wasnt sure how it turned out in the end so any feedback would be super.
what program u used to record those movies? please send me a pm, thanks.
and btw very nice tutorial although im using Maya, i downloaded your tutorial to absorb some weapon modeling techniques.
I wish someone would make a series of player modeling tutorials as good as these. Your tutorials have really helped me out!
COOL=)THANKS STORMY!
This tutorial is awesome. I didn't finished watching all the videos (because I didn't have CS, just bought and started downloading it), but since the start you explained everything with details and with a very clear english and covered all the process of the creation. I wish more people did tutorials like yours.
I have one question: How can I make glass like they did on the sniper scope that reflect the environment?
Sorry for my bad english.
When I compile my weapons does not show in model viewerq but i must be doing something wrong. The tutorial is great btw :)