Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
With swarms of deadly robots ready to destroy Dangeropolis, the Jester readies to save the world with his amazing color-switching superpowers! This fast-action third-person shooter is a tribute to classic arcade games like Contra and Smash TV, but with a hook: switch colors to go on the offensive or defensive! Blue hurts (and is hurt by) blue, while red damages (and is hurt by) red. Run and jump with expertise to explore the robot factory’s mysterious inner workings and eventually destroy its very core! And always keep an eye out for a better gun!
The Guildhall at SMU: Team Overscope
The Color Of Doom (In Development) I served as faculty appointed Lead Level Designer on this five month team project using the Half-Life 2 Episode One engine.
As Lead Level Designer my responsibilities included: management of Level Designer time, design pipeline, general design of all levels, final level detailing, and design documentation.
On top of these duties (because of my programming background) I also served as a member of the engineering team. I implemented: Player shadow, AOE attack, Player movement variables and general physics variables.
Team Size: 16
Make sure you have Half Life 2: Episode One on your computer. (If you don’t: seriously, the Orange Box is $30 on Steam. 5 games. $6/game. Go buy it.)