Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. It is included with Half-Life 2, purchased on Steam. Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine artillery launcher in a monastery, which is firing on a nearby town.
Map developers needed.
7th article for Genetic Variation showcasing some of Sabrean's Zombies, #trigger_hurt's model work and some unfinished Citizen faces.
genetic variation article #7: zombies, progress & livestream
Another bi-weekly issue of our articles. This one specifically goes over Houndeyes, Bullsquids and our new early logo, plus a new song.
genetic variation article #6: houndeyes, bullsquids & logos
This week, we've finally finished our main theme song and we have a little bit of things to show you. Take a look.
genetic variation article #5: undefined entity and wip stuff
The Forgotten Ones has had a rough time, many changes has happened since 2011, and even in these last weeks! Be ready to visit Schienzel's Mansion and...
the forgotten ones is now fully released and fixed!
Want to help recreate Half Life: Decay? Anomalous Materials is doing just that and now its hiring, so get those portfolios ready check out the this news...
anomalous materials is now hiring
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