A few centuries after the apocalypse, ice in the two poles have melted and the earth has no land left. Disorder and riot occurs everywhere. Governments were destroyed. People built giant cubes and linked them together to have a place to live on. Minerals became rare and hold much value. All the big corporates and organizations rise to powers and start to trade, research robot run by water to dominate mineral rich areas.
Though we considered extending the Early Access process further, the team agrees Ground Breakers has leveled up to a feature-complete, full game now and is ready to serve a larger audience.
We are really proud of our overall progress and we couldn’t have done it without the help from our Early Access players. Thanks for all your patience and understanding when encountering bugs or portions of bad design. The feedback and suggestions have helped make the game what it is today -- just check the community posts and patch notes, and you’ll know what I'm talking about.
Most importantly, this does not mean will we stop polishing and fixing the game -- we have a lot of ideas for new features that we hope to integrate after launch.
We introduce to you the new god in town - Minig0d, the master of space and time. Minig0d could create a Private Dimension on the battlefield and manipulate...
Here is the progress in number: Single match core mechanism: 100% Map Design: 100% Chip system: Core: 80% (need some more interesting mechanic) GUI: 90...
We came up with a short tutorial campaign which require players to play through first before they have access to main menu.
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