Grasp is a 2D visual puzzle game where your visual perception is challenged.
Start a journey through vast lands in search for The Lost Shapes.
Find the shapes by combining elements of the environment in interesting and smart ways!
Your perception may change. Not always what you see is what you had seen before.

Features:

  • Mind-bending puzzles that play with your perception!
  • A never-before seen gameplay mechanic!
  • Unique and beautiful art style.
  • Surprise yourself as you identify many shapes in the most unbelievable ways.
  • Over 3 handcrafted levels (4)!
  • Your visual perception has never before been THIS challenged!
  • Move objects. Swap planes. Affect perspective and find The Lost Shapes!
  • A game entirely created by one person.
Image RSS Feed Latest Screens
Grasp - Official Screenshot #6 Grasp - Official Screenshot #5 Grasp - Official Screenshot #4
Blog RSS Feed Report abuse Latest News: Almost there!

2 comments by Al-Anselmo on Dec 4th, 2013

It's funny how the game improved after I did some final polishing, implemented character animations, changed the main menu, added a soundtrack etc.

I'm so proud of what I achieved with this little pet project! What a fun ride it's been. So many things learned! I should release it soon. When I do, I would be über honoured if you all could play it.


I'm happy and I can't wait to publish it and move on to new and different challenges! Grasp will be published on Desura, for free (and possibly other places too...). I think it's a good idea to release it for free to enable anyone to play it instead of setting whatever price that might scare someone away.

Therefore, my gains with Grasp will be completely intellectual and professional. Money is a consequence from my overall improvement and chance to work in something bigger and better, amirite?

-- Anselmo

Media RSS Feed Latest Video
Post comment Comments
Sjonsson
Sjonsson Sep 19 2013, 3:11am says:

I've just read about Playmaker but never really tried it as I am a very conservative when it comes to scripting, I want the code in it's 'true form'!

But really, how is it to work with?

+1 vote     reply to comment
Al-Anselmo Creator
Al-Anselmo Sep 28 2013, 7:20pm replied:

Give it a try! :)

I too believe that some things will be always "safer" to implement with code in its "true form", but I can't tell how much time I already saved by creating FSMs of repetitive behaviours and changing the affected gameObjects. It's very handy for sure.

There are tutorials on Youtube, wiki and forums.
But as an overview, Playmaker comes with all sorts of "actions" (you can create yours too) that you choose depending on what you want to implement, and simply tell the plugin what to affect.

Here's a "Delay state":
I.imgur.com

When the game gets in this state, a time starts running and as soon as its value is equal or greater than my "t_delayLimit1" variable (2 seconds), it follows the "FINISHED" transition to the next state.

tl;dr: give it a try, I bet you'll find it useful too :)

Thanks,
Anselmo

+1 vote   reply to comment
Sjonsson
Sjonsson Sep 30 2013, 4:25am replied:

Oooh, looks interesting, I'll give it a look! :)

+2 votes     reply to comment
EvilizedProductions
EvilizedProductions Aug 17 2013, 8:13pm says:

Is it a pig? Or a cat? Looks good

+4 votes     reply to comment
Al-Anselmo Creator
Al-Anselmo Aug 23 2013, 3:52pm replied:

It's a crazy creature with some cat-like ears
Thank you!

+2 votes   reply to comment
LeadingDoughnut
LeadingDoughnut Aug 19 2013, 8:16pm replied:

Lol, it looks like a cat with an eye for a face

+2 votes     reply to comment
Al-Anselmo Creator
Al-Anselmo Aug 23 2013, 3:53pm replied:

Exactly! The eye is its face. The eye is all it needs to perceive and interpret the world around it :)

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Grasp
Platforms
Windows, Mac, Linux, Web
Developed By
Al-Anselmo
Engine
Unity
Contact
Send Message
Official Page
Anselmo.gd
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Puzzle Compilation
Theme
Abstract
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @al_anselmo

de_train, a classic Counter-Strike map was redesigned. Check out the neat design decisions behind these bold changes: T.co

Dec 13 2014, 4:12pm

Sniper 3D Assassin: Shoot to Kill! Proud to announce the latest game I've been working on. Top #40 overall & rising! T.co

Nov 12 2014, 11:12am

I break stuff every day and then tell others to fix that. Sounds terrible, isn't it? Not rly. Who am I? #QA. You're welcome. #gamedev

Oct 29 2014, 1:09pm

Some Saxxy Awards winners took a Valve trip T.co

Jul 9 2014, 10:42pm

lmao T.co #gameart

Jul 7 2014, 10:44am

@zaphk Que foda! :D parabéns, vocês devem estar fucking happy hahah

Jul 3 2014, 11:00pm

RT @dota2updates: The International 2014 Dota 2 Prize Pool has exceeded 10 Million Dollars! #Dota2 #TI4 T.co

Jun 27 2014, 7:46am

Completely hooked by the aesthetic of this Cuphead game! Watch it and wake up your inner child ~dem nostalgic feels~ T.co

Jun 22 2014, 7:18pm

RT @wolfenstein: Fredrik Thordendal wearing a Panzerhund shirt at a @Meshuggah gig in Gröna Lund, Stockholm, Sweden. T.co

Jun 1 2014, 12:48pm

Senior level designer and great man @froughol got interviewed by @mapcore ! /Saving this piece to read later T.co

May 23 2014, 10:06am

Embed Buttons

Promote Grasp on your homepage or blog by selecting a button and using the embed code provided (more).

Grasp
Grasp
Statistics
Rank
6,728 of 26,450
Last Update
9 months ago
Watchers
18 members
News
7