What would you do if you suddenly woke up, with no memories of who you are or where you come from? If the only thing around was a disembodied voice telling truths you don’t want to believe? Then welcome to the world of Awaken.

Awaken is a video game developed by Tesseractive Games, a team of fourth year Interactive Arts and Science students at Brock University. In Awaken, players assume the role of Hope Richmond. As Hope, players start out with no memory of who they are, or what is happening around them. With only a disembodied voice to guide them, players must explore their surroundings to learn more about why they are trapped in their current situation.

Unlike previous games created by Brock students, Awaken is not focused on action, but rather on environment exploration and character development. Players are encouraged to progress through the game at their own pace, and fully explore the world of Hope has found herself in.

Awaken also supports an in-depth dialogue system between Hope, and the mysterious voice that guides here along her journey. Players can choose how they want to respond to certain situations, and develop Hope as the character they want her to be.

Everything in Awaken is also 100% original work. This includes all models, environments, textures, audio cues, dialogue, and cinematics. Our goal with this project was to create an original game from the ground up.

All of this and more await you inside the world of Awaken. We welcome you to come and play our game, and experience the world that we have created.

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Blog RSS Feed Post news Report abuse Latest News: Grab your controllers, headsets and a cold soda - it's time to Level Up

0 comments by kevgreene on Aug 6th, 2013

On April 3, The Design Exchange at 234 Bay St. in Toronto will be hosting the Level Up Gaming Showcase. This unique event will grant student game developers in various college and university programs — such as design, animation and computer science — the opportunity to show off their skills in game design to video game industry professionals.

Steve Engels, Co-Organizer of Level Up and Senior Lecturer of Computer Science at the University of Toronto, described the event’s origin.

“It started out six years ago as something that I was doing for my class. And, at the end, to give my students sort of an incentive to make games that work, we had this expectation that the last milestone would be that they would have to set their games up and we’d invite all sorts of university people to come by and try to play out their games,” said Engels.

“Whatever the general public thought about their games would go towards their final mark. So, it wouldn’t be just arbitrarily trying to please the Professor, it would be about giving them a taste of the real world because it is within that arena that you would have to gauge what the public would like.”

Engels said the purpose of Level Up lies within a three-pronged paradigm.

“There are three purposes. The first is the students’ point of view; which is to give them a chance to show off the [games] that they have and their abilities to the general public, and maybe expose them to people who are hiring,” said Engels. “The second would be the industry’s point of view, it gives them a chance to see what kinds of new things people are doing at the universities. And, the third would be from our point of view, from the educational point of view. This means that the bigger the event, the more you feel the enormity of it, and the better the final result will be.”

Engels said that a wide variety of video game industry professionals will be in attendance, which will grant the students a chance to display their work and perhaps land that dream job.

“I know that there are people from Moviesoft coming, XMG Studios as they helped sponsor the event and Universal Canada are coming as they are our gold sponsor and helped fund a lot of it,” said Engels. “There are other sponsors like Uken Games, Zynga and Microsoft that will have people there. And then there’s a bunch of game companies like EA and Ubisoft that will be in attendance not to mention the dozens of indie game studios that will be there.”

Jean Bridge, Associate Professor in the Visual Arts program at Brock University and advocate for her students’ involvement in Level Up, said that it is with great pride that she sees her students participate in such an event.

“Brock’s Centre for Digital Humanities and the Interactive Arts and Science program, which is part of the Centre, is supporting the students’ participation [in Level Up],” she said. “So, we’re paying their expenses to get there, and we’re lending them equipment.”

Bridge said that when Brock learned about the showcase and brought it to the attention of the students, they asked if the students felt they were ready for this event.

“It’s a risk for them. Their game is just being completed right now. So, for them to take it and share it with the whole wide world, including the industry, as it is a showcase and it is student work, industry people are interested in seeing what kind of talent is emerging.”

Kevin Greene, Brock student and Game Developer for the game they are showcasing entitled Awaken, explained what the game is all about.

“Awaken is a first-person, puzzle and exploration game. You wake up in a bedroom with no memory of who you are or why you’re there, and you have this mysterious voice who speaks to you. You have to try to figure out why you’re in this house and try to escape it,” said Greene adding that they borrowed a lot of their influence for the game from the 2007, puzzle-heavy release: Portal.

Greene said that Awaken was developed based on the knowledge they have gained from theory courses in their program and that they wanted to create a game heavily based on narrative.

“Throughout our four years of being in the Interactive Arts and Science (IASC) program, [the Professors] put a lot into video game theory and what makes a good game. Our year wasn’t so focused on art as previous years, so we wanted to put a lot of our resources to building a great narrative and storytelling,” said Greene. “This is the first game in IASC that has branching dialogue, so you can choose your progression through the story. You can choose to answer pleasantly, confused or be rebellious. You essentially have the choice to make the main character the way you want her to be.”

For more information, visit levelupshowcase.com.

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Jul 31, 2013 Full Version 7 comments

This is the final version of the game. All aspects of the game have been included and is the launch version of the game. All content is 100% original...

Post comment Comments
JJjoinut99 Jul 30 2014 says:

I really enjoyed this, it was nicely done.

+1 vote     reply to comment
HenryT77 Oct 28 2013 says:

Have you got a plan for continuation? This game ended in moment where it should started for serious ;)

+1 vote     reply to comment
kristineileen Oct 29 2013 replied:

We are not continuing Awaken. It was a class project for us last year and we've all graduated from the program and are working on other things (more schooling, work, etc!).

To keep the scope of our project reasonable we aimed to create a level that was intended as the intro/tutorial level for a larger game. Apparently we were successful!

Keep your eyes peeled as the current graduating class has begun production on their game and if we remember we might post the info here, and also on our Facebook page.

Glad you enjoyed the game!
- Kristin

+1 vote     reply to comment
HenryT77 Dec 11 2013 replied:

So, all the best for all of You! Stay creative!

+1 vote     reply to comment
MiniDude Aug 2 2013 says:

Loved the game, believe it or not i was actually scared when playing :P

I did a First Look on PlayDB for it

Yes it has me being scared in it xD

+4 votes     reply to comment
kristineileen Aug 4 2013 replied:

Thanks for playing and glad you enjoyed it! It isn't meant to be a horror game but it does have some spooky elements to it. We really enjoyed watching your playthrough of it and have featured it on our Facebook page (www.facebook.com/awakengame). There's even a hint in the comments that might help you finish the game!

+4 votes     reply to comment
pixl_man Jul 31 2013 says:

Could you please include the system requirements? Just in case.

+3 votes     reply to comment
kevgreene Creator
kevgreene Aug 6 2013 replied:

I've added the system requirements in the description of the download.

+2 votes   reply to comment
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Tesseractive Games
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Released Apr 17, 2013
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