Years ago, the Locust Horde gathered under every major city and launched a surprise attack. Untold numbers died on Emergence Day, and rather than allow the Locust to keep the spoils of their aggression, humans used chemical weapons and orbital particle beams to destroy them - and their own cities. With most urban centers and military installations rubble, survivors gathered on Jacinto Plateau, whose solid granite strata could not be easily penetrated. When the Horde breached the plateau's defenses, Marcus Fenix defied orders to save his father at East Barricade Academy - but he was too late. Charged with dereliction of duty, he has been sentenced to 40 years in Jacinto Maximum Security Penitentiary...

Getting Started on UDK with iOS

Getting Started on UDK with iOS

Oct 30, 2012 UDK Developer's Group Basic starting a mod 3 comments

Learn about the Unreal Engine and what we expect to create on the iOS platform

Configuration and Handy Tweaks for UDK

Configuration and Handy Tweaks for UDK

Mar 2, 2012 Unreal Development Kit Basic other 1 comment

Customize playing experience in UDK by altering the editor and gameplay settings. Lessons in adjusting configuration, scripts, and even supplying additional...

UDK - Parallax Mapping

UDK - Parallax Mapping

Jun 29, 2011 Unreal Development Kit Basic textures 0 comments

Tutorial on how to do Parallax Mapping in the UDK. It's a step by step guide from a diffuse to the height and normalmap that are finally combined in the...

Adding Height, Displacement and Emissive Maps to Materials in UE3 (Gears of War)

Adding Height, Displacement and Emissive Maps to Materials in UE3 (Gears of War)

Nov 15, 2007 Basic textures 0 comments

Building on the 'Material Shaders in UE3 (Gears of War)' Tutorial, here we go through the process of adding Virtual Displacement, Relief or Steep Parallax...

Gears of War
Windows, X360
Epic Games
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Released Nov 2007
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