Frontier Town is a top-down RPG in which players can take on a multitude of roles within society. Set in the medieval era, players can do jobs such as farming to grow food for the populous, smithing to create new tools to equip the townsfolk, and building residences and workshops in order to encourage specialists to move in, or to sell to other players.

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Pathfinding Basic Lighting Architecture
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0 comments by johnjoemcbob on Oct 9th, 2013

Updated to LOVE0.8 in order to use the now supported shaders (based on GLSL), with which we implemented a basic lighting system to be used for the day/night system.
Currently the light only follows the player, but plan is to have a torch equip-able weapon, as well as torch sconces (which can be placed on buildings) and long torches which can be placed in the ground.

Implemented A* pathfinding for NPCs to follow the player and otherwise traverse the world.  We haven't added functionality for going inside buildings, but otherwise it works.  This means that we can start work on the combat system which will allow for bandit attacks on the town, etc.

We've also started on the second 'minigame', Architecture, which focuses on designing buildings which can then be constructed by players/NPCs.


The player starts by laying out the floor space and then have the border walls calculated for them.
Other walls can then be added in, as well as other layers of flooring ( e.g. a wooden floor with a rug in the center ).
It will also support having multiple floors ( max being 2 or 3 ).
Details such as doors and stairs are placed which allow the player to traverse the building.
Once finished (floor and a door required), the outside of the building will be calculated from the floor plan, as well as the amount of resources required to complete the construction.
The plan of this building will then be saved to the player, who will have the ability to create many of them, as well as teach it to other players/NPCs.

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New Smithing System

New Smithing System

Sep 6, 2013 Demo 0 comments

Demo of the new smithing system, the idea is that you must shape the metal yourself instead of simply selecting what you want to make from a menu. We...

Early Alpha 3

Early Alpha 3

Aug 23, 2013 Demo 0 comments

Early smithing test, with weapons/tools and new tiles.

Early alpha 2

Early alpha 2

Aug 22, 2013 Demo 0 comments

Shows off the new inventory menu, with character clothing (works with multiplayer too) Server.exe included.

Very early alpha of the multiplayer version

Very early alpha of the multiplayer version

Aug 19, 2013 Demo 1 comment

Link to an early version of the game to try. Please give suggestions and critique.

Post comment Comments  (0 - 10 of 16)
BlackMoons
BlackMoons Sep 6 2013, 2:33pm says:

I love your realistic smithing system video. But I am not exactly sure what is happening when the bar gets longer and shorter? Are those 'new' bars or something? Maybe some kinda 'success' noise or text popup would help.

Also, maybe some collision tests would help to prevent it from sinking below the surface of the anvil, that looks really odd.

A+ for one of the best simulations of actually smithing something I have seen, while still being a nice simple minigame that sort of 'pets' peoples OCD.

+2 votes     reply to comment
johnjoemcbob
johnjoemcbob Sep 6 2013, 3:03pm replied:

Yeah sorry I meant to say, as soon as the bar is straight it replaces it with another, in the real game this will be made more obvious. Also I'm flipping the bar every so often as well to straighten it.

I'll work on the collision with the anvil, you're right it looks odd

And thanks, I sit on it for ages because I don't want to leave the last one bent haha

+1 vote     reply to comment
Guest
Guest Aug 25 2013, 12:55pm says:

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johnjoemcbob
johnjoemcbob Aug 25 2013, 4:57pm replied:

Thanks.

Sorry for the inconvenience, but the currently released versions only support multiplayer, so before clicking 'Play Multiplayer' with the IP 'localhost' you must launch the server.exe which is included in the Server folder.
Hope this helps.

+1 vote     reply to comment
Guest
Guest Aug 25 2013, 5:40pm replied:

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sweetbeast
sweetbeast Aug 25 2013, 3:12pm replied:

yeah I also have a problem with that...

+1 vote     reply to comment
johnjoemcbob
johnjoemcbob Aug 25 2013, 4:57pm replied:

Thanks.

Sorry for the inconvenience, but the currently released versions only support multiplayer, so before clicking 'Play Multiplayer' with the IP 'localhost' you must launch the server.exe which is included in the Server folder.
Hope this helps.

+1 vote     reply to comment
johnjoemcbob
johnjoemcbob Aug 24 2013, 10:30am replied:

I think I'm going to publish it on Desura when it's done for a small price, £5 or below.

+1 vote     reply to comment
Gaery
Gaery Aug 24 2013, 9:16am replied:

I want to know that as well

+1 vote     reply to comment
johnjoemcbob
johnjoemcbob Aug 24 2013, 10:30am replied:

I think I'm going to publish it on Desura when it's done for a small price, £5 or below.

+1 vote     reply to comment
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Frontier Town
Platform
Windows
Developed By
johnjoemcbob
Engine
LÖVE
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Role Playing
Theme
Medieval
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Aug 23 2013, 4:33pm

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Aug 20 2013, 9:00am

Indie Retro News: Frontier Town - Harvest Moon style RPG (IndieGoGo)... T.co

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RT @Indie_RetroNEWS: Frontier Town - Harvest Moon style RPG (IndieGoGo): Game Type : Top Down RPGDeveloper : JohnjoemcbobIndieGoGo ... http…

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