Fractured State is an RTS game chronicling a civil war in the country of Laperia. In the Summer of 1195 the Ritualist followers of Jefferson Kimmel consolidate in the northern provinces and, along with constables from several city-states, cede from Laperia and form the nation of Kalen. Executor Sor, the Imperialist leader of Laperia, swiftly declares all out war while Kimmel mentors his followers on how to harness the technology of a mysterious ancient civilization.

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Texture Style Revamp

Texture Style Revamp

Jun 15, 2013 0 comments

Showing a revamped diffuse texture and some screen caps of a test scene giving a rudimentary sense of what the game will look like.

Navigation and Pathfinding

Navigation and Pathfinding

May 16, 2013 0 comments

Here's the latest Dev Video that I made. It shows our snapping terrain system and a brand new Navigation Mesh module.

New Unit: Ritualist Golem and Props

New Unit: Ritualist Golem and Props

Apr 6, 2013 3 comments

Todd shows and talks about the design of a new Ritualist faction unit and shows more prop concepts

A shift in priorities and finalization of design aspects

A shift in priorities and finalization of design aspects

Apr 1, 2013 1 comment

We're approaching a year's worth of formal development on Fractured State. Read on to hear some of our discussions about the future of the game.

Textured Tenement

Textured Tenement

Mar 23, 2013 0 comments

Todd shows the textured tenement and talks a bit about the way he paints textures.

1sign, 2 sign, 3 sign....statue?

1sign, 2 sign, 3 sign....statue?

Mar 15, 2013 0 comments

Early stage models for propaganda, signs and an industrial monument.

Props Ahoy

Props Ahoy

Mar 9, 2013 3 comments

Todd discusses a batch of props that might populate the game world.

Dev Video # 4 - Steering Behaviors

Dev Video # 4 - Steering Behaviors

Feb 28, 2013 0 comments

Here's my latest development video. In this video I showed some iterative development on unit steering behaviors.

A View Inside

A View Inside

Feb 23, 2013 2 comments

Todd shows an interior sketch and discusses how fleshing out the world in tangential ways helps him to design game assets.

Staring into the (blocked in) face of the Opposition

Staring into the (blocked in) face of the Opposition

Feb 17, 2013 3 comments

Early Look at the knight model and his weapon. Model optimization, animation concerns and camera showing detail.

First Textured Asset, In Multiple Senses

First Textured Asset, In Multiple Senses

Feb 9, 2013 2 comments

A sampling of images showing the first textured asset and some thoughts on the style Fractured State will utilize.

In which Kelso demos the UI system and talks to himself

In which Kelso demos the UI system and talks to himself

Feb 5, 2013 2 comments

Kelso made a video to demonstrate our XML based UI system in its current incarnation and also to show the progress we've made towards actually getting...

Something about Todd's Treads

Something about Todd's Treads

Jan 19, 2013 0 comments

Time spent modeling divided among creating, editing, and optimizing models from an early to finished state

Map Editor Demo Video

Map Editor Demo Video

Jan 14, 2013 0 comments

Kelso does another video demo. This time of the Map Editor. Step inside for pink troop transports in all their glory!

On Thunderous Treads

On Thunderous Treads

Dec 30, 2012 1 comment

The first potential vehicle and a mobile barricade are on this week's docket.

The end of the world post

The end of the world post

Dec 21, 2012 0 comments

New models based on concept work in varying levels of doneness. A comparison of modeled buildings.

The Return of Kelso Part 2: The End of the Beginning

The Return of Kelso Part 2: The End of the Beginning

Dec 16, 2012 0 comments

Kelso attempts to not make a big deal about being a week late with his post. Complete with new video demo!

Sketches and Prop Concepts

Sketches and Prop Concepts

Dec 1, 2012 0 comments

This week we show some of the sketch work behind the concepts, along with one subsequent finished concept.

I Like Buildings.

I Like Buildings.

Nov 25, 2012 0 comments

This week we have an early Industrial faction bank model

Kelso: The Return - Part 1

Kelso: The Return - Part 1

Nov 18, 2012 0 comments

Before I left on my vacation I was pushing towards getting a playable prototype up and running. In the midst of this it started to dawn on me that the...

It's Aliiiiiiiive! Sort of. Maybe?

It's Aliiiiiiiive! Sort of. Maybe?

Nov 2, 2012 3 comments

Animation rigging/skinning concerns on very low poly characters. Early iteration

Ancients Reborn: Ritualist Knight Concept

Ancients Reborn: Ritualist Knight Concept

Oct 26, 2012 1 comment

We discuss the pitfalls of getting out of order when working on concepts and reveal the likely concept for the Ritualist Knight.

From concept comes life

From concept comes life

Oct 12, 2012 1 comment

An early character model sculpt and a group of new props for both the character and environment

March To War: Unit Concepts Continued

March To War: Unit Concepts Continued

Oct 6, 2012 0 comments

This week we return to concept art for the faction units.

Finalizing Pipeline Details

Finalizing Pipeline Details

Sep 30, 2012 4 comments

I've been finishing up the first draft of a MAXScript to export model data into our custom format. I decided to go with an XML based format so that I...

The Importance of Scale

The Importance of Scale

Sep 21, 2012 0 comments

Talk of modeling and efficiency with a concept in mind

Concept Medley- Faction Units and Street Lamps

Concept Medley- Faction Units and Street Lamps

Sep 15, 2012 2 comments

This week we discuss the first faction unit and show some early prop concepts.

Prototypes and Design Philosophies

Prototypes and Design Philosophies

Sep 8, 2012 1 comment

We're working towards having a playable prototype of our combat mechanics by the end of October. To that end I've been trying to nail down our content...

New! New Art - New Face

New! New Art - New Face

Aug 31, 2012 1 comment

Fractured State now has a new team member doing 3d art!

The Smog is Rolling In

The Smog is Rolling In

Aug 24, 2012 2 comments

This week we discuss the first finished cityscape and some early thoughts on building design.

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Fractured State
Platforms
Windows, Mac
Developer & Publisher
Fractured State Dev Team
Engine
Unity
Contact
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Official Page
Fracturedstate.net
Release Date
TBD
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