Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia. It features simultaneous interior and exterior combat to power building-to-building fights, cover and flanking, and weapon accuracy modelling and reloading.

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Fractured State Environment Process: Warrens

Fractured State Environment Process: Warrens

Apr 10, 2014 0 comments

Modeling process from a concept guide to a more finished modular model.

Wallpapers!

Wallpapers!

Apr 3, 2014 0 comments

We show off some wallpapers using the faction leader illustrations and the world map this week.

Laperia and the Imperial Army

Laperia and the Imperial Army

Mar 27, 2014 0 comments

Read about one of Fractured State's factions, their brilliant leader, and how Laperia became the most powerful nation in the known world.

Laperian Barracks- Textured And Explained

Laperian Barracks- Textured And Explained

Mar 13, 2014 0 comments

This week we are showing the finished textured asset for the Laperian Barracks and giving some insight into the workings of the Empire and the mindset...

A Quick Bit of Polish

A Quick Bit of Polish

Mar 6, 2014 1 comment

Every few months or so I like to take a break from my regular routine and pay a bit of attention to some of the graphical elements in Fractured State.

Modeling The Fist

Modeling The Fist

Mar 1, 2014 0 comments

Timelapse video of rough model Ancient Fist from concept to show thought and process behind models

Unit Introduction: Fist of the Ancients

Unit Introduction: Fist of the Ancients

Feb 21, 2014 0 comments

This week we show concepts for the Fist of the Ancient and discuss the unit's abilities and function.

The Children of the Ancients

The Children of the Ancients

Feb 13, 2014 0 comments

Read up on the origin of one of Fractured State's factions and their charismatic leader.

Laperian Army Grenadier Concept

Laperian Army Grenadier Concept

Jan 31, 2014 0 comments

This week we introduce the Laperian Army Grenadier. Beards Ahoy!

One last post about navigation

One last post about navigation

Jan 23, 2014 0 comments

Seriously - this is the last one. I promise. Come inside and look! Everything's automatic now!

Barracks Concept and Pipeline Explanation

Barracks Concept and Pipeline Explanation

Jan 17, 2014 2 comments

This week we show off a concept for a key building and discuss a bit about why our concepts look the way they do as a result of our pipeline.

Dev Video #7 - Combat Mechanics

Dev Video #7 - Combat Mechanics

Jan 9, 2014 3 comments

Our first development video of 2014 showcases the work we've been doing on our combat system.

The Improved State of Fractured State

The Improved State of Fractured State

Jan 7, 2014 0 comments

We're back! It's been a long time since our last update - but a lot has happened since then...

Dev Video #6 - Squad Formations and Garrisoning

Dev Video #6 - Squad Formations and Garrisoning

Jul 20, 2013 4 comments

Dev Video #6 is up! This one is a bit shorter but I wanted to show some of the stuff I've been working on in terms of Gameplay. This demo shows an early...

Texture Style Revamp

Texture Style Revamp

Jun 15, 2013 0 comments

Showing a revamped diffuse texture and some screen caps of a test scene giving a rudimentary sense of what the game will look like.

Navigation and Pathfinding

Navigation and Pathfinding

May 16, 2013 0 comments

Here's the latest Dev Video that I made. It shows our snapping terrain system and a brand new Navigation Mesh module.

New Unit: Ritualist Golem and Props

New Unit: Ritualist Golem and Props

Apr 6, 2013 3 comments

Todd shows and talks about the design of a new Ritualist faction unit and shows more prop concepts

A shift in priorities and finalization of design aspects

A shift in priorities and finalization of design aspects

Apr 1, 2013 1 comment

We're approaching a year's worth of formal development on Fractured State. Read on to hear some of our discussions about the future of the game.

Textured Tenement

Textured Tenement

Mar 23, 2013 0 comments

Todd shows the textured tenement and talks a bit about the way he paints textures.

1sign, 2 sign, 3 sign....statue?

1sign, 2 sign, 3 sign....statue?

Mar 15, 2013 0 comments

Early stage models for propaganda, signs and an industrial monument.

Props Ahoy

Props Ahoy

Mar 9, 2013 3 comments

Todd discusses a batch of props that might populate the game world.

Dev Video # 4 - Steering Behaviors

Dev Video # 4 - Steering Behaviors

Feb 28, 2013 0 comments

Here's my latest development video. In this video I showed some iterative development on unit steering behaviors.

A View Inside

A View Inside

Feb 23, 2013 2 comments

Todd shows an interior sketch and discusses how fleshing out the world in tangential ways helps him to design game assets.

Staring into the (blocked in) face of the Opposition

Staring into the (blocked in) face of the Opposition

Feb 17, 2013 3 comments

Early Look at the knight model and his weapon. Model optimization, animation concerns and camera showing detail.

First Textured Asset, In Multiple Senses

First Textured Asset, In Multiple Senses

Feb 9, 2013 2 comments

A sampling of images showing the first textured asset and some thoughts on the style Fractured State will utilize.

In which Kelso demos the UI system and talks to himself

In which Kelso demos the UI system and talks to himself

Feb 5, 2013 2 comments

Kelso made a video to demonstrate our XML based UI system in its current incarnation and also to show the progress we've made towards actually getting...

Something about Todd's Treads

Something about Todd's Treads

Jan 19, 2013 0 comments

Time spent modeling divided among creating, editing, and optimizing models from an early to finished state

Map Editor Demo Video

Map Editor Demo Video

Jan 14, 2013 0 comments

Kelso does another video demo. This time of the Map Editor. Step inside for pink troop transports in all their glory!

On Thunderous Treads

On Thunderous Treads

Dec 30, 2012 1 comment

The first potential vehicle and a mobile barricade are on this week's docket.

The end of the world post

The end of the world post

Dec 21, 2012 0 comments

New models based on concept work in varying levels of doneness. A comparison of modeled buildings.