Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia. It features simultaneous interior and exterior combat to power building-to-building fights, cover and flanking, and weapon accuracy modelling and reloading.

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Development Update #6

Development Update #6

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This week - Squad hotkeys, tons of graphical upgrade awesomeness, and non-wonky building entrances

Development Update #5

Development Update #5

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This week: Keybindings, PBR Barracks, and the Hospital, unwrapped!

Development Update #4

Development Update #4

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This week - loadout previews, Physically Based Rendering, and Hospital UVs.

Development Update #3

Development Update #3

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This week: Lobby stuff, map transfers, Chronicle line work, and the Hospital

Development Update #2

Development Update #2

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Our weekly update of the things we worked on for January 26, 2016.

Development Update #1

Development Update #1

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We've decided to move to a unified update model where each person talks about what they worked on during the previous week.

Alpha Progress Report - February

Alpha Progress Report - February

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Here's an update on the stuff we've been working on as we check items off our TODO list for our first Alpha.

Soundtrack: The Main Theme of Fractured State

Soundtrack: The Main Theme of Fractured State

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Hey there! You most likely won’t know me yet, but the name’s Joe and I’m the guy behind Fractured State’s soundtrack.

Alpha Progress Update

Alpha Progress Update

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I figured it was about time to do an update on our progress towards an Alpha release.

Menu UI Design

Menu UI Design

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The first look at Fractured State's UI design featuring the main menu and gameplay related submenus.

Fog of War Implementation

Fog of War Implementation

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I've seen a fair number of people posting on the Unity user forums over the years about how to implement some type of shroud or fog of war system. We...

Warden Concepts

Warden Concepts

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This week we discuss concepts and functions/abilities for a defensive unit for the Children of the Ancients faction.

Screenshots Of An Actual Map

Screenshots Of An Actual Map

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We have a variety of screenshots of our first actual map this week along with explanations of different mechanics/effects in action.

Fractured State Environment Process: Warrens

Fractured State Environment Process: Warrens

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Modeling process from a concept guide to a more finished modular model.

Wallpapers!

Wallpapers!

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We show off some wallpapers using the faction leader illustrations and the world map this week.

Laperia and the Imperial Army

Laperia and the Imperial Army

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Read about one of Fractured State's factions, their brilliant leader, and how Laperia became the most powerful nation in the known world.

Laperian Barracks- Textured And Explained

Laperian Barracks- Textured And Explained

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This week we are showing the finished textured asset for the Laperian Barracks and giving some insight into the workings of the Empire and the mindset...

A Quick Bit of Polish

A Quick Bit of Polish

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Every few months or so I like to take a break from my regular routine and pay a bit of attention to some of the graphical elements in Fractured State.

Modeling The Fist

Modeling The Fist

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Timelapse video of rough model Ancient Fist from concept to show thought and process behind models

Unit Introduction: Fist of the Ancients

Unit Introduction: Fist of the Ancients

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This week we show concepts for the Fist of the Ancient and discuss the unit's abilities and function.

The Children of the Ancients

The Children of the Ancients

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Read up on the origin of one of Fractured State's factions and their charismatic leader.

Laperian Army Grenadier Concept

Laperian Army Grenadier Concept

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This week we introduce the Laperian Army Grenadier. Beards Ahoy!

One last post about navigation

One last post about navigation

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Seriously - this is the last one. I promise. Come inside and look! Everything's automatic now!

Barracks Concept and Pipeline Explanation

Barracks Concept and Pipeline Explanation

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This week we show off a concept for a key building and discuss a bit about why our concepts look the way they do as a result of our pipeline.

Dev Video #7 - Combat Mechanics

Dev Video #7 - Combat Mechanics

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Our first development video of 2014 showcases the work we've been doing on our combat system.

The Improved State of Fractured State

The Improved State of Fractured State

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We're back! It's been a long time since our last update - but a lot has happened since then...

Dev Video #6 - Squad Formations and Garrisoning

Dev Video #6 - Squad Formations and Garrisoning

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Dev Video #6 is up! This one is a bit shorter but I wanted to show some of the stuff I've been working on in terms of Gameplay. This demo shows an early...

Texture Style Revamp

Texture Style Revamp

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Showing a revamped diffuse texture and some screen caps of a test scene giving a rudimentary sense of what the game will look like.

Navigation and Pathfinding

Navigation and Pathfinding

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Here's the latest Dev Video that I made. It shows our snapping terrain system and a brand new Navigation Mesh module.

New Unit: Ritualist Golem and Props

New Unit: Ritualist Golem and Props

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Todd shows and talks about the design of a new Ritualist faction unit and shows more prop concepts

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Fractured State
Platforms
Windows, Mac, Linux
Developer & Publisher
Mechanical Monocle
Engine
Unity
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