Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia. It features simultaneous interior and exterior combat to power building-to-building fights, cover and flanking, and weapon accuracy modelling and reloading.

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We show off some wallpapers using the faction leader illustrations and the world map this week.

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After finishing the faction leader concepts/illustrations I decided to throw together some wallpapers based around them. There is also a wallpaper of our world map (current working version…this may change, although I don’t imagine that would effect the game in any drastic sense). They are all available on our media page in the main 4 aspect ratios.



It is always refreshing for me to jump back into character illustration, as I started out this odd artistic journey of mine focused on figure painting in oils. Me of five years ago would deride me of today as a crazy liar if I told him he would end up working all digitally and on a video game no less. It is even more refreshing after long stretches in, what are for me, the less comfortable realms of texturing and UI design. All together it certainly makes for an interesting process.

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