Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia. It features simultaneous interior and exterior combat to power building-to-building fights, cover and flanking, and weapon accuracy modelling and reloading.
Showing a revamped diffuse texture and some screen caps of a test scene giving a rudimentary sense of what the game will look like.
Posted by Aldurath on Jun 15th, 2013
The primary reason for my lack of posts over the past few months has been an attempt to establish a proper style for in-game assets. This involved a lot of experimentation and expletives. The result of this is a style that you will hopefully agree is attractive and on my end a quickening of turn-around time. Now then- the first image shows the change in the diffuse texture of the tenement.
I attempted to ratchet up the complexity of the texture while giving realism a wide berth. The texture also became more saturated and slightly darker to accommodate lighting effects.
Speaking of which- some screen caps of the test scene I use as a constant reference while texturing. All of the assets in this scene have a specular map in addition to the diffuse. Also- Unity Pro effects!
We have lots of work left to do (possibly my most emphatic understatement ever), but progress is being made bit by bit.