Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia. It features simultaneous interior and exterior combat to power building-to-building fights, cover and flanking, and weapon accuracy modelling and reloading.

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Showing a revamped diffuse texture and some screen caps of a test scene giving a rudimentary sense of what the game will look like.

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The primary reason for my lack of posts over the past few months has been an attempt to establish a proper style for in-game assets. This involved a lot of experimentation and expletives. The result of this is a style that you will hopefully agree is attractive and on my end a quickening of turn-around time. Now then- the first image shows the change in the diffuse texture of the tenement.

I attempted to ratchet up the complexity of the texture while giving realism a wide berth. The texture also became more saturated and slightly darker to accommodate lighting effects.

Speaking of which- some screen caps of the test scene I use as a constant reference while texturing. All of the assets in this scene have a specular map in addition to the diffuse. Also- Unity Pro effects!


We have lots of work left to do (possibly my most emphatic understatement ever), but progress is being made bit by bit.

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Fractured State
Platforms
Windows, Mac, Linux
Developer & Publisher
Mechanical Monocle
Engine
Unity
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Fractured State
Fractured State Real Time Strategy
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Unity
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Mechanical Monocle
Mechanical Monocle Developer & Publisher