Inspired by the 1884 novella Flatland, by Edwin Abbott Abbott, Fallen Angle is the noir-esque tale of an isosceles triangle on the run from the law and hungry for revenge! Over ten astonishingly two-dimensional levels, the player must negotiate the various neighbourhoods of Polygonometropolis, and use their three angles to slice, splinch and shatter anyone who gets in their way!
Built in just ninety-six hours (over three weeks), Flatland: Fallen Angle was conceived as a way to prototype the SeeThrough Studios development philosophy – “Make games fast. Show your working.” – and its development has been accompanied by a smorgasbord of behind-the-scenes images, videos and words (including a series of development diaries on Kotaku Australia), along with a number of beta releases.

Developed without a full-time artist to get in the programmers’ way, Flatland: Fallen Angle has a crisp, stripped-back visual style, which is augmented by its many-threaded audio direction. It features narration by a semi-professional actor, music by a guy who has an IMDB page, and sound effects by a guy who doesn't.


  • Original “splinching” mechanic allows the player and enemies to literally break pieces off each other.
  • Ten moderately-sized levels, covering the varying socioeconomic strata of Polygonometropolis.
  • Bucket-loads of audio – voice acting, music, and sound effects – give depth to the 2D world.
  • AI allies (yes, “friendly splinching” is now a thing!).
  • Weighty Rain™
  • Behind-the-scenes features out the wazoo, for those interested in game development processes.
  • The standard game is playable for free.
  • The “pay what you want” Appreciation Edition features a survival arena mode and developer commentary.
  • There will be sequels, even if no-one wants them!
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Flatland: Fallen Angle, is the noir tale of a desperate triangle on the path of revenge!

Fresh from winning "Best Writing in a Game" at Freeplay 2012, SeeThrough Studios have re-released their dark geometric adventure with improved levels and gameplay mechanics. Experience the award-winning narration as you slice and shatter your way to victory.

Rock, Paper, Shotgun said of Flatland: Fallen Angle that it is: "atmospheric, smart and does a great job of the unusual melange of simple line-art, breathless Pac Man-esque outrunning of foes and a doomy, nuanced narrative."

Buying Flatland helps us buy food to eat, so that we can make more quirky indie games. Watch out for them on!


Enjoy Flatland: Fallen Angle and many other great games on Desura.

Post comment Comments
CafeAlternativo Jul 18 2013 says:

Im a little disapointed about the gameplay and lenght of the game. This is undoubtly the shortest payed game I have ever played in my life.

0 votes     reply to comment
Skylar15 Dec 16 2012 says:

Epic Game == True

+1 vote     reply to comment
seethrough Creator
seethrough Dec 16 2012 replied:


+1 vote   reply to comment
mbrigdan Dec 14 2012 says:

Any chance of a linux version coming out? I liked your demo, but it lags a bit on my laptop, and my desktop basically linux only.

+1 vote     reply to comment
seethrough Creator
seethrough Dec 16 2012 replied:

Unfortunately not for this game, but we should be able to for future games, now that it's supported by Unity.

+1 vote   reply to comment
Pendrokar Feb 26 2012 says:

Why take Flatland concept if you are not taking it from Flatlander's perspective, even if this view consisted of vertical colored lines?

+1 vote     reply to comment
seethrough Creator
seethrough Feb 27 2012 replied:

Hi Pendrokar. We're planning to make more games in the Flatland universe, so that may actually be something we look at at some point. But the short answer is "because it would be really hard to make it engaging".

Thanks for your comment!

+4 votes   reply to comment
Pendrokar Mar 19 2012 replied:

I'll be tracking your group then... :)

+1 vote     reply to comment
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Flatland: Fallen Angle
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SeeThrough Studios
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Released 2012
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