Inspired by the 1884 novella Flatland, by Edwin Abbott Abbott, Fallen Angle is the noir-esque tale of an isosceles triangle on the run from the law and hungry for revenge! Over ten astonishingly two-dimensional levels, the player must negotiate the various neighbourhoods of Polygonometropolis, and use their three angles to slice, splinch and shatter anyone who gets in their way!
Built in just ninety-six hours (over three weeks), Flatland: Fallen Angle was conceived as a way to prototype the SeeThrough Studios development philosophy – “Make games fast. Show your working.” – and its development has been accompanied by a smorgasbord of behind-the-scenes images, videos and words (including a series of development diaries on Kotaku Australia), along with a number of beta releases.
Developed without a full-time artist to get in the programmers’ way, Flatland: Fallen Angle has a crisp, stripped-back visual style, which is augmented by its many-threaded audio direction. It features narration by a semi-professional actor, music by a guy who has an IMDB page, and sound effects by a guy who doesn't.
Flatland: Fallen Angle, is the noir tale of a desperate triangle on the path of revenge!
Fresh from winning "Best Writing in a Game" at Freeplay 2012, SeeThrough Studios have re-released their dark geometric adventure with improved levels and gameplay mechanics. Experience the award-winning narration as you slice and shatter your way to victory.
Rock, Paper, Shotgun said of Flatland: Fallen Angle that it is: "atmospheric, smart and does a great job of the unusual melange of simple line-art, breathless Pac Man-esque outrunning of foes and a doomy, nuanced narrative."
Buying Flatland helps us buy food to eat, so that we can make more quirky indie games. Watch out for them on SeeThroughStudios.com!
Latest tweets from @seethrustudios
Sep 16 2014, 6:28pm
Sep 11 2014, 3:00am
Sep 2 2014, 10:06pm
Sep 2 2014, 7:42pm
Sep 2 2014, 3:09am
RT @Livelyivy: 1) Alpha testing 2) Beta testing 3) QA & polish 4) Ship game 5) Establish safehouse(?)
Aug 28 2014, 8:02pm
Aug 28 2014, 2:20am
Aug 9 2014, 9:43pm