Inspired by the 1884 novella Flatland, by Edwin Abbott Abbott, Fallen Angle is the noir-esque tale of an isosceles triangle on the run from the law and hungry for revenge! Over ten astonishingly two-dimensional levels, the player must negotiate the various neighbourhoods of Polygonometropolis, and use their three angles to slice, splinch and shatter anyone who gets in their way!
Built in just ninety-six hours (over three weeks), Flatland: Fallen Angle was conceived as a way to prototype the SeeThrough Studios development philosophy – “Make games fast. Show your working.” – and its development has been accompanied by a smorgasbord of behind-the-scenes images, videos and words (including a series of development diaries on Kotaku Australia), along with a number of beta releases.

Developed without a full-time artist to get in the programmers’ way, Flatland: Fallen Angle has a crisp, stripped-back visual style, which is augmented by its many-threaded audio direction. It features narration by a semi-professional actor, music by a guy who has an IMDB page, and sound effects by a guy who doesn't.


  • Original “splinching” mechanic allows the player and enemies to literally break pieces off each other.
  • Ten moderately-sized levels, covering the varying socioeconomic strata of Polygonometropolis.
  • Bucket-loads of audio – voice acting, music, and sound effects – give depth to the 2D world.
  • AI allies (yes, “friendly splinching” is now a thing!).
  • Weighty Rain™
  • Behind-the-scenes features out the wazoo, for those interested in game development processes.
  • The standard game is playable for free.
  • The “pay what you want” Appreciation Edition features a survival arena mode and developer commentary.
  • There will be sequels, even if no-one wants them!
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Flatland: Fallen Angle, is the noir tale of a desperate triangle on the path of revenge!

Fresh from winning "Best Writing in a Game" at Freeplay 2012, SeeThrough Studios have re-released their dark geometric adventure with improved levels and gameplay mechanics. Experience the award-winning narration as you slice and shatter your way to victory.

Rock, Paper, Shotgun said of Flatland: Fallen Angle that it is: "atmospheric, smart and does a great job of the unusual melange of simple line-art, breathless Pac Man-esque outrunning of foes and a doomy, nuanced narrative."

Buying Flatland helps us buy food to eat, so that we can make more quirky indie games. Watch out for them on!


Enjoy Flatland: Fallen Angle and many other great games on Desura.

CafeAlternativo - - 1 comments

Im a little disapointed about the gameplay and lenght of the game. This is undoubtly the shortest payed game I have ever played in my life.

Reply Good karma Bad karma0 votes
Skylar15 - - 265 comments

Epic Game == True

Reply Good karma Bad karma+1 vote
seethrough Creator
seethrough - - 4 comments


Reply Good karma+1 vote
mbrigdan - - 7 comments

Any chance of a linux version coming out? I liked your demo, but it lags a bit on my laptop, and my desktop basically linux only.

Reply Good karma Bad karma+1 vote
seethrough Creator
seethrough - - 4 comments

Unfortunately not for this game, but we should be able to for future games, now that it's supported by Unity.

Reply Good karma+1 vote
Pendrokar - - 125 comments

Why take Flatland concept if you are not taking it from Flatlander's perspective, even if this view consisted of vertical colored lines?

Reply Good karma Bad karma+1 vote
seethrough Creator
seethrough - - 4 comments

Hi Pendrokar. We're planning to make more games in the Flatland universe, so that may actually be something we look at at some point. But the short answer is "because it would be really hard to make it engaging".

Thanks for your comment!

Reply Good karma+4 votes
Pendrokar - - 125 comments

I'll be tracking your group then... :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Latest posts from @seethrustudios

RT @pdyxs: I just published “QByte Devlog – Taking the measure”

Sep 19 2017

Finding metaphors for #quantumcomputing and ending up with a dating simulator simulator #indiegamedev #sciencegames

Sep 12 2017

1/ Today's Collective Chat: What do we call this? Looking for a new name for STS. Full text: #gamedev #namingthings

Sep 6 2017

1/ Today's Collective Chat: the history of our decision to tackle quantum computing. Full text:…

Aug 31 2017

We're alive! A bit about what comes next... #gamedev #IndieGameDev #scicomm

Aug 22 2017

RT @pdyxs: Want to steal an artwork? Check out #ArtHeist: now on #pozzible #escaperoom #kinda #heist

Dec 6 2016

Jun 24 2015

RT @TheGameEngine: We're back! Where have we been? What's happening in games? Who's this John guy? Find out:

Jun 3 2015

RT @Humbums: #letsplay @ParticularsGame by @SeeThruStudios. A physics based game from the @supattackgames weekly @humble bundle.

May 11 2015

Blog Post: Soundtracks, Humble and more - It's been a few months since my last post, and a lot has happened: after...

May 10 2015