You are sent to war-torn Africa to assassinate The Jackal, a mysterious arms dealer who has rekindled conflict between local warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the warring factions against each other, identify and exploit their weaknesses, and neutralize their superior numbers with surprise, subversion, cunning and, of course, brute force.
My entry into the "Real World Landmarks" contest. It supports all game types, but is best played with team game types with around 10-14 players. It is based on the canals of Venice, and they (the canals) are as accurately laid out as I could get them, given editor and level size restrictions. Unfortunately, some of the real-world accuracy was sacrificed for game play, namely, the positioning of the buildings. However, they only feel so from the editor view, as the placement was planned in such a way that balanced appearance, and framerate for the player.