You are sent to war-torn Africa to assassinate The Jackal, a mysterious arms dealer who has rekindled conflict between local warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the warring factions against each other, identify and exploit their weaknesses, and neutralize their superior numbers with surprise, subversion, cunning and, of course, brute force.

Description

Cliffhanger is an entry in the What the...? Competition. Inspired by the original Halo map Boarding Action, this map is a standard town built around a railroad. All is normal, save for the fact that the entire town is built on the side of a vertical cliff. The town of cliffhanger is designed for team deathmatch play, but works well with any game mode. The map is split in half by a train. Each base is located at either end of the train. Although it might seem that the map caters to sniping, you will find that putting a round through someone's head across the map is harder than you would think.

Preview
Cliffhanger
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trumpetgod Author
trumpetgod - - 16 comments

my apologies, this is not the correct preview image. if you want to see the correct image, i posted it on my blog at

msfrisbie dot wordpress dot com

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trumpetgod Author
trumpetgod - - 16 comments

also, i was dorky enough to name this page my name instead of the map name. the map name is Cliffhanger.

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brunomartelli
brunomartelli - - 4 comments

i did that too.......

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Grimezy15
Grimezy15 - - 20 comments

~snip~

I only just noticed you cant edit your addons anymore.

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Varsity
Varsity - - 1,044 comments

I can edit mine. It must be an issue with FC2's game profile.

Edit: sent an email about it.

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trumpetgod Author
trumpetgod - - 16 comments

There we go. Turns out you CAN update.

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trumpetgod Author
trumpetgod - - 16 comments

Please post about the quality of the map!

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jhubberts
jhubberts - - 2 comments

This is a ******* awesome, and ******* original map. Seriously. From the overall layout of the map, to the fine details and furnishings which make it come alive, to the little details like breakable wood on the train carrying the pipes. Overlapping levels prevent sniping, and ladders and such make height advantage negligible.

10/10

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4ev3r
4ev3r - - 122 comments

lol Cool id,nice job.

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Otreum
Otreum - - 767 comments

Was going to attempt a map that had buildings on the ground, walls and ceiling but figured it wasn't all that great.
I didn't think too much of this either... And it's not that hard to do a made side ways trumpetgod ....

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trumpetgod Author
trumpetgod - - 16 comments

excuse me for being bitter, but it is hard to comprehend someone putting so little thought into a comment- exactly as you did. i know damn well you can just make a map on flat land, select the whole thing and rotate it 90 degrees. what YOU fail to take into account is that that would be a remarkably ****** map. connecting all the buildings appropriately, working around all the invisible walls that don't exactly match the contours of the buildings, and getting the fall damage distances exactly right are all examples of things that take large quantities of time AND are necessary for the map to play well.

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Otreum
Otreum - - 767 comments

Just downloaded and played, and only niggle I have is the side wall that it's all based on.
Personally I would have layed down a whole bunch of cliff rocks on the ground so that they were facing up to the sky. Then I would have built the town on those rocks without all the walkways and so on.
Then I would have selected it all, rotated it sideways, making sure there were no snapping check boxes ticked. Then I would have added all the walkways and so on, which would really be a game in itself to make, it would be fun.
So good work.

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f0u
f0u - - 270 comments

Nice!

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Rockshow2oo8
Rockshow2oo8 - - 57 comments

Very interesting map....

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Rockshow2oo8
Rockshow2oo8 - - 57 comments

Little dark but it's OK :)

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