You are sent to war-torn Africa to assassinate The Jackal, a mysterious arms dealer who has rekindled conflict between local warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the warring factions against each other, identify and exploit their weaknesses, and neutralize their superior numbers with surprise, subversion, cunning and, of course, brute force.

Report abuse Cliffhanger
Filename
Cliffhanger.zip
Type
Multiplayer Map
Licence
Proprietary
Uploader
trumpetgod
Date
Jan 12th, 2009
Size
0.45mb (467,027 bytes)
Downloads
130 (1 today)
Credits
John Hubberts; Andrew Mousseau; Chris Morrow; Matt Love
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Description

Cliffhanger is an entry in the What the...? Competition. Inspired by the original Halo map Boarding Action, this map is a standard town built around a railroad. All is normal, save for the fact that the entire town is built on the side of a vertical cliff. The town of cliffhanger is designed for team deathmatch play, but works well with any game mode. The map is split in half by a train. Each base is located at either end of the train. Although it might seem that the map caters to sniping, you will find that putting a round through someone's head across the map is harder than you would think.

Preview Image
Cliffhanger
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trumpetgod Author
trumpetgod Jan 13 2009, 12:23am says:

my apologies, this is not the correct preview image. if you want to see the correct image, i posted it on my blog at

msfrisbie dot wordpress dot com

+2 votes   reply to comment
trumpetgod Author
trumpetgod Jan 13 2009, 3:24am says:

also, i was dorky enough to name this page my name instead of the map name. the map name is Cliffhanger.

+2 votes   reply to comment
brunomartelli
brunomartelli Jan 13 2009, 5:54am replied:

i did that too.......

+2 votes     reply to comment
Grimezy15
Grimezy15 Jan 13 2009, 3:50am says:

~snip~

I only just noticed you cant edit your addons anymore.

+2 votes     reply to comment
Varsity
Varsity Jan 13 2009, 1:30pm replied:

I can edit mine. It must be an issue with FC2's game profile.

Edit: sent an email about it.

+2 votes     reply to comment
trumpetgod Author
trumpetgod Jan 13 2009, 8:47pm says:

There we go. Turns out you CAN update.

+2 votes   reply to comment
trumpetgod Author
trumpetgod Jan 13 2009, 8:53pm says:

Please post about the quality of the map!

0 votes   reply to comment
Sylvor91
Sylvor91 Jan 13 2009, 9:29pm says:

This is a ******* awesome, and ******* original map. Seriously. From the overall layout of the map, to the fine details and furnishings which make it come alive, to the little details like breakable wood on the train carrying the pipes. Overlapping levels prevent sniping, and ladders and such make height advantage negligible.

10/10

+1 vote     reply to comment
4ev3r
4ev3r Jan 14 2009, 8:58am says:

lol Cool id,nice job.

+2 votes     reply to comment
Otreum
Otreum Jan 14 2009, 6:33pm says:

Was going to attempt a map that had buildings on the ground, walls and ceiling but figured it wasn't all that great.
I didn't think too much of this either... And it's not that hard to do a made side ways trumpetgod ....

0 votes     reply to comment
trumpetgod Author
trumpetgod Jan 15 2009, 2:00am replied:

excuse me for being bitter, but it is hard to comprehend someone putting so little thought into a comment- exactly as you did. i know damn well you can just make a map on flat land, select the whole thing and rotate it 90 degrees. what YOU fail to take into account is that that would be a remarkably ****** map. connecting all the buildings appropriately, working around all the invisible walls that don't exactly match the contours of the buildings, and getting the fall damage distances exactly right are all examples of things that take large quantities of time AND are necessary for the map to play well.

+2 votes   reply to comment
Otreum
Otreum Jan 14 2009, 6:41pm says:

Just downloaded and played, and only niggle I have is the side wall that it's all based on.
Personally I would have layed down a whole bunch of cliff rocks on the ground so that they were facing up to the sky. Then I would have built the town on those rocks without all the walkways and so on.
Then I would have selected it all, rotated it sideways, making sure there were no snapping check boxes ticked. Then I would have added all the walkways and so on, which would really be a game in itself to make, it would be fun.
So good work.

0 votes     reply to comment
f0u
f0u Jan 14 2009, 9:30pm says:

Nice!

+2 votes     reply to comment
Rockshow2oo8
Rockshow2oo8 Jan 15 2009, 6:58am says:

Very interesting map....

+2 votes     reply to comment
Rockshow2oo8
Rockshow2oo8 Jan 15 2009, 6:59am says:

Little dark but it's OK :)

0 votes     reply to comment
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Far Cry 2
Platforms
Windows, PS3, X360
Developer
Ubisoft Montréal
Publisher
Ubisoft
Engine
Dunia
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Official Page
Farcry.ubi.com
Release Date
Released Oct 21, 2008
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MD5 Hash
1a827d5718f1161222f15ff584ba3c41
Community Rating

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6.6

17 votes submitted.

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