Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.

Jul 6th, 2013
0.15mb (158,154 bytes)
1,032 (2 today)
Joshua Eric Sawyer
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For those willing to experience a harder, more challenging Fallout: New Vegas. Was released on December 29, 2011. It also includes several technical fixes and tweaks (particularly to the Karma system), that were not included in previous patches. While it is considered unofficial by its creator, it does provide insight into the aims of the lead developer of New Vegas and contains planned tweaks that never made it into the final release or in official patches.

Joshua Eric Sawyer was the lead creator of Fallout New Vegas, and continued to the support the game by working on official patches, after the team disbanded he decided to make his own mod.

JSawyer requires not only base Fallout: New Vegas, but also all of its official add-ons installed: Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners' Arsenal, and Courier's Stash.To install it, put jsawyer.esp in your Data folder. While no additional files are required, it does require a load order manager such as Fallout Mod Manager. JSawyer must be loaded after the core .esm and all DLC .esms. If not, the mod will not be properly installed.


v5.1 changes

  • v5.1 changes (Josh Sawyer)
    • Changed the fHC*TextThresholds to match the fixed H2O/FOD/SLP thresholds.
    • Raised the fHCSleepDeprivationRate from 25 to 18 (faster).

    v5.1 changes (Xporc (User:Xporc))

    • Undeleted the vanilla Dehydration Stages, Hunger Stages and Sleep Deprivation Stages.
    • Gave them the JSawyer stages values.
    • Deleted the JSawyer stages.
    • Set Radiation Stages to match the other HC stages because of how the HUD ticks over (all have to use the same value).
    • Fixed the Ammo127mmJunkRounds ammo weight: from 0.006400 to 0.064000, which was an old bug fixed for the vanilla game but never for Dead Money.
    • Fixed all the Power Armors that were using the ArmorHeavyAudioTemplate instead of the ArmorPowerAudioTemplate.
    • Fixed all the Riot Gear Helmets ("Riot Gear Helmet", "Advanced Riot Gear Helmet" and "Elite Riot Gear Helmet") to have the proper Equipment Type (Head Wear, was Body Wear before).
    • Removed dirty edits from cell TestJoshWeapons.
    • "Vault Mom & Dad Pic" in Vault 21 was undeleted, and its Enable State was flagged as Opposite to the Player Character.
    • Edited the "SoldierLeader" class to have a third tagged skill, Energy Weapons. In the vanilla game, the class had the Big Guns tagged skill.
    • Removed dirty edits from container VendorContainerVanGraffs.
    • Removed dirty edits from dialog topic vfreeformlucky38Lucky38FollowerEmilyTopic017.
    • Since vfreeformlucky38Lucky38FollowerEmilyTopic030 was edited previously, two bugged topics were now shown to every Player Characters, one of them based on the "Cherchez La Femme" perk, and the other one based on the "Black Widow" perk, even if the Player was lacking said perks. Both dialog topics are now fixed to appear only when the correct perk is present.
    • Removed dirty edits to fAVDHealthEnduranceOffset, fDiffMultXPVH , fDiffMultXPVE, fDiffMultXPH, fDiffMultXPE, fMagicMedicineSkillMult game settings.
    • Fixed the NCRHeavyTrooperWeapons list to have the JSawyerWithAmmoBattleRifleNPC sublist rather than the JSawyerCondBattleRifleLoot one, which meant theNCR Heavy Troopers were spawning without Battle Rifle ammunition.
    • Fixed the NVDLC04LootNukeModsLIST list: the vanilla 12.7mm SMG silencer and the vanilla Assault Carbine Extended Mags were removed without adding back the GRA variants as with other leveled lists. This has been fixed.
    • Fixed the "Vending Machine Code - "Microfusion Cells" note to have a Microfusion Cells icon rather than a .357 Magnum Rounds icon.
    • Removed dirty edits to Canyon Runner.
    • Removed dirty edits to Dale Barton.
    • Fixed the NVDLC02EnchArmorMetalGecko object effect to have a "Reduced Sneak" effect of -10 rather than -1, which was a typo since all the other Metal Armors were changed to have a -10 effect.
    • Fixed the JSawyerEnchClothingRaiderHelmetBogeymansHood object effect - it was previously called "Bogeyman's Hood", when the helmet name was really "Boogeyman's Hood".
    • Added more conditions to the "Them's Good Eatin'" perk ("Equal to 0 IsChild" and "Equal to 0 IsEssential") to avoid unkillable NPCs farming.
    • Fixed the NVDLC02FirebombProjectile projectile to use the JSawyerFireBombExplosion explosion when shot and destroyed, rather than the GrenadeFragExplosion explosion.
    • It was mentioned in the mod ReadMe that the Recharger Pistol was supposed to have a "Crit rate to 1.5 (as Rifle), now displayed as well". Since it was lacking those changes, this has been added. Other changes from that date (12.26.2011) seem to not be missing in the present ESP file.
    • Fixed a wrongly-assigned .NIF mesh for the Power Fist ("PowerfistValvesChambers.NIF" was put twice, erasing the proper "PowerfistChambers.NIF").
    • Removed dirty edits to Caravan Shotgun.
    • Removed dirty edits to Cram Opener.
    • Removed dirty edits to Two-Step Goodbye.
    • Removed dirty edits in cell 000E1940 of the WastelandNV WorldSpace.
    • Removed dirty edits in Cell 000E1948 of the WastelandNV WorldSpace.
    • "Empty Sunset Sarsaparilla Bottle" near the Highwayman was undeleted, and its Enable State was flagged as Opposite to the Player Character.

Full Changelog and Official Website.

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JSawyer Mod
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Fallout: New Vegas
Windows, X360, PS3
Bethesda Softworks
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