Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team of rather different characters the player investigates, and if required fights, his way through a large case. How you solve the case is though up to you. Combine the strength of your team members is important as no team member alone can crack the case alone.

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Dynamic Audio System

Dynamic Audio System

News 0 comments

This time around the Audio System received some overdue additions in preparation for what is to come.

AI! AI, Everywhere!

AI! AI, Everywhere!

News 1 comment

During the last month a lot of work went into AI development, performance optimizing scripts and the usual feature improvements and bug-fixing.

Navigation Splicing and more

Navigation Splicing and more

News 0 comments

Putting the remaining pieces together for the navigation system with splicing.

NPC Simulation and Engine Features

NPC Simulation and Engine Features

News 2 comments

This time something about the work in progress on the NPC Simulation system and more Engine features.

Tutorial Map and other Goodies

Tutorial Map and other Goodies

News 5 comments

This had been planed earlier but a lot of work came in between about the conversation system, tutorials, soundscape and what not else to name a few.

Lighting Wishes

Lighting Wishes

News 2 comments

You wished for it, so the Drag[en]gine delivers it!

The Large News Bomb

The Large News Bomb

News 9 comments

When underground work gets lengthy news bombs grow larger :O

Long time no see, Mister

Long time no see, Mister

News 0 comments

About month of updates and a nasty incident leading to a news block.

On a Rail... the Promo-Train!

On a Rail... the Promo-Train!

News 2 comments

About transportation in the game and other goodies.

Particles In-Game + Ribbons

Particles In-Game + Ribbons

News 1 comment

Getting all the changes in-game including the new ribbon-mode.

Save Me!

Save Me!

News 1 comment

Or what would be SP games without Saving and other work.

Interaction News Post

Interaction News Post

News 2 comments

Various updates for interaction, conversation and various other stuff.

Conversation System (News Pack 1/2)

Conversation System (News Pack 1/2)

News 3 comments

First part of the news pack giving a first view of the Conversation System.

The Big News Pack 6/6

The Big News Pack 6/6

News 3 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 6/6. This last update...

The Big News Pack 5/6

The Big News Pack 5/6

News 6 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 5/6. Since this is...

Dynamic Investigation System

Dynamic Investigation System

News 3 comments

Insights into the development progress of the Dynamic Investigation System.

Captain! We've got (loco)motion!

Captain! We've got (loco)motion!

News 4 comments

Upgrade on the locomotion system, maps, inventory and game-play changes/updates.

Time for some news

Time for some news

News 4 comments

A lot of time went by without news so it's time to give out some informations.

Interaction Update and new people

Interaction Update and new people

News 1 comment

Lots of new images and videos: Effects, new interactivity and fresh blood :D

Bunch of updates for you

Bunch of updates for you

News 2 comments

Various updates happened to the engine, the game and the profiles here on ModDB.

Audio System introduced

News 2 comments

The Audio System has been now implemented in the first incarnation. For this various new module types and modules have been added. Check them out to get...

Launch of the Drag[en]gine Website

Launch of the Drag[en]gine Website

News 0 comments

The Draggine Game Engine has now received it's own web site and is now uncoupled from the Epsylon website. This website contains detailed informations...

The power of Transparency and Shadows

The power of Transparency and Shadows

News 9 comments

A long time passed since the last update since a lot of engine work has been done ( The informations here are a bit shortened so see the Links for details...

Light and Magic for all budget classes

Light and Magic for all budget classes

News 6 comments

After a long absence due to exams and a lot of other work the Project Epsylon is back with a lot of news. The main work went into reworking the rendering...

Terrain Textures Revisited

Terrain Textures Revisited

News 1 comment

This news post divides in two major parts. The first part is the World Editor which has been pushed forward. There are many changes so I stick to a small...

Big changes on all ends

News 0 comments

Yet another news post which took ages before hitting the shelves. The reason had been manifold and some of them good while others bad. The main reason...

World Editor Shots

World Editor Shots

News 4 comments

Since the last update things went a bit quiet but for a reason. A lot of work has been spend on rewriting the old intermediate map editor into a the new...

Inverse Kinematic system and first videos!

Inverse Kinematic system and first videos!

News 4 comments

How long did people wait on this lovely moment where the first images in motion of this game engine and the game can be seen. Took me a long time to find...

An Animator's Day

An Animator's Day

News 0 comments

Like often in live small outbursts of workaholic can provide miracles. In this case two miracles came along. The first is shorter so it comes, well, first...

How time flies by

How time flies by

News 1 comment

Long time since the last news post. Time flies by really quickly especially if you don't pay attention to it as you are deep in your work. Like always...

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Epsylon
Platforms
Windows, Linux
Developer
Team Epsylon
Engine
Drag[en]gine
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Homepage
Epsylon.rptd.ch
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