Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team of rather different characters the player investigates, and if required fights, his way through a large case. How you solve the case is though up to you. Combine the strength of your team members is important as no team member alone can crack the case alone.
About transportation in the game and other goodies.
Getting all the changes in-game including the new ribbon-mode.
Various updates for interaction, conversation and various other stuff.
First part of the news pack giving a first view of the Conversation System.
Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 6/6. This last update...
Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 5/6. Since this is...
Insights into the development progress of the Dynamic Investigation System.
Upgrade on the locomotion system, maps, inventory and game-play changes/updates.
A lot of time went by without news so it's time to give out some informations.
Lots of new images and videos: Effects, new interactivity and fresh blood :D
Various updates happened to the engine, the game and the profiles here on ModDB.
The Audio System has been now implemented in the first incarnation. For this various new module types and modules have been added. Check them out to get...
The Draggine Game Engine has now received it's own web site and is now uncoupled from the Epsylon website. This website contains detailed informations...
A long time passed since the last update since a lot of engine work has been done ( The informations here are a bit shortened so see the Links for details...
After a long absence due to exams and a lot of other work the Project Epsylon is back with a lot of news. The main work went into reworking the rendering...
This news post divides in two major parts. The first part is the World Editor which has been pushed forward. There are many changes so I stick to a small...
Yet another news post which took ages before hitting the shelves. The reason had been manifold and some of them good while others bad. The main reason...
Since the last update things went a bit quiet but for a reason. A lot of work has been spend on rewriting the old intermediate map editor into a the new...
How long did people wait on this lovely moment where the first images in motion of this game engine and the game can be seen. Took me a long time to find...
Like often in live small outbursts of workaholic can provide miracles. In this case two miracles came along. The first is shorter so it comes, well, first...
Long time since the last news post. Time flies by really quickly especially if you don't pay attention to it as you are deep in your work. Like always...
Soon another year of development is going to start. As a little celebration and a little "reason" for people to keep an eye on this project...
Version 1.5 has been release of the DE Normal Map Generator with the following changes: added support to use edge creasing in the high resolution mesh...
This news post has now a bit more of images to look at. Still the modders amongst you get a fair share of it. The last batch of work produced some new...
Usually I do not delay news posts for such a long time but in the last 2 month things went upside down at different places. Like always time has to be...
the DENormGen 1.4 is now available to gentoo users using the sunrise-overlay. as adding ebuilds to the main portage tree is often a nearly impossible...
time is still scarce over here but nevertheless a couple of things could be done on the engine and the homepage side. the content side stays a bit back...
In the last time the project got a bit slowed down due to various stuff the team members had to attend to in their real life. Nevertheless a lot has been...
Version 1.4 has been release of the DE Normal Map Generator including these features among others: - various fixes for ati/nvidia cards on linux systems...