Version 1.5 has been release of the DE Normal Map Generator with the following changes:
- added support to use edge creasing in the high resolution mesh to improve the generated normal maps. due to this the .dim format changed. old .dim files are not compatible with the new version.
- fixed various bugs like in the generation process which caused scan lines to be processed twice in low resolution normal maps resulting in havoc pixels or dead loop in large normal maps.
- replaced TGA support with PNG support.
- added support for UV-Splitting in blender script.
The DE Normal Map Generator allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps.
available are sources for unix/windows systems and a precompiled unix binary. the precompiled windows binary is delayed due to troubles in the Blender3D Python Backend.
Also available is a GenToo build through the Sunrise Overlay. Do an "emerge -av denormgen" to get release 1.5.