Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends.

The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.

Detailed Game Features:

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of the Aliens and tangle with the native fauna and flora. A sandbox full of different, vivid planets waiting for you to explore!



Solar System and Open World:

The solar system is procedurally generated and features several planets and POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).


Building and Construction:

Build large capital vessels, small fighters or exceptional space and planetary bases by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!


Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be well prepared if you want to survive more than a day on an alien planet far away from Earth.


Creative Mode:

Just build and make your crazy dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!


Singleplayer and Multiplayer

Play as a lone wolf in singleplayer or join the multiplayer community: Make yourself a comfortable home in a well-protected PvE area or pick up some friends, head out and beat the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.


Wildlife and Enemies:

Don't get mislead by the peaceful fauna of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Watch your six and deploy a range of weapons for your defence.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.


Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.


Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.


Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!


Alpha 6.0 - Launch Trailer (June 2017):

Social Media and Website

Official Website: Empyriongame.com
Facebook: Facebook.com
Twitter: Twitter.com

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Alpha 7.0: Out Now!


Hi Galactic Survivalists,

What’s better than an anniversary? A feature-rich version update, celebrating an anniversary...and cake! Happy 2nd birthday to Empyrion! :)

Although we are 2 months late for the anniversary update, we believe that it has been worth the wait: While Alpha 6 made fundamental changes to environmental effects and game mechanics, Alpha 7 will add even deeper rooted changes for the game itself: All new planet creation tech, beefed up building tools, full rebalancing of templates, weapons, ammo and game start, new mining mechanic, loads of textures in high definition, Parallax Occlusion Mapping for virtual 3D surfaces, new missions, completely new scenarios and much more.

As with every major update, we suggest the following 4-stepped approach for NEW and current players:
1. Read the changelog below
2. Read all the FAQ & FEEDBACK threads for more information (super important!): Empyriononline.com
3. Start a NEW fresh game in Singleplayer and try the new building tools in Creative.
4. Post your feedback to the dedicated Alpha 7 FEEDBACK topics: Empyriononline.com

For any bug and issue you might encounter, we would like to thank you in advance for reporting them over here in our bug thread: Empyriononline.com

Now have fun playing... and while you are at it, do not forget to let your player avatar taste our delicious Anniversary Cake!

While you are waiting for the download to complete, enjoy our new Alpha 7 launch trailer:

Empyrion Dev team

PS: You can continue to use Alpha 6 until you're ready to update. Go to your Steam Library, right-click on Empyrion, then click Properties. Now open the Betas tab and use the drop-down menu to select the alpha6 version. Restart Steam to force an update.



1. New Planetary Terrains:

- Added more realistic handmade terrains (based on heightmaps and splatmaps)
- Extended terrain height to 500m. This applies for both handmade and procedural playfields
- Added a simple Texture Editor to easily change textures on a heightmap planet (accessible via console cmd "terraineditor" or "te")
- Better visuals for 3d map:

For more details, please refer to: Empyriononline.com

2. New Mining Mechanic:
The new heightmaps technology required to switch from voxel based mining to placing 3D objects into the ground. We introduced the Ore Scanner item (it is active when you have the drill equipped and the Ore Scanner in your inventory) to make finding the 3D objects easier when digging. Mining asteroids in planet’s orbits still use the voxel based technology.

For more details, please refer to: Empyriononline.com

3. Better Creative / Building Tools:
- Added selection box as building tools (N window): Copy, Paste, Cut, Delete whole areas
- Added possibility to replace textures and colors on whole structures.
- Added possibility to color and texture large areas at once instead of block-by-block
- Added possibility to save and display Blueprint parts
- Added possibility to rotate block textures
- Separated building and debug tools in N window
- Symmetry plane can now positioned on a half block basis
- Changed “Build Settings” window to toggle mode (instead of holding down "N" to keep open)
- Activated Undo/Redo also for Coloring/Texturing

For more details, please refer to: Empyriononline.com

4. Major Texture Update for Building Blocks:
- Added 45 new textures (19 Metal, 15 Concrete, 7 Alien, 4 Wood)
- Added several new interchangeable textures on Page 2 for Concrete (+additional metal textures) and Wood (+additional metal & concrete textures)
- Updated most of existing textures

5. Parallax Occlusion Mapping (POM) Shader for Building Blocks:
With this new shader all block textures have a 3D look.

6. New Game Start and Rebalancing:

For detailed info about the topics summarized below, please read:

6.1 Template Balancing
We felt that the game is currently very front loaded with things you can build right from the start, giving you little motivation to explore the galaxy and visit other planets. We thus looked at the current content of the game and spread it out a bit more to avoid that you are basically done and got more than you ever need once you leave your first planet.

Some highlights of the new game start and rebalancing:
- Updates to all crafting templates
- Make Biofuel from Rotten Food and use it an alternative energy resource for your base and ship
- Some objects are available later in the tech-tree for you to make them more valuable as loot earlier
- Short-distance Warp Drive for Small Vessels
- Metal plates are the basic material for everything metal related
- Added armored concrete block

6.2 Resource Balancing
The SP and MP scenarios have a new ore distribution to reflect the new template recipes. See the FAQ of the Template & Resource Balancing thread for more details.

6.3 Handheld Weapon Balancing

For the first time, we are balancing the hand weapons in the game. The settings you experienced so far were a first attempt of how they could work but weren’t based on the limits of the game like view distance of objects etc. Some weapons had a damage output which was far over the top and not in a meaningful relation to all other weapons.

Some highlights of the new game start and rebalancing:
- Range of all weapons have been reduced or equalized.
- Plasma and laser weapons now ignore atmospheric density
- Added "bullet spread" to most weapons (except for laser weapons), bullet spread can be significantly reduced by using a sniper scope
- Damage of all close-range weapons has been increased.
- Damage for the shotgun has been altered so it’s devastating at very short range but much less effective at its max range; no sniper zoom with Shotguns anymore though - otherwise it would be overpowered
- Damage for long-range weapons have been reduced. Their range is already their benefit. The headshot multiplier for the sniper rifle has been increased.
- Nearly all weapon versions of the same kind (no matter if they are T1, T2 or epic) now have identical weapon ranges to ease up making a choice which weapon to use.

Epic Weapons:
We were also unhappy about the role of epic weapons in the current game. Once you got you preferred weapon as an epic version, there was basically no looking back to other weapon options and finding more epic weapons wasn’t very rewarding at all. Epic versions should act as temporary better versions of T2 weapons only - like a buff you can enjoy for a short time.
- You can build your own “Enhanced” (formerly knowns as “epic”) weapons by upgrading a T2 weapon with a weapon kit; you have a choice now if you want to stick with your T2 weapon, which can be repaired, or upgrade it with another kit to an “enhanced” version, which is more powerful but won’t last forever as it can’t be repaired. Additionally Enhanced Weapons can still be found in ultra rare containers as usual.
- Enhanced weapons and weapon kits can now be recycled in the Blue Print Factory
- T2 weapons no longer need a weapon kit to be crafted

6.4. Updated Templates for Ammunition:
- Updated templates for ammo: using Promethium pellets instead of Magnesium so you have to worry about less different ores in the Early game
- Replaced Energy Cells requirements for ammo with Promethium Pellets
- Changed some Steel requirements for late game ammo

6.5. Separated Constructor SV & HV:
- The constructor for the HV and the constructor for the SV are two independent objects now.
- If you prefer a more nomadic lifestyle before you leave the planet you have the option to build a small constructor on a HV with materials found on the starter planet now.
- The small constructor SV and the small constructor HV can build the exact same items and objects at this point.
- The SV version requires resources found in the the starter planet orbit or moon to build it though (at least in the default setting)

7. Limit Spawn of Blueprints to Certain Locations:
- We limited the spawning of blueprints via F2: for spawning a CV you need enough place on a base, for spawning SV, HV you need enough space on a base or CV > you cannot spawn anymore a CV, SV, HV in the middle of the nature. This is the first step towards a physical shipyard for spawning blueprints.
- Blueprint spawn limit is only active in survival mode and can be de-activated via dedicated.yaml on servers (see 'GroundedStructureSpawn' in dedicated.yaml)

For more details and feedback, see

8. Improved Offline Protection:

- Added delay before OP is active ("ProtectDelay" defined in dedicated.yaml)
- Turrets continue shooting but do not use ammo when OP is active
- Increased distance at which offline protection shield can be seen from 150m to 400m
- Prevent other players / structures activating OP in AntiGrief Area
- Added new parameters AntiGriefDistancePvE and AntiGriefDistancePvP to dedicated.yaml
- Improved visuals of offline protection shield
- Multipayer server browser window now shows separate anti-grief distances for PvE and PvP modes
- In Godmode invisible you are now able to place blocks within an OP protected area

For more details and feedback, see

9. Improved Autominers:

- Autominers are able deplete deposits now
- Deposit-depleting Autominer calculates its efficiency via the remaining deposit size
- Autominers can be configured in dedicated.yaml or Difficulty Settings whether they deplete the resource deposit or not

For more details and feedback, see

10. Updated Preview when Spawning a Blueprint:

- Show complete object when spawning Blueprint via F2



This is only a small part of the Alpha 7.0 content. For additional features and bug fixes, please check out the full changelog here:




Eleon Game Studios releases Alpha Experimental 7.0: Parts II-IV and announces release date of Alpha 7.

Alpha EXPERIMENTAL 7.0 - Part I

Alpha EXPERIMENTAL 7.0 - Part I


Eleon Game Studios releases Alpha Experimental 7.0 with new planetary terrains, major texture update for building blocks, Parallax Occlusion Mapping (POM...

Alpha 6.7: Signal Logic Update, Hull Textures and "Road to Alpha 7"

Alpha 6.7: Signal Logic Update, Hull Textures and "Road to Alpha 7"


Eleon Game Studios releases Alpha 6.7 with new hull textures, integration of signal logic into Small and Hover Vessels, new Pulse Rifles and other tweaks...

Alpha 6.6: Convenience and Builder Tools

Alpha 6.6: Convenience and Builder Tools


Eleon Game Studios releases Alpha 6.6 with convenience and builder tools: e.g it is now possible to switch weapons while reloading, the "auto-break" for...

Comments  (0 - 10 of 91)

I wish these devs lots of success and I want to see this game turn into something great.

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The worlds are procedurally generated?

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I like the idea behind it. But I need to know what the difference is between Space Engineers and this game.

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Survival aspects are more expounded in this game, build complexity and functionality is a lot less pronounced than in space engineers. There's no programming and there's very few moving parts except for isolated systems (like hangar doors, automatic doors, ect) so building is a little more limited, but the overall experience is geared towards survival, base building/defense, combat and exploration, then finally space transit, eventually. The typical progression of workflow goes to land > survive > build a base > [build a small vessel | build a hover vessel] > gather resources > [Build a small vessel if you haven't yet] > explore the moon > gather unique moon & space resources (sathium, neodymium) > build a capital ship > explore alien planets for rare materials Erestrum and Zascosium.

Space engineers, from most accounts I've heard, is more focused on the build and design aspect of the game, there is a "survival" aspect being built and expounded on, but it seems more like an afterthought, while Empyrion is developing a minecraft-like experience as you improve your situation, your availability for higher technology increases. It's not nearly as complicated/feature-rich as Space Engineers, however.

Reply Good karma Bad karma+3 votes

Thanks for that. I've been wondering about whether to get the game or not, so now I know a bit more about it, it's definitely on my buying list within the next few months!

Reply Good karma Bad karma+1 vote

I love Empyrion!!!!!!!!!!

Reply Good karma Bad karma+2 votes

The Main Idaee Comes From Star Forge Not Form SE
Noobs X)

Reply Good karma Bad karma0 votes

The Game is Work in Progress for a moment marc at an Alpha stat

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best game ever

Reply Good karma Bad karma+3 votes

voted :D

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#indiedev Alpha 7 @EmpyrionGame will be released on October 19, 2017: Empyriononline.com Youtube.com #gamedev #gaming

Oct 13 2017

#indiedev Approaching A7 release... @EmpyrionGame Alpha EXPERIMENTAL 7.0 - Part IV: Out Now!… T.co

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#indiedev @EmpyrionGame Alpha EXPERIMENTAL 7.0 - Part III: Out Now! Empyriononline.com T.co

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#indiedev @EmpyrionGame Alpha EXPERIMENTAL 7.0 - Part II: Out Now! Empyriononline.com #gamedev #gaming T.co

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#indiedev @EmpyrionGame Alpha EXPERIMENTAL 7.0: Out Now! Empyriononline.com #gamedev #gaming T.co

Sep 26 2017

#indiedev @EmpyrionGame Alpha 6.7 - Patch and "Road to Alpha 7 - Part II" Empyriononline.com #gamedev #gaming T.co

Sep 8 2017

You may already play Empyrion Alpha 6.7 right now, with shiny new metal textures, new weapon models and a bunch... Fb.me

Aug 24 2017

#indiedev @EmpyrionGame Alpha 6.7: Signal Logic for HV+SV, New Hull Textures and "Road to Alpha 7"… T.co

Aug 24 2017

#indiedev @EmpyrionGame Alpha 6.6: Convenience and Builder Tools! Empyriononline.com #gamedev #gaming T.co

Aug 15 2017

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