Overview

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends.

The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.

Detailed Game Features:

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of the Aliens and tangle with the native fauna and flora. A sandbox full of different, vivid planets waiting for you to explore!

SolarSystem3


PlanetExploration3

Solar System and Open World:

The solar system is procedurally generated and features several planets and POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

SpaceExploration3

Building and Construction:

Build large capital vessels, small fighters or exceptional space and planetary bases by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Building3

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be well prepared if you want to survive more than a day on an alien planet far away from Earth.

Survival3

Creative Mode:

Just build and make your crazy dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Creative3

Singleplayer and Multiplayer

Play as a lone wolf in singleplayer or join the multiplayer community: Make yourself a comfortable home in a well-protected PvE area or pick up some friends, head out and beat the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Multiplayer3

Wildlife and Enemies:

Don't get mislead by the peaceful fauna of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Watch your six and deploy a range of weapons for your defence.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Mining3

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Hunting3

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Experience3

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

Video

Alpha 6.0 - Launch Trailer (June 2017):


Social Media and Website

Official Website: Empyriongame.com
Facebook: Facebook.com
Twitter: Twitter.com

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Hi Galactic Survivalists!

Today, we are very excited to announce the release of the first EXPERIMENTAL version of Alpha 8!

You’ve been patiently waiting for this day, following nearly half a dozen dev blogs and various teasers about the new features coming with Alpha 8.0. Now it is your turn to play and give us feedback! :)

Be aware that this is still a very rough version - so expect bugs and unpolished features. We wanted to release Alpha EXP 8.0 as early as possible to get your feedback!


CHANGELOG: Alpha Experimental 8.0.0 (Build 1591)

MAIN FEATURES:

Instead of detailing all the features, we just highlight the main Alpha 8 features and recommend reading the feedback threads below for more details.

1. Larger Planets:
Increased size from the current 8x4km (32km²) up to 64x32km (2048km²) playfields, i.e. the planets in Alpha 8 will be up to 64x larger than in Alpha 7!

We would like to give you an idea of how big these planets are. Do you see the spire base on the other side?



It looks quite far away - right? However, if you look at the map, it seems to be just in front of you:

- Actual size of a planet will also be reflected in the orbit
- Tilted planet axis so that the day/night ratio depends where you are on the planet (eg longer days and shorter nights on the northern hemisphere and vice versa on the southern hemisphere)
- Improved outside view of the planets in the orbit



2. Random Generation of Solar System:
- Each time you start a new game, a new solar system is generated with a different amount of planets and POIs
- You can control the generation process via a configuration file (number and type of planets, POIs, extension of solar system etc)


The above screenshot shows the new 3d sector map of a random solar system


3. Procedural Terrain Generation:
Procedural terrain generation is back - no fixed heightmap planets anymore



4. More Diverse Biomes:
Realistic biome distribution based on humidity and temperature:


By changing Temperature, Humidity and the Seed, we obtain a very varied biome distribution:



5. Underground Layers and Voxel Mining:
- The 'underground layers' are back. You will have the possibility to set up to 7 different consecutive layers for your planetary playfields
- In addition, the old Voxel mining is back as well

(depending on the resource, a playfield creator can decide whether
to use the Alpha 7-style sub-surface rocks or the pre-Alpha 7 Voxel spheres)


6. Removal of Red and Green Wall:
We finally removed the red pole colliders and the green wall so that you can now cross the poles and you do not have to be afraid when you cross the green wall (the current version is still WIP and will be further improved during the EXP phase)

In the above screenshot, we are in the far north (actually the sun never sets here) beyond the former red wall and we are looking north. Pre-Alpha 8, this area was blocked. If you continue in this direction you will actually cross the north pole.

7. Updated Terrain Textures:
We improved the visuals on a planet by replacing almost all terrain textures



8. New Decoration Placement and Rendering System:
We integrated a new system for the placement and rendering of the decoration objects on a planet which allows for a dense vegetation that is rendered very far with little performance impact

9. Own Editor to Generate your Planets and Solar System:
- We developed our own Solar System Generator (SSG) to generate your planetary terrain and whole solar system
- The SSG editor will be distributed with the game on Steam

The editor features a full preview for planets, orbits and the solar system



For example, you will be able to preview the POI and resource distribution in the SSG as well as the NPC spawn points:

Note: You will now also have the possibility to place POIs and Ore Deposits by BIOME

10. New Suit and Survival Mechanics:
- We tried to have a more survival-style game start by giving the player only very basic equipment
- We integrated a very limited "Suit Constructor" (slow, can craft only very basic items like a food item, bandages etc) and a Survival Tent
- Added new Survival Tool for basic defense, rock drilling and deconstruction
- Sleeping in Escape Pod, Survival Tent and Beds in Single Player

11. Improved AI Behavior:
- More realistic behavior of the ground AI (vision sensor, noise system, alert level, fear sensor)



- Added AI bomber drone (it is part of the AI drone waves > currently used on Desert planet)
- New controller for AI Planet Vessel - it now more like a large and heavy ship
- New controller for space drones

12. Repair-to-Template:
Restore your ship to a previously saved Repair Template (feature is still WIP and will be refined during EXP)



13. New Status Effects / Diseases:
Fully revamped Status Effects, medicals and diseases mechanic



14. New Food and Food-item Drop System:
Fully revamped Food templates and Ingredients drop mechanic



15. Updated Models and Consistent Texturing of Old Models
We updated the textures on almost all 3d models to a new unified coloring and metallic workflow in order to have a more consistent look. In addition, we replaced some models such as the thrusters for CV. Here is the M Thruster CV:



... and as a teaser, here is a preview of the XL Thruster CV:



....and much more. For the full changelog, see Empyriononline.com

DISCLAIMER:
When you play Alpha 8.0 the first time, please note that it is now a quite DIFFERENT experience in many game-start related aspects, compared to version 7.6! The distances are bigger, the drops are different, the mechanics got changed, new possibilities added and a lot of stuff got moved around.

This is also relevant for all our server owners and scenario builders: the changes to the planets resulted in a new file structure and a few new definitions, so that most of the playfields you have set up and are using right now, might not work with Alpha 8.0 without making the necessary changes. Please check the SSG Documentation for more details!

Said that, as always with an EXP version, we do NOT recommend to start building scenarios or playfields based on the new version right away, but possibly wait until Phase 2 or 3 when most initial feedback changes might have been integrated. If you want to set up a new savegame for your server for the duration of EXP, we strongly recommend using the Default MP scenarios - as this would also help us to get the maximum feedback out of the new settings.

As a PLAYER, we absolutely RECOMMEND to first read through ALL of the feedback threads posted below to get yourself up to date on the new and changed game mechanics BEFORE starting any new game!

This is true for the new game start in particular, as, due to all the changes on planets, playfields and features, we are basically back at the drawing board in terms of game start balance. Alpha 8.0 is literally throwing a lot (not all!) of the old methods, that worked the same and were never really changed since approx version 2.0 (or even v1.0) and a few things you might have gotten accustomed to, in terms of what happens when and what you get for game start, out of the window in favor of the game now living up to the "Survival" tag in its name a little bit more again.

Changing the game start and trying to give it a improved "Survival Experience" in that early game stage actually IS intentional!

Said that, this will possibly make or let some game elements feel harder in this first Experimental version, until they are fully balanced out and all new features are polished again!

We will do this together in the coming weeks of Empyrion Alpha 8.0 Experimental and, as always, iterate on your feedback for the upcoming 8.x updates!

Both, as a player, creator or server owner, please keep the aforementioned in mind when playing AND while giving feedback. :)

Thanks in advance for your dedicated help, improving Empyrion Galactic Survival! :)

Let’s roll!
Empyrion Dev Team

P.S. Please note that we do not support DX9 anymore with the release of Alpha EXP 8. However, we will leave the last Alpha 7.6 on a separate Steam branch when we officially release Alpha 8.
================

Bug Reporting:
Gameplay Issues: Empyriononline.com
Solar System Generator Issues:
Empyriononline.com

================

Main Features and Feedback Threads:
Alpha 8.0 EXP: New Planets
Empyriononline.com

Alpha 8.0 EXP: Solar System Generator - Doku & Feedback
Empyriononline.com

Alpha 8.0 EXP: AI Behavior
Empyriononline.com

Alpha 8.0 EXP: Repair Template & Repair-to-Template
Empyriononline.com

Alpha 8.0 EXP: Suit- and Survival Mechanics
Empyriononline.com

Alpha 8.0 EXP: New food and food-item drop system
Empyriononline.com

Alpha 8.0 EXP: New Status Effects / Diseases
Empyriononline.com

Road to Alpha 8: Development Update V

Road to Alpha 8: Development Update V

News 1 comment

Eleon Game Studio reveals more info about the upcoming Alpha 8: underground layers, AI behavior, survival tent, story mode and much more...

Road to Alpha 8: Development Update IV

Road to Alpha 8: Development Update IV

News 2 comments

Eleon Game Studio reveals more info about the upcoming Alpha 8: solar system generator, planet generation, new food and item drop system as well as Status...

Road to Alpha 8: Development Update III

Road to Alpha 8: Development Update III

News

Eleon Game Studio announces new features for the upcoming Alpha 8...

Road to Alpha 8: Development Update II

Road to Alpha 8: Development Update II

News 1 comment

Eleon Game Studio announces new features for the upcoming Alpha 8: Tilted planets with different day/night cycle length on northern and southern hemisphere...

Comments  (0 - 10 of 106)
Guest
Guest

Great game (addictive)

Reply Good karma Bad karma+1 vote
Guest
Guest

That Game !!! Crafting, building, farming ... and much more.
Start from one Planet, built a vessel and fly around the galaxy ;) Built your own Base. Endless game and FUN for ever ! ;)

Reply Good karma Bad karma+3 votes
LeonFenten
LeonFenten

Awesome fun, spent over 333 hours already and still loving it.

Reply Good karma Bad karma+3 votes
darkelf1
darkelf1

This game reminds me Tribes, bring good old times back...

Reply Good karma Bad karma+2 votes
darkelf1
darkelf1

love this game.....

Reply Good karma Bad karma+3 votes
catalina_Gearbox
catalina_Gearbox

this game is so under recognized. its a definite buy. if you buy one indie game this year make sure this it. The game has so much content and the developers are so awesome and listen to the community. there is so much to do in this game you will probably need to clear your calendar and it just keeps getting better and better

Reply Good karma Bad karma+6 votes
Guest
Guest

Best game ever sooo far, ranks up there with Battlefield 2 and Tribes

Reply Good karma Bad karma+2 votes
Altoids
Altoids

Empyrion is ok, I just wish the art in game did not look like mash up. I heard they got their textures off deviant art and that they do not have artists working on the game. That is a turn off for me.

Reply Good karma Bad karma+1 vote
wrath04
wrath04

I've gotten less sleep since discovering this game a few years ago, it's that good.

Reply Good karma Bad karma+3 votes
xpace
xpace

Wonderful game! Keep up the good work!

@thebbnilson3272

There is some procedural generation. With the current version, though, they're experimenting with image maps for planet surfaces. But it does sound like they plan to implement improved procedural generation down the road.

Reply Good karma Bad karma+4 votes
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Empyrion - Galactic Survival
Platforms
Windows
Engine
Unity
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Empyriongame.com
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60 votes submitted.

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Highest Rated (4 agree) 8/10

Excellent sci-fi survival that is quite polished and fun even at this stage of Early Access. I hope they will concentrate on single player aswell, since i have no interests in multiplayer.

Jun 7 2017 by LW-Games

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Latest tweets from @empyriongame

#indiedev @EmpyrionGame Alpha Experimental 8.0: Out Now! Empyriononline.com #gamedev #gaming T.co

Apr 24 2018

Empyrion Alpha 8.0 - Experimental Phase 1 launched! Let's roll: Empyriononline.com 8|

Apr 24 2018

Missed last weeks Road to Alpha 8: Development Update V? We have you covered: Empyriononline.com

Apr 16 2018

Empyrion Pirates, ahoy! ☠️ #WorkshopWednesday __ Check out ZoulouAlpha's workshop: Steamcommunity.com

Apr 4 2018

Happy Easter! :)

Apr 1 2018

Empyrion Alpha 8.0 DEV BLOG IV available right now! SSG, food, drops, medical items, status effects, green&red wall… T.co

Mar 28 2018

Incoming! New dev blog with even more progress updates on Alpha 8.0 out now: Empyriononline.com 🤗🤖

Mar 16 2018

R.I.P. Stephen Hawking 😔

Mar 14 2018

Is Alpha 8.0 making any progress? Absolutely! Check out the new dev blog over here: Empyriononline.com

Mar 9 2018

Empyrion Workshop Top 5 - what are last weeks most popular uploads? 🤖 Find out with a click on the pictures... Fb.me

Mar 1 2018

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