Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends.

The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.

Detailed Game Features:

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of the Aliens and tangle with the native fauna and flora. A sandbox full of different, vivid planets waiting for you to explore!



Solar System and Open World:

The solar system is procedurally generated and features several planets and POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).


Building and Construction:

Build large capital vessels, small fighters or exceptional space and planetary bases by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!


Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be well prepared if you want to survive more than a day on an alien planet far away from Earth.


Creative Mode:

Just build and make your crazy dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!


Singleplayer and Multiplayer

Play as a lone wolf in singleplayer or join the multiplayer community: Make yourself a comfortable home in a well-protected PvE area or pick up some friends, head out and beat the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.


Wildlife and Enemies:

Don't get mislead by the peaceful fauna of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Watch your six and deploy a range of weapons for your defence.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.


Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.


Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.


Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!


Alpha 7.0 - Launch Trailer (October 2017):

Social Media and Website

Official Website: Empyriongame.com
Facebook: Facebook.com
Twitter: Twitter.com

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Hi Galactic Survivalists!

With Alpha 9.4, we are adding a few more refinements, a completely new planet type, more variants and updated models of cargo containers and controllers, dynamic grids for large cargo containers, three new HV thrusters, many model updates, a major POI update, new building shapes, calculation of hitpoints and mass according to the shape of a block and much more.

Check out the full changelog below and do not forget to add your feedback on the changes, as well as report remaining bugs in our forum

Bug Reports Guidelines: Empyriononline.com


Emp Dev Team


CHANGELOG: Alpha 9.4.0 (Build 2275)

Added new Planet “Barren Metal”:

- It is a highly radiated, dead planet with extreme temperatures

- Added BarrenMetal to random solar system generator
- Added new stamps and POIs for BarrenMetal

Added more Shapes for Building Blocks:

- This is a first iteration to expand the shapes atlas (which was limited to 64 slots before).
- The shapes added right now are some of those that were created a while ago, but did not fit into the old atlas as it ran out of slots.

- We already created a list of desirable new shapes from all your suggestions (and beyond). Those will go in production soon, but it might take a while until more will be added (Alpha 10)

Model Update and Additions:
- Updated models of SV/HV Container Controllers

- Updated models of SV/HV Containers

- Updated models of CV/BA Container Controllers

- Added new CV Cargo Containers (Palette)

- Added new plain emissive block texture (Xeno Steel)
- Updated Talon Crossbow model
- Updated model of Teleporter
- Updated sofa model
- Portal model has now a non-transparent backface to make clear that you cannot go through it

Thruster Update:
- Added 3 new HV Thrusters
- Updated Techtree for HV thrusters
- Added missing specs for some thrusters (temperature, radiation)
- Increased Thruster Force for all HV thrusters
- Balanced other parameters based on the changed Thruster Force for HV Thrusters
- Slightly adjusted SV Thrusters and Jet Thrusters
- Slightly adjusted CV Thrusters

- Using voxel shape of blocks to calculate their weight and hitpoints

- Added gameoptions.yaml parameter to limit the max number of spawned AI entities (MaxSpawnedEnemies): per default = 50
- Added dynamic grids for containers with VolumeCapacity larger than 8000 SU: the grids now extend if they are full
- Constructors using internal data containers (e.g. Portable Constructor) now also uses stuff from OUTPUT grid to craft next items
- Reduced impact of actions on reputation > Feedback required
- Removed motion sensor and light barrier sound > Feedback required
- Added Tx signal to Retractable Landing Gears
- Landing Gears are now visible in CP
- TotalHorror NPC: Reduced attack range and reduced probability to get AlienParasite
- Improved behaviour of Troop Transport: it now adapts its landing position dynamically dependent on player behavior

Major POI Update:
> Over 60 POIs adapted (updated / added) > A special thank you to our Builder's League - especially Fractalite, Frigidman, Ramachandra, Pantera and Taelyn

- Abandoned Buildings: Switched most of the Aln Buildings to Flat spawners and set to "Static" so you can actually clear an area without respawns.
- Updated several POIs (Abandoned Mine, Orbital Spire, Weapon Bunker etc): thanks to Frigidman, Ramachandra, Pantera
- Complete rework of Ghyst POIs > thanks to Frigidman
- Added new set of Talon POIs on Arid planet > thanks to Ramachandra
- Added new Talon Burial Chamber POI: thanks to Kaeser
- Added new Polaris POI: thanks to ravien_ff
- Updated POIs with underground part (now also set with "flatten terrain")
- Fixed: Door codes so you do not need to blast doors when on neutral/friendly/honored state for some Polaris POI
- Fixed: Wrong y offset of POIs (some POIs were not lowered sufficiently into terrain)

Updated Grass shader:
- Better visuals (more realistic wind effect, grass looks wet when raining, etc)

- Better performance
- Added possibility to scale grass on a per-biome basis (added YScale param to playfield_dynamic.yaml - see eg TemperateStarter or ExamplePlanet)

Playfield Update:
- Updated snow playfield / desert playfield

- Updated POI underground texture on several Moon playfields

- Improved preview in SSG so that you can now see the terrain (stamps and textures) as it appears ingame

- Exporting "FoodDecayTime" to Config.ecf
- Exporting more blocks to Config.ecf (eg all deco plants such as ElderberryBushDeco that are placeable in BA/CV etc)

Other Changes:
- Updated "Shadows of Starlight" scenario and made it visible again: Thanks to ASTIC > Feedback required
- Updated SSAO / Bloom Effects: should now have less performance impact
- Better ordering of block stats (Mass, Volume higher up in list)
- Directional sensor tuning for AI: should improve direction in which do animals wander or run away from the player
- Use 'N/A' for orbit 'planet size' in new game windows, rather than hiding the button.
- Depth-of-Field effect does not change with Quality Presets anymore - similar to SSR effect (if switched off, stays off even if Quality = Best)
- Updated gameoptions_example.yaml: added better descriptions and fixed several inconsistencies (it is now also generated for Default MP scenario)
- Updated Example Planet playfield_static.yaml
- Updated UI of "planet info" in-game (Planet Size: Small, Medium, Large, Extra Large; Added Planet Difficulty; Removed Weather)
- Constructor Filter: Improved tooltip texts to better explain the filter's meaning

Bug Fixes:
- Fixed: [MP] Plants spoiling after being picked when re-joining a server
- Fixed: Ventilator Oxygen exploit to get free O2
- Fixed: Picking up Dropcontainer with SHIFT-F when inventory slots are full, excess items are destroyed
- Fixed: Debug radar exploit
- Fixed: Landing gears animation stuck after removing other landing gears
- Fixed: Multiple NPC Trader spawn at one location after POI regenerates
- Fixed: T key not switching between player tool bar & virtual tool bar when using the personal drone.
- Fixed: When POI's with the 'BP flattens ground' box is checked the structures can get displaced & terrain can become deformed
- Fixed: When a AI Turret reloads on a vessel the mounted weapons will be forced to reload.
- Fixed: Problem that sometimes POIs were empty because NPCs have been despawned and did not reliably respaw when player re-enters POI (could happen especially for static spawners)
- Fixed: PDA not showing chapters in certain cases.
- Fixed: POI-Ground textures on DESERT playfield are showing black
- Fixed: Strange cutout of stones in water on Alien Planet
- Fixed: Animals spawning inside freshly build POI
- Fixed: Superspeed glitch teleport to the end of the universe
- Fixed: NPC Spawn trigger area is larger than shown
- Fixed: Clicking on resources in Statistics display shows internal names
- Fixed: Ore scanner outline not working with Drill Turret
- Fixed: POI cutout area had a gap to the terrain and sometimes terrain was not removed if checkbox "Flattens Ground" was not checked
- Fixed: When copying a save game, the new created game copy does not get highlighted
- Fixed: In some circumstances info-popups are not readable in the tech-tree - refine placement of tooltip based on actual height of panel
- Fixed: HV MultiTurret / DrillTurret > Naming wrong Block Group
- Fixed: Unable to start game when adding probabilities to Moon Playfield types.
- Fixed: [Volume limit] Using MultiTool to retrieve a block doesn't always drop the block if inventory is full
- Fixed: Some issues with POI underground textures on MoonDesert
- Fixed: POI group "TribalBazarStoneAux" was not spawned on AridStarter
- Fixed: Console command 'ag' not working properly
- Fixed: Problem that one could start in orbit in Akua-Omicron scenario and then fall on planet
- Fixed: Exception spam in client & PF logs due to AI Planet Vessel
- Fixed: Issue with selecting singleplayer & coop options in Start game menu > button was not always very responsive
- Fixed: AI Hint system: WormDesert did not react if another WormDesert was damaged
- Fixed: Problem that not all AI were able to “open doors” and “trigger sensors”
- Fixed: Telluropod not following you under water reliable
- Fixed: Holographic screen was not switched off on Scifi Deco Table without power
- Fixed: Clustering in Terrain shader
- Fixed: Typos in PDA

Alpha 9.3: Bug Fixes and Improvements - Part III

Alpha 9.3: Bug Fixes and Improvements - Part III


Eleon Game Studio releases Alpha 9.3 with updated AI, new creatures, bug fixes and other improvements.

Alpha 9.2: Bug Fixes and Improvements - Part II

Alpha 9.2: Bug Fixes and Improvements - Part II

News 1 comment

Eleon Game Studio releases Alpha 9.2 with new crossbow, ballista turret, bug fixes and other improvements.

Alpha 9.1: Bug Fixes and Improvements

Alpha 9.1: Bug Fixes and Improvements


Eleon Game Studio releases Alpha 9.1 with a lot of bug fixes and improvements.

Alpha 9: Out Now!

Alpha 9: Out Now!

News 1 comment

Eleon Game Studios releases major update Alpha 9. Check it out!

Comments  (0 - 10 of 110)

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I have had this game since its inception and have logged in over 2000 hrs and I must say its been a real treasure to play and the dev team is one of the best in my opinion. The game is in alpha and just keeps getting better and better. Keep up the good work.

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Alpha 8.0 Finde ich sehr intressant. Aber was mir aufgefallen ist das Einzelspiele fehlen und Ressousen als Multiplayer. ich habe es umgesehen das meisten Multiplayer zum spielen wo ist es Singleplayer?

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Great game (addictive)

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That Game !!! Crafting, building, farming ... and much more.
Start from one Planet, built a vessel and fly around the galaxy ;) Built your own Base. Endless game and FUN for ever ! ;)

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Awesome fun, spent over 333 hours already and still loving it.

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This game reminds me Tribes, bring good old times back...

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love this game.....

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this game is so under recognized. its a definite buy. if you buy one indie game this year make sure this it. The game has so much content and the developers are so awesome and listen to the community. there is so much to do in this game you will probably need to clear your calendar and it just keeps getting better and better

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Ratings closed.

Highest Rated (6 agree) 8/10

Excellent sci-fi survival that is quite polished and fun even at this stage of Early Access. I hope they will concentrate on single player aswell, since i have no interests in multiplayer.

Jun 7 2017 by LW-Games


Latest tweets from @empyriongame

Not tried the new stuff in Alpha 4? spanj is giving you a quick tour: Youtu.be Youtu.be

Feb 12 2019

#indiedev @EmpyrionGame Alpha 9.4: Out Now! Empyriononline.com #gamedev #gaming

Feb 11 2019

#indiedev @EmpyrionGame releases Alpha EXPERIMENTAL 9.4 Empyriononline.com #gamedev #gaming T.co

Feb 9 2019

#indiedev @EmpyrionGame releases Alpha EXPERIMENTAL 9.2 Empyriononline.com #gamedev #gaming T.co

Jan 12 2019

Need a quick-start on Empyrion Alpha 9 - Part I ? Check out our new video: Youtu.be Youtu.be

Dec 20 2018

#indiedev Last chance to vote for @EmpyrionGame in the "2018 Indie of the Year Awards" @IndieDBT.co

Dec 19 2018

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