DungeonQuest is a multiplayer platformer-RPG. 2-4 players cooperate in local multiplayer to explore dungeons and defeat enemies, gathering loot and leveling up.
Bloodhunt has a new technical demo for playtesting the Lockpicking mini-game. It features extended dice rolls and sound effects for the different lock...
bloodhunt - first demo of the lockpicking mini-game
This week Bloodhunt has a botch animation for the Lockpicking minigame, and a main menu screen. Also, there's a new combat concept and much more.
bloodhunt - breaking the law, breaking the lock
Bloodhunt now has a Lockpicking mini-game, with lockpicks a screwdiver and dice rolls. Can you ask for more?
bloodhunt - beyond the lockpicking mini-game of skyrim
As I promised last week, it’s time to make DungeonQuest combat fun. Before turning my head to programming, I want to make sure the game is fun to play...
dungeonquest: paper prototyping
After a longer pause than I expected, DungeonQuest is back into development. Here's a brief summary of the new directions it will go. Hope you enjoy the...
dungeonquest: back into business
Both in life and game development, sometimes you have to stop and think where you're going.
dungeonquest: existential crisis
After a week of bug-tracking, most bugs are solved and some enemy AI tactics are on the way.
dungeonquest: major bugs solved and enemies really close
The first playable version of DungeonQuest is really close. Here's the first call for bugs and comments.
dungeonquest: builds and bugs always go together
Sometimes you are so focused on development that you forget about the most important thing: what was the game about? If that's the case, don't panic...
dungeonquest: why design matters
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