Software engineer, game programmer and indie game developer.

Latest Media

No images, videos or audio files have been added to this gallery. Join now to share media with the community.

Blog RSS Feed Report abuse Latest Blog: Level editor and 8-bit funding!

0 comments by EmanuelMontero on Feb 2nd, 2011

Some days ago, there was great news for all indie game developers: 8-bit funding was just launched, being the first corwdfunding website dedicated to indie game developers! Of course, DungeonQuest is already in 8-bit funding, trying to find some contributions so I can hire a great artist which makes the game look really epic.

Now, let's see which are the game goals, where's the game development right now, and what's my next step:

  • Each player controls a character in a party of up to four heroes. Now the game works only for 1 or 2 players using the same keyboard. It's great to play hand to hand with another friend, but the next step is adding XBOX 360 controller support.
  • Players can choose between 10 heroes of high-fantasy: warrior, elf, dwarf, thief, wizard, cleric, palladin, assassin, barbarian, and necromancer. Warrior and elf are already implemented. Thief and dwarf are at 50%.
  • Each hero has different initial stats for movement, jump, health, magic and damage. These stats can be leveled up gaining XPs. Stats are already implemented. Next step is implementing the level up system.
  • Players can customize the colors of the hero hair, skin, clothes, armor and weapons. The coloring function is already implemented. There's a little glitch with skin colors, but I hope it will disappear when the pixelart is replaced.
  • Players fight hordes of the following enemies: goblins, orcs, fimirs, chaos warriors, ogres, shamans, skeletons, zombies, mummies, harpies, specters, minotaus, spiders and lesser beasts like rats, and bats. There are no enemies implemented. Enemy pixelart is 25% completed. My intention is to re-use the coloring system for enemies. So I can add and color new enemies directly from the level editor.
  • Dungeons are filled with traps, secret passages, treasure chests and many surprises. Floor traps and spikes, secret passages, and doors are implemented. Dart traps, chests and switches are the next things to do.
  • Big boss enemies wait in the end of each dungeon. I want huge bosses with weak points, attack patterns and some clever puzzle solution instead of large HP bar. For now, big boss fights are in my list of things to do, somewhere behind lesser enemies.

There's a lot of work to do, so let's get going. I'll keep you posted ;)

Cheers!
Emanuel

Media RSS Feed Latest Video
Groups
Indie Devs

Indie Devs

Hobbies & Interests group with 1,200 members, open to all members

A group dedicated to indie and standalone game development.

Indie Gamers

Indie Gamers

Hobbies & Interests group with 992 members, open to all members

For fans of indie games and hardcore indie gamers, no matter at all whether these indies are commercial or freeware/opensource! This is a hub used for...

Unity devs

Unity devs

Hobbies & Interests group with 1,335 members, open to all members

For all Unity developers and developers-to-be, both beginners and professionals!

Post comment Comments
Alberto309
Alberto309 Dec 13 2014, 10:33pm says:

Hola amigo!

Anything new on Bloodhunt? :)

+1 vote     reply to comment
Red_Demitry
Red_Demitry Apr 16 2014, 2:40pm says:

Thanks for following Rogue Stars!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Level
Avatar
Avatar
Offline Since
May 24, 2015
Country
Spain Spain
Gender
Male
Member Watch
Track this member
Statistics
Activity Points
253
Rank
10,205 of 509,422
Watchers
1 member
Time Online
12 minutes
Comments
51
Site Visits
782
Profile Visitors
6,229 (4 today)
Contact
Private Message
Send Now
Email
Members Only
Twitter

Latest tweets from @emontero84

after some ups and downs, bloodhunt devlog is back again T.co #indiedev #gamedev #gamedevblog

May 17 2015, 3:15pm

more pixel fun! it's fitness time #pixelart #indiedev #gamedev T.co

May 17 2015, 3:00pm

pixel dance, dance, dance to the radio! #gamedev #indiedev T.co

May 9 2015, 8:00am

¿qué es micro-juego de rol? averígualo en T.co #juegosderol

May 2 2015, 12:00pm

rediseño del blog para aclarar todas las dudas sobre nights of blood T.co #gamedev #indiedev T.co

May 2 2015, 8:00am

@MarianaAlma2 Hola Mariana, en efecto mi madre es argentina, Alzira Reyno. ¿Eso significa que somos familia? :D

Apr 21 2015, 10:59am

@JCWilson94 woah! thanks for pointing out this awesome vampire game. must follow, of course :D

Feb 23 2015, 11:14am

pixel fun with particles! #Unity3d #indiedev #gamedev T.co

Jan 24 2015, 7:18am

yay! old-school 2D platformer rpg! Odallus: The Dark Call T.co #gaming #indiedev

Jan 6 2015, 2:24pm

some 2d pixel mockups for my indie vampire rpg: bloodhunt #indiedev #gamedev #gaming T.co

Jan 6 2015, 10:18am

Mv.c9
Mv.c9 friends since Apr 28, 2012
Alberto309
Alberto309 friends since Aug 23, 2014
rwsbgamedev
rwsbgamedev friends since Oct 3, 2011