Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.
Since the world is infinitly big, clicking somewhere moves you relative to where you are, rather than a fixed position like in most RTS.
Chain armor takes slightly less damage from piercing and blunt damage, but slightly more damage from slashing damage. Units can wear both chain and plate armor. Chain armor can currently not be crafted but only found in chests.
Single cast spelltomes with no cooldown in return; cannot be crafted. Increased flux gain by 200%.
One point of score is gained every 1 second of surviving and displayed at the end of the game.
They currently can only appear from spell use though.
Some talents now gate things that were just possible before though, like the ability to move while casting, or the damage bonus from "backstabbing", now requires a certain talent as well.
One of the new spells freezing two units.
As always if you want to keep up with development have a look at the game's website:
Dungeoncraft.draig.de or follow me on twitter @Zinnusl.
Latest tweets from @zinnusl
Patch 261 w/ Chain Armor, new spells, new talents and fixes is now live on Desura! #Dungeoncraft
Oct 27 2014, 7:15pm
Patch 260 is released with scriptable buffs, startup scripts for scenarios and new icons for everything news to follow shortly #Dungeoncraft
Sep 4 2014, 8:37pm
It will also be the last scriptable X update, so the patches after that should come quicker again!
Jul 25 2014, 2:21am
The next patch will releases somewhen in august, featuring scriptable status effects and minor changes.
Jul 25 2014, 2:20am
#Dungeoncraft is off 50% till 1st of July!
Jun 29 2014, 3:40pm
Now that we got scripted spells, scripted potions seem like a low hanging fruit, so I'll add that for the next patch, too. #Dungeoncraft
May 11 2014, 6:56pm
Found the reason for the lagspikes when loading chunks and I'll be rolling out a hotfix 258r1 for that soon.
May 3 2014, 5:41pm
Patch 258 is now up with scriptable spells, weather effects and some minor changes and bugfixes.
May 1 2014, 4:54pm
Next patch is comming end of april due to some delays related to university and implementing scripted spells taking longer than anticipated.
Apr 8 2014, 11:36am
Currently impl. scripting and all spells as Ruby scripts. Assuming the performance is not horrible, more scriptable areas might follow.
Mar 21 2014, 9:48pm