Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.
New in 262:
As always if you want to keep up with development have a look at the game's website:
Dungeoncraft.draig.de or follow me on twitter @Zinnusl.
If you have problems or need anything else Email me: Zinnusl@draig.de.
Latest tweets from @zinnusl
Created a sort of todo/progress list here: T.co
Jul 8 2015, 2:31pm
On a very small window where the contents have been automatically resized to fit. More images to follow.
Jul 4 2015, 2:22pm
Currently implementing CEGUI, a UI system which should improve the interface by alot. The image is a test impl. T.co
Jul 4 2015, 2:21pm
Released a new demo build 263r5 that should have fixed shader and selection problems. #Dungeoncraft
Jun 14 2015, 2:57pm
Changed shadows to be off by default, since my laptop didn't like them. (AMD graphics card problems again!)
Jun 11 2015, 2:17am
As a reminder to the people who own #Dungeoncraft on Desura: Since Desura might close down, mail me to get a steam key for the game.
Jun 11 2015, 12:59am
Set live a new build on steam that addresses ATI graphics problems, a start new game problem, and manual crafting not working. #Dungeoncraft
Jun 8 2015, 2:20pm
I think I fixed the ATI problem, will be opening a experimental branch for people to test in a couple minutes. #Dungeoncraft
Jun 7 2015, 5:07pm
ATI graphics problem connected to OpenGL MRT... couldn't find the problem yet... #Dungeoncraft
Jun 7 2015, 2:45pm