Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.
As usual here's the commented collective changelog of 255 and 255r1:
As with the others you can use the appropriate spells at tools or tiles to make the enchants happen.
In order to use the pressure plate it needs to be used on top of a tile and then have a Y-aligned axle below that tile. If units now step onto that tile, it will cause the axle to move. Using that or a manual trigger you can activate a gearbox, which if it has a dart trap on it, will cause the dart trap to shoot the arrows in it's inventory. This way you could, for example, prepare a trap that shoots poisoned arrows (or with some other potion effect on it), too.
These boost single skills and can not be obtained otherwise. You can have as many as you want of these; the effects will all stack.
The hardcore mining option currently slows down mining and building by a factor of 3.5 and 2.2, respectively and increases stone inventory size to 5x5. Eventually this aims to implement the "Moria was not build in a day"-idea by requiring significant effort to mine ore and encourage the prolonged use of functioning mines and the use of minecarts.
The towers are made of the new type of wall (tiled wall), which does not come in a wooden variant and is harder to mine than the normal one. I also renamed the old wall to "cobblestone wall". You can build these too, however you need to make slabs by combining a hammer and chisel with cobblestone if using stone, or a hammer and chisel with metal ingots if using metal. As with the other wall, these walls can not be harvested for material. (Which might change for later patches though.)
The trees can be harvested and are a massive source of wood fit to be exploited like a massive ore vein.
In order to harvest them you mine them with a pick.
I plan to expand this system to cover all of the current crafting eventually.
Dungeoncraft on twitter: @Zinnusl
Latest tweets from @zinnusl
Patch is up, preparing news now. #Dungeoncraft
Dec 9 2013, 6:05pm
Still awaiting authorization... Meanwhile working on a new, shorter and better trailer. #Dungeoncraft
Dec 8 2013, 3:55am
The patch is still awaiting authorization. In other news, I tightened some navmesh gen rules to fix pathfinding problems. #Dungeoncraft
Dec 4 2013, 3:49pm
Since the patch was still authorization I snuck in some more fixes. Handy this.(Mainly units not pushing others anymore) #Dungeoncraft
Dec 1 2013, 12:30pm
Uploading patch 255 right now, and gonna put up the news when the patch is actually authorized this time. #Dungeoncraft
Nov 28 2013, 11:42pm
Nov 24 2013, 11:27pm
Nov 22 2013, 9:22pm