Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.

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Patch 261 screenshots Patch 261 screenshots Patch 261 screenshots
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0 comments by Zinnusl on Oct 27th, 2014

  • Made the minimap clickable to go to the clicked position

Since the world is infinitly big, clicking somewhere moves you relative to where you are, rather than a fixed position like in most RTS.

  • Fixed combat target not taking enchants into consideration for reducing damage
  • Increased weapon wielding damage
  • Made gate/grate get the same damage as units
  • Singleplayer, scenario, and hostgame menus now reset the scrolling position
  • Fixed certain jobs showing lines when they're not necessary (drinking potions, dropping items, etc.)
  • Fixed movement interpolation spazzing out
  • Added continue playing button
  • Removed drink option if flask is empty
  • Spelltomes no longer show their name but instead can be named after what they do
  • Added chain armor

Chain Armor

Chain armor takes slightly less damage from piercing and blunt damage, but slightly more damage from slashing damage. Units can wear both chain and plate armor. Chain armor can currently not be crafted but only found in chests.

  • Added 3 misc. alchemy items
  • Added scrolls

Single cast spelltomes with no cooldown in return; cannot be crafted. Increased flux gain by 200%.

  • Halved apple hunger replenishment
  • Biome minimap now automatically disables itself in pvp maps
  • Fixed armor reducing damage more than intended
  • Added score

One point of score is gained every 1 second of surviving and displayed at the end of the game.

  • Added particle effects to torches and signal fires

Patch 261 screenshots

  • Fixed a deadlock that could happen when using spells that remove tiles
  • Fixed minimap hover location not correlating properly
  • Fixed having to press twice to see previously typed input
  • Added tooltip to clay tiles
  • Fixed password on servers not working
  • Allowed for more spellslots on higher levels
  • Implemented possibility for units to be frozen or petrified
  • Added sheep

Patch 261 screenshots

They currently can only appear from spell use though.

  • Added 1 new enchant
  • Added 14 new talents

Some talents now gate things that were just possible before though, like the ability to move while casting, or the damage bonus from "backstabbing", now requires a certain talent as well.

  • Added 14 new spells

Patch 261 screenshots

One of the new spells freezing two units.

  • Removed debug from signal fire
  • Added capability for spells to be channeled
  • Moved options into 3 tabs instead of 1
  • Added Fire
  • Signalfire and fire are now animated

As always if you want to keep up with development have a look at the game's website:
Dungeoncraft.draig.de or follow me on twitter @Zinnusl.

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Post comment Comments  (0 - 10 of 39)
***Geroj*** Sep 5 2014, 3:13am says:

New patch is somewhere near?

+1 vote     reply to comment
Armon098 Dec 25 2013, 3:50pm says:


+1 vote     reply to comment
valdeepl Nov 7 2013, 5:58pm says:

Keeps crashing after the latest patch, cant do anything...

+1 vote     reply to comment
Zinnusl Creator
Zinnusl Nov 8 2013, 5:46am replied:

Where does it crash, what OS are you using and are you using the 32bit or the 64bit executable? Also could you send me the .crash file?

+1 vote   reply to comment
valdeepl Nov 8 2013, 2:39pm replied:

64 bit win 7 ultimate. latest dx and drivers, goes straight after start.

+1 vote     reply to comment
Zinnusl Creator
Zinnusl Nov 8 2013, 3:52pm replied:

Does it say anything when it crashes?

+1 vote   reply to comment
valdeepl Nov 9 2013, 1:29pm replied:

sorry, i work long shifts. where sould i sent the crash reports to?

+1 vote     reply to comment
valdeepl Nov 9 2013, 2:21pm replied:

deleted all files and everything is working ok now :)

+1 vote     reply to comment
Zinnusl Creator
Zinnusl Nov 9 2013, 2:37pm replied:

Thats good then :)

+1 vote   reply to comment
***Geroj*** Oct 31 2013, 1:50pm says:

Now I have problem
Dungeoncraft.exe - entry point not found
The procedure entry point CreateFile2 could not be located in the dynamic link library KERNEL32.dll

+1 vote     reply to comment
Zinnusl Creator
Zinnusl Nov 2 2013, 1:55am replied:

Anyway, that should be fixed with the patch which is now released (It wasn't as of your comment).

+1 vote   reply to comment
Zinnusl Creator
Zinnusl Oct 31 2013, 3:29pm replied:

What operating system are you using?

+1 vote   reply to comment
***Geroj*** Nov 2 2013, 7:40am replied:

Windows 7 64bit

+1 vote     reply to comment
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Released May 16, 2013
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Real Time Strategy
Single, Multiplayer & Co-Op

Latest tweets from @zinnusl

Patch 261 w/ Chain Armor, new spells, new talents and fixes is now live on Desura! #Dungeoncraft

Oct 27 2014, 7:15pm

Patch 260 is released with scriptable buffs, startup scripts for scenarios and new icons for everything news to follow shortly #Dungeoncraft

Sep 4 2014, 8:37pm

It will also be the last scriptable X update, so the patches after that should come quicker again!

Jul 25 2014, 2:21am

The next patch will releases somewhen in august, featuring scriptable status effects and minor changes.

Jul 25 2014, 2:20am

#Dungeoncraft is off 50% till 1st of July!

Jun 29 2014, 3:40pm

Now that we got scripted spells, scripted potions seem like a low hanging fruit, so I'll add that for the next patch, too. #Dungeoncraft

May 11 2014, 6:56pm

Found the reason for the lagspikes when loading chunks and I'll be rolling out a hotfix 258r1 for that soon.

May 3 2014, 5:41pm

Patch 258 is now up with scriptable spells, weather effects and some minor changes and bugfixes.

May 1 2014, 4:54pm

Next patch is comming end of april due to some delays related to university and implementing scripted spells taking longer than anticipated.

Apr 8 2014, 11:36am

Currently impl. scripting and all spells as Ruby scripts. Assuming the performance is not horrible, more scriptable areas might follow.

Mar 21 2014, 9:48pm

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