Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.

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0 comments by Zinnusl on Oct 27th, 2014

  • Made the minimap clickable to go to the clicked position

Since the world is infinitly big, clicking somewhere moves you relative to where you are, rather than a fixed position like in most RTS.

  • Fixed combat target not taking enchants into consideration for reducing damage
  • Increased weapon wielding damage
  • Made gate/grate get the same damage as units
  • Singleplayer, scenario, and hostgame menus now reset the scrolling position
  • Fixed certain jobs showing lines when they're not necessary (drinking potions, dropping items, etc.)
  • Fixed movement interpolation spazzing out
  • Added continue playing button
  • Removed drink option if flask is empty
  • Spelltomes no longer show their name but instead can be named after what they do
  • Added chain armor

Chain Armor

Chain armor takes slightly less damage from piercing and blunt damage, but slightly more damage from slashing damage. Units can wear both chain and plate armor. Chain armor can currently not be crafted but only found in chests.

  • Added 3 misc. alchemy items
  • Added scrolls

Single cast spelltomes with no cooldown in return; cannot be crafted. Increased flux gain by 200%.

  • Halved apple hunger replenishment
  • Biome minimap now automatically disables itself in pvp maps
  • Fixed armor reducing damage more than intended
  • Added score

One point of score is gained every 1 second of surviving and displayed at the end of the game.

  • Added particle effects to torches and signal fires

Patch 261 screenshots

  • Fixed a deadlock that could happen when using spells that remove tiles
  • Fixed minimap hover location not correlating properly
  • Fixed having to press twice to see previously typed input
  • Added tooltip to clay tiles
  • Fixed password on servers not working
  • Allowed for more spellslots on higher levels
  • Implemented possibility for units to be frozen or petrified
  • Added sheep

Patch 261 screenshots

They currently can only appear from spell use though.

  • Added 1 new enchant
  • Added 14 new talents

Some talents now gate things that were just possible before though, like the ability to move while casting, or the damage bonus from "backstabbing", now requires a certain talent as well.

  • Added 14 new spells

Patch 261 screenshots

One of the new spells freezing two units.

  • Removed debug from signal fire
  • Added capability for spells to be channeled
  • Moved options into 3 tabs instead of 1
  • Added Fire
  • Signalfire and fire are now animated

As always if you want to keep up with development have a look at the game's website:
Dungeoncraft.draig.de or follow me on twitter @Zinnusl.

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Post comment Comments  (30 - 39 of 39)
Shirby May 25 2013, 3:48pm says:

Really really interesting, Im just not entirely about whats in the current version and do you have any plans to increase the graphics/animations and do you have any plans on adding some sorts of traps or something similiar in that regard?
Keep it up and defenitely tracking!

+2 votes     reply to comment
Zinnusl Creator
Zinnusl May 25 2013, 4:28pm replied:

You can find most of the information you are looking for on the game's homepage, Dungeoncraft.draig.de. And yes I'm looking to improve graphics and implement a trap system, which I'll talk about in Devlog#2. You can also find 2 old news (that might interest you) on indiedb.com/games/dungeoncraft, which did not get transfered over when the game came to desura.

+2 votes   reply to comment
Shirby May 25 2013, 4:42pm replied:

Ah alright, thanks a lot for the fast response! :)

+1 vote     reply to comment
themoomaster May 20 2013, 2:24pm says:

This shows much potential, however, the animation and graphics are a little unnapealing. That being said gameplay is much more important than graphics, keep your eyes on the prize, this game might be going places!

+4 votes     reply to comment
azura135 May 17 2013, 3:12pm says:

The game says singleplayer, multiplayer and co-op, when will the multiplayer and co-op be implemented? I'm super interested in this game and the concept is what i've been looking for for so long, I can just imagine building a huge fort with friends in this game or battling it out for resources in some kind of multiplayer.

So before I buy this.. when is multiplayer coming out? ^^

+2 votes     reply to comment
Zinnusl Creator
Zinnusl May 17 2013, 3:20pm replied:

How come you think it isn't implemented? It's definitely in there.
For news (like current features, devlog #1) you might have missed, look on indiedb.
Not gonna repost the news from there on Desura.
(Somehow linking to indiedb will come out as an link to desura o_O.)

+2 votes   reply to comment
azura135 May 17 2013, 4:57pm replied:

Wow that's awesome that there's already multiplayer, how does it work? as in just with my buddies over my internet or "server" kinda things?

+1 vote     reply to comment
Zinnusl Creator
Zinnusl May 17 2013, 5:32pm replied:

Both is possible.

+1 vote   reply to comment
Zinnusl Creator
Zinnusl May 17 2013, 5:53pm replied:

Or more accurately playing singleplayer simply launches a "silent" server that doesn't allow any additional players to connect and closes when there are no players, "Host Game" launches a server which allows players to connect, and "Host Dedicated" opens a server with console and closes the client. You can also host a server from the command line via adding -dedicated to the starting parameters of the executable.
The server will always use an existing Save folder.

+2 votes   reply to comment
ceriux Apr 19 2013, 10:21am says:

seems interesting, would like to see more work done. maybe some more attractive texturing.

+5 votes     reply to comment
FahriAuditore Apr 17 2013, 1:54am says:

Seems interesting,Keep up the good work!! Tracking!!

+4 votes     reply to comment
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Released May 16, 2013
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Real Time Strategy
Single, Multiplayer & Co-Op

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