Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.
Since the world is infinitly big, clicking somewhere moves you relative to where you are, rather than a fixed position like in most RTS.
Chain armor takes slightly less damage from piercing and blunt damage, but slightly more damage from slashing damage. Units can wear both chain and plate armor. Chain armor can currently not be crafted but only found in chests.
Single cast spelltomes with no cooldown in return; cannot be crafted. Increased flux gain by 200%.
One point of score is gained every 1 second of surviving and displayed at the end of the game.
They currently can only appear from spell use though.
Some talents now gate things that were just possible before though, like the ability to move while casting, or the damage bonus from "backstabbing", now requires a certain talent as well.
One of the new spells freezing two units.
As always if you want to keep up with development have a look at the game's website:
Dungeoncraft.draig.de or follow me on twitter @Zinnusl.
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