Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.

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Patch 261 screenshots Patch 261 screenshots Patch 261 screenshots
Blog RSS Feed Report abuse Latest News: Patch 262

1 comment by Zinnusl on Feb 3rd, 2015

New in 262:

  • Minimap no longer buffers all the time when having moved, but instead only if you moved 2 minimap screens far or more
  • Added new lighting
    • Sun and other lightsources dynamically light the environment
    • Sun causes shadows
    • Torches emit light while being carried in hand
    • Magic projectiles emit light
You can also see the bump mapping in the right one:
Patch 262 Screenshots
Patch 262 Screenshots
  • Improved the FXAA algorithm
  • Drawing optimizations
  • Made hauling add torch particles and light
  • Added bump mapping
Have a comparison:
Left is no bump mapping, right is with bump mapping

Patch 262 Screenshots Patch 262 Screenshots
  • Fixed units not moving in to attack when they just spawned in or went to collect

As always if you want to keep up with development have a look at the game's website:
Dungeoncraft.draig.de or follow me on twitter @Zinnusl.
If you have problems or need anything else Email me: Zinnusl@draig.de.

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Post comment Comments  (30 - 39 of 39)
Shirby May 25 2013, 3:48pm says:

Really really interesting, Im just not entirely about whats in the current version and do you have any plans to increase the graphics/animations and do you have any plans on adding some sorts of traps or something similiar in that regard?
Keep it up and defenitely tracking!

+2 votes     reply to comment
Zinnusl Creator
Zinnusl May 25 2013, 4:28pm replied:

You can find most of the information you are looking for on the game's homepage, Dungeoncraft.draig.de. And yes I'm looking to improve graphics and implement a trap system, which I'll talk about in Devlog#2. You can also find 2 old news (that might interest you) on indiedb.com/games/dungeoncraft, which did not get transfered over when the game came to desura.

+2 votes   reply to comment
Shirby May 25 2013, 4:42pm replied:

Ah alright, thanks a lot for the fast response! :)

+1 vote     reply to comment
themoomaster May 20 2013, 2:24pm says:

This shows much potential, however, the animation and graphics are a little unnapealing. That being said gameplay is much more important than graphics, keep your eyes on the prize, this game might be going places!

+4 votes     reply to comment
azura135 May 17 2013, 3:12pm says:

The game says singleplayer, multiplayer and co-op, when will the multiplayer and co-op be implemented? I'm super interested in this game and the concept is what i've been looking for for so long, I can just imagine building a huge fort with friends in this game or battling it out for resources in some kind of multiplayer.

So before I buy this.. when is multiplayer coming out? ^^

+2 votes     reply to comment
Zinnusl Creator
Zinnusl May 17 2013, 3:20pm replied:

How come you think it isn't implemented? It's definitely in there.
For news (like current features, devlog #1) you might have missed, look on indiedb.
Not gonna repost the news from there on Desura.
(Somehow linking to indiedb will come out as an link to desura o_O.)

+2 votes   reply to comment
azura135 May 17 2013, 4:57pm replied:

Wow that's awesome that there's already multiplayer, how does it work? as in just with my buddies over my internet or "server" kinda things?

+1 vote     reply to comment
Zinnusl Creator
Zinnusl May 17 2013, 5:32pm replied:

Both is possible.

+1 vote   reply to comment
Zinnusl Creator
Zinnusl May 17 2013, 5:53pm replied:

Or more accurately playing singleplayer simply launches a "silent" server that doesn't allow any additional players to connect and closes when there are no players, "Host Game" launches a server which allows players to connect, and "Host Dedicated" opens a server with console and closes the client. You can also host a server from the command line via adding -dedicated to the starting parameters of the executable.
The server will always use an existing Save folder.

+2 votes   reply to comment
ceriux Apr 19 2013, 10:21am says:

seems interesting, would like to see more work done. maybe some more attractive texturing.

+5 votes     reply to comment
FahriAuditore Apr 17 2013, 1:54am says:

Seems interesting,Keep up the good work!! Tracking!!

+4 votes     reply to comment
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Released May 16, 2013
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Real Time Strategy
Single, Multiplayer & Co-Op

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