Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.

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0 comments by Zinnusl on Oct 27th, 2014

  • Made the minimap clickable to go to the clicked position

Since the world is infinitly big, clicking somewhere moves you relative to where you are, rather than a fixed position like in most RTS.

  • Fixed combat target not taking enchants into consideration for reducing damage
  • Increased weapon wielding damage
  • Made gate/grate get the same damage as units
  • Singleplayer, scenario, and hostgame menus now reset the scrolling position
  • Fixed certain jobs showing lines when they're not necessary (drinking potions, dropping items, etc.)
  • Fixed movement interpolation spazzing out
  • Added continue playing button
  • Removed drink option if flask is empty
  • Spelltomes no longer show their name but instead can be named after what they do
  • Added chain armor

Chain Armor

Chain armor takes slightly less damage from piercing and blunt damage, but slightly more damage from slashing damage. Units can wear both chain and plate armor. Chain armor can currently not be crafted but only found in chests.

  • Added 3 misc. alchemy items
  • Added scrolls

Single cast spelltomes with no cooldown in return; cannot be crafted. Increased flux gain by 200%.

  • Halved apple hunger replenishment
  • Biome minimap now automatically disables itself in pvp maps
  • Fixed armor reducing damage more than intended
  • Added score

One point of score is gained every 1 second of surviving and displayed at the end of the game.

  • Added particle effects to torches and signal fires

Patch 261 screenshots

  • Fixed a deadlock that could happen when using spells that remove tiles
  • Fixed minimap hover location not correlating properly
  • Fixed having to press twice to see previously typed input
  • Added tooltip to clay tiles
  • Fixed password on servers not working
  • Allowed for more spellslots on higher levels
  • Implemented possibility for units to be frozen or petrified
  • Added sheep

Patch 261 screenshots

They currently can only appear from spell use though.

  • Added 1 new enchant
  • Added 14 new talents

Some talents now gate things that were just possible before though, like the ability to move while casting, or the damage bonus from "backstabbing", now requires a certain talent as well.

  • Added 14 new spells

Patch 261 screenshots

One of the new spells freezing two units.

  • Removed debug from signal fire
  • Added capability for spells to be channeled
  • Moved options into 3 tabs instead of 1
  • Added Fire
  • Signalfire and fire are now animated

As always if you want to keep up with development have a look at the game's website:
Dungeoncraft.draig.de or follow me on twitter @Zinnusl.

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Post comment Comments  (10 - 20 of 39)
***Geroj*** Oct 31 2013, 1:50pm says:

Now I have problem
Dungeoncraft.exe - entry point not found
The procedure entry point CreateFile2 could not be located in the dynamic link library KERNEL32.dll

+1 vote     reply to comment
Zinnusl Creator
Zinnusl Nov 2 2013, 1:55am replied:

Anyway, that should be fixed with the patch which is now released (It wasn't as of your comment).

+1 vote   reply to comment
Zinnusl Creator
Zinnusl Oct 31 2013, 3:29pm replied:

What operating system are you using?

+1 vote   reply to comment
***Geroj*** Nov 2 2013, 7:40am replied:

Windows 7 64bit

+1 vote     reply to comment
***Geroj*** Oct 30 2013, 1:59pm says:

I still dont know what this game is about, like its complicated dwarf fortress or something like gnomoria or dungeon keeper or what?

+1 vote     reply to comment
Zinnusl Creator
Zinnusl Oct 30 2013, 7:08pm replied:

Mainly DF but with more focus on gameplay and not world generation, also multiplayer which I always wanted from DF

+1 vote   reply to comment
***Geroj*** Oct 31 2013, 8:23am replied:

Ok I amd sold :-)

+1 vote     reply to comment
valdeepl Oct 27 2013, 4:19am says:

Seems interresting and challenging, keep up the good work and perhaps improve the grapgics a bit :)

+1 vote     reply to comment
skyscraping-hat-peng Sep 2 2013, 5:41pm says:

just wondering if anyone has the same problem, game starts loading up and all the files related to shading all fail?

+1 vote     reply to comment
Zinnusl Creator
Zinnusl Sep 2 2013, 7:30pm replied:

Could you make a post for that on the forums with the kind of OS and graphics card your using? Also did a update your graphics card drivers to the latest ones available and check wether the shader files have actually been downloaded by desura?

+1 vote   reply to comment
bvierra Sep 13 2013, 6:08pm replied:

I had this issue as well, running it a few times seems to have fixed it.

+1 vote     reply to comment
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Released May 16, 2013
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Real Time Strategy
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