Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.
There is an option to turn AI digging off in the server_config by the way.
The minimap can be toggled off and shows in the same place the log messages would go.
It shows you the biomes relative to your current position in the world, with a resolution of 1 pixel per 8.5 tiles. Hovering over the minimap tells you the biome's name.
Heres a comparison of the old biomes to the new ones:
Have a comparison:
I really enjoy the idea of having potions and spells interact in interesting ways with stuff you choose to pour it onto, so I'll probably add much more of those as time goes on.
To apply filters you need to be in the "preparing for automation"-mode and open the stats screen. On the top left there will be a "Jobs" tab, where all current jobs are listed. Clicking on one of the "Collect" or "Drop" jobs allows you to add item filters. This currently uses the item names and other idioms from *here*. This also allows you to type in things like gates to be automatically picked up, which you could not do before.
(Especially with a lot of floors around)
Tiles that have nothing below them will fall down and stay where they landed, wooden walls however will just be destroyed. Tiles will also not be supported by tiles that are compromised in their integrity (ramps, or partly mined tiles) and tiles falling onto those will remove the compromised tile and put the falling one there instead. Units do not take damage from having stuff fall on them yet... but thats in the next patch for sure!
A story is coming, but this is just a placeholder right now. I'll need to flesh this out some more first. Later on you will start with a journal or similar that, depending on your race, will contain an explanation for how you got there, what you are doing there, etc. Also you will be able to find more books in the world, which are all just .txt files from the server you are playing on potentially containing bits of lore. I figured this would be a better way of story telling than cutscenes or stats.
Also check out the game's website: dungeoncraft.draig.de
My twitter @Zinnusl
And the forums Desura.com
for bug reports and suggestions.
ps: The 64x build will be delayed, and I will post some more images later, too.
edit: The 64x build is now awaiting authorization, too.
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