Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.

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Patch 259 content Tooltips Misc
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0 comments by Zinnusl on Jun 4th, 2014

  • Legendary item rolling
    • Changed stat distribution on legendary items
    • Made legendary items be able to roll durability boni
    • Made amulets and legendary items have the possibilty to roll all existing skills as stats
    • Added talents as boni on legendary items
    • Added casting time, life reg, stamina reg as boni on items
Patch 249
These modifiers can not be found on items from dungeon chests yet,
but that will be coming 
with patch 260.
Currently, the item needs to be crafted by
a craftsman 
with skill High Legend or higher for modifiers to appear.
 The modifiers work if the unit carries the item,
it does not need to be wielded/worn.


  • Tooltips now tries to fit itself onto screen if its too long
  • Fixed server crash from goblins despawning
  • Increased signal fire life time to 30 minutes
  • Units in light < 10% now require perception of 20 or more to be seen with fog of war enabled
  • Fixed goblins sometimes not attacking
  • Added /rbscript  command
  • Fixed server desync causing items not to be picked up and disappearing since patch 258r1
  • Made the skills screen scrollable if the unit has too many
  • Fixed signal fire not working
  • Weather&Seasons
    • Units will now recieve a malus on perception if in the dark
    • Units will recieve another malus while it is raining
    • In winter units will start cooling down and eventually freezing
    • Freezing can be combated by being close to torches and signal fires
    • Blood now gets removed by rain
  • Potions are now scriptable
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Post comment Comments  (10 - 20 of 38)
***Geroj*** Oct 31 2013, 1:50pm says:

Now I have problem
Dungeoncraft.exe - entry point not found
The procedure entry point CreateFile2 could not be located in the dynamic link library KERNEL32.dll

+1 vote     reply to comment
Zinnusl Oct 31 2013, 3:29pm replied:

What operating system are you using?

+1 vote     reply to comment
***Geroj*** Oct 30 2013, 1:59pm says:

I still dont know what this game is about, like its complicated dwarf fortress or something like gnomoria or dungeon keeper or what?

+1 vote     reply to comment
Zinnusl Oct 30 2013, 7:08pm replied:

Mainly DF but with more focus on gameplay and not world generation, also multiplayer which I always wanted from DF

+1 vote     reply to comment
***Geroj*** Oct 31 2013, 8:23am replied:

Ok I amd sold :-)

+1 vote     reply to comment
valdeepl Oct 27 2013, 4:19am says:

Seems interresting and challenging, keep up the good work and perhaps improve the grapgics a bit :)

+1 vote     reply to comment
skyscraping-hat-peng Sep 2 2013, 5:41pm says:

just wondering if anyone has the same problem, game starts loading up and all the files related to shading all fail?

+1 vote     reply to comment
Zinnusl Sep 2 2013, 7:30pm replied:

Could you make a post for that on the forums with the kind of OS and graphics card your using? Also did a update your graphics card drivers to the latest ones available and check wether the shader files have actually been downloaded by desura?

+1 vote     reply to comment
bvierra Sep 13 2013, 6:08pm replied:

I had this issue as well, running it a few times seems to have fixed it.

+1 vote     reply to comment
Qpert Aug 4 2013, 2:47pm says:

this has potential and will be geting when beta gets out if there will be beta

+1 vote     reply to comment
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Released May 16, 2013
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Real Time Strategy
Single, Multiplayer & Co-Op

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