Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.

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Blog RSS Feed Report abuse Latest News: Patch 257

0 comments by Zinnusl on Mar 4th, 2014

Here's a complete listing of all the new features in patch 257 now available on Desura:

  • New crafting system
    • All crafting is now done through the combining system
    • Combine crafting animation & items combining in hands
    • Items now only show the combine button if there is a recipe with that item
    • Removed anvil
    • Removed workbench
    • Outsourced combining recipes
    • Added a crafting option to units that will list all craftable items while clicking them will queue the necessary combining actions to craft that item
    • Added clay at rivers, now required to make furnaces
List crafting

You now craft everything in the game by combining two items with each other resulting in 1 or more new items. There are still some recipes missing, like bone armor, stone spears, but they will be added in later patches. Due to this change most items now have their ressource costs changed. For example the stone pickaxe went from 3 flint and 3 sticks to now 1 log of wood, 2 flint and 2 sticks. Also added was the list crafting which will list all items that can currently be crafted from the selected untis inventory. You then can click one of them and all necessary items will be combined in such a way to craft the selected item.

There are still some limitations with that like not being able to choose what exact metal you want something be made out of, if you happen to have more than one kind of metal ingot in your inventory.

Here's a flowchart of the current crafting tree:

Patch 257 crafting tree

A lot of the metal working changed into needing a hammer (since the workbench and anvil is gone for now) and a lot of crafting steps. Note that this crafting tree will probably be outdated quite soon.

  • Fixed units moving into each other
  • Fixed immigrant arrived spam
  • Can no longer join singleplayer games
  • Disconnect button added back in
  • Useful tooltips will now have Ore & Wall show what strength the material they are made of ranks as
  • Fixed the game sometimes crashing when closing the game
  • Units on unloaded chunks no longer get drawn
  • Units on unloaded chunks no longer get simulated (client-wise), but updated once in view
  • Fixed job symbols floating off
  • The options menu and talents menu now has more, smaller buttons 8 -> 15
  • The options menu no longer prints the value of the option at the bottom
  • Lots of heap corruption/potential crashes -fixes
  • Press button on server window to close&save server
  • Set default fps limit to 120 instead of no limit
  • Scenario button now opens list of scenario's to start
  • Auto list saves
  • "You have died"-screen instead of game over windows prompt
  • Optimized the rectangle selection
  • Fixed dungeon spawning creatures having maxed out gear
  • Auto loading new dungeon instead of what dungeons exist being hard coded (You can just drag&drop new ones in and they will spawn)
  • Dungeons now connect way better than they used to; Especially towers will now more often than not spawn with higher bits
  • Outsourced dungeon spawn and dungeon connected spawn -rates
  • Changed "combineonlycrafting" server option to disable the crafting list feature
  • Fixed rings buffing wrong attribute
  • Reduced spawn rates for rare biomes
  • Added new rare biomes
  • Added gravel to certain biomes - chance to drop low tier ore pieces
  • Added a lot more flower types for alchemy
  • Fixed custom starting attribute\talent points not syncing properly
  • Added easybuild server option - build walls with only 1 material
  • Made dead bodies turn into a skeleton after it decayed instead of turning into bones & units no longer drop their items when they die (except non humanoids)

As you can see up there, dead units turn into skeletons. Those dead units will also keep rendering their armor that they had on when they died (it's hard to tell here be the skeleton has a white metal helmet on) and will stay forever.

Walking up to them you can loot them like a regular chest and take their stuff. If you still want the bones you will now need to put the skeleton in a grinder, as opposed to just being able to take the bones from the ground. 

  • Fixed npc's not despawning after they died
  • Changed skeleton model
  • Changed weaponracks and armorstand inventory sizes
  • Fixed crash that could happen when picking up a container while it is open
  • Stopped starving symbol from appearing while the unit is dead
  • Fixed dragging camera crashing the game when there is no level loaded
  • You now get ressources back when mining constructed walls
  • Added 6 new dungeon modules
  • Sounds should be a bit more spot on
  • Added some experimental new low res wall textures
New wall textures

The new experimental wall textures from left to right:
Wooden wall, cobblestone wall, metal wall,
tiled stone wall, and tiled metal wall.

For more up-to-date development check out the game's website: Dungeoncraft.draig.de
Or follow me on twitter @Zinnusl

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Post comment Comments  (20 - 30 of 38)
thedark_br
thedark_br Jul 16 2013, 2:48pm says:

how do I download the game?

+1 vote     reply to comment
Zinnusl
Zinnusl Jul 16 2013, 5:10pm replied:

The buttons are located on the right above where it says "PROFILE"
Or just click here: Desura.com
or
here: Desura.com

+1 vote     reply to comment
liamdawe
liamdawe Jul 9 2013, 12:54pm says:

Linux version possible?

+1 vote     reply to comment
Zinnusl
Zinnusl Jul 9 2013, 3:45pm replied:

It's mostly kept multiplatform, but I don't want to invest in it right now. However I think it will be available eventually.

+1 vote     reply to comment
hasaosan
hasaosan Jun 11 2013, 12:12am says:

id pay a 2er or a 5er but no way in hell am i paying 13 for this... im not sure i like it and im fairly certin its bairly developed atm so its not worth no 13$

not even a demo to see if its worth it and its not very popular as its not pirate-able yet to even try it (for those wierd devs that dont make demos

+3 votes     reply to comment
intergang
intergang May 25 2013, 10:32pm says:

Cool game, the price is mighty high though for this stage of development....

+8 votes     reply to comment
alexstern1358495150
alexstern1358495150 May 26 2013, 3:34pm replied:

Yes, what you said.
I'm really not liking where I'm seeing this trend going re: paid-early-access-beta. It limits feedback, and disapoints people who feel like they spent way too much money on something that isn't close to being finished.

This does look promising, though, and I'd love to help out with my own feedback and impressions. But, I can't, and I'm sure I'm not the only in this position.
It looks like something I'd pay 12.99 for as a final product; maybe more than that, even.

If you want to honestly have a beta for the purposes of testing and feedback from potential users, then have an open beta, or at least a cheap one, or don't have one at all.
When you charge too much for too little, too early, you're only getting feedback from that specific set of people who are willing to buy anything, and driving away people who'd be willin gto pay even more money, later.

+4 votes     reply to comment
Shirby
Shirby May 25 2013, 3:48pm says:

Really really interesting, Im just not entirely about whats in the current version and do you have any plans to increase the graphics/animations and do you have any plans on adding some sorts of traps or something similiar in that regard?
Keep it up and defenitely tracking!

+2 votes     reply to comment
Zinnusl
Zinnusl May 25 2013, 4:28pm replied:

You can find most of the information you are looking for on the game's homepage, Dungeoncraft.draig.de. And yes I'm looking to improve graphics and implement a trap system, which I'll talk about in Devlog#2. You can also find 2 old news (that might interest you) on indiedb.com/games/dungeoncraft, which did not get transfered over when the game came to desura.

+2 votes     reply to comment
Shirby
Shirby May 25 2013, 4:42pm replied:

Ah alright, thanks a lot for the fast response! :)

+1 vote     reply to comment
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Dungeoncraft
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