Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.

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Patch 259 content Tooltips Misc
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0 comments by Zinnusl on Jun 4th, 2014

  • Legendary item rolling
    • Changed stat distribution on legendary items
    • Made legendary items be able to roll durability boni
    • Made amulets and legendary items have the possibilty to roll all existing skills as stats
    • Added talents as boni on legendary items
    • Added casting time, life reg, stamina reg as boni on items
Patch 249
These modifiers can not be found on items from dungeon chests yet,
but that will be coming 
with patch 260.
Currently, the item needs to be crafted by
a craftsman 
with skill High Legend or higher for modifiers to appear.
 The modifiers work if the unit carries the item,
it does not need to be wielded/worn.


  • Tooltips now tries to fit itself onto screen if its too long
  • Fixed server crash from goblins despawning
  • Increased signal fire life time to 30 minutes
  • Units in light < 10% now require perception of 20 or more to be seen with fog of war enabled
  • Fixed goblins sometimes not attacking
  • Added /rbscript  command
  • Fixed server desync causing items not to be picked up and disappearing since patch 258r1
  • Made the skills screen scrollable if the unit has too many
  • Fixed signal fire not working
  • Weather&Seasons
    • Units will now recieve a malus on perception if in the dark
    • Units will recieve another malus while it is raining
    • In winter units will start cooling down and eventually freezing
    • Freezing can be combated by being close to torches and signal fires
    • Blood now gets removed by rain
  • Potions are now scriptable
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Post comment Comments  (20 - 30 of 38)
thedark_br Jul 16 2013, 2:48pm says:

how do I download the game?

+1 vote     reply to comment
Zinnusl Jul 16 2013, 5:10pm replied:

The buttons are located on the right above where it says "PROFILE"
Or just click here: Desura.com
here: Desura.com

+1 vote     reply to comment
liamdawe Jul 9 2013, 12:54pm says:

Linux version possible?

+1 vote     reply to comment
Zinnusl Jul 9 2013, 3:45pm replied:

It's mostly kept multiplatform, but I don't want to invest in it right now. However I think it will be available eventually.

+1 vote     reply to comment
hasaosan Jun 11 2013, 12:12am says:

id pay a 2er or a 5er but no way in hell am i paying 13 for this... im not sure i like it and im fairly certin its bairly developed atm so its not worth no 13$

not even a demo to see if its worth it and its not very popular as its not pirate-able yet to even try it (for those wierd devs that dont make demos

+3 votes     reply to comment
intergang May 25 2013, 10:32pm says:

Cool game, the price is mighty high though for this stage of development....

+8 votes     reply to comment
alexstern1358495150 May 26 2013, 3:34pm replied:

Yes, what you said.
I'm really not liking where I'm seeing this trend going re: paid-early-access-beta. It limits feedback, and disapoints people who feel like they spent way too much money on something that isn't close to being finished.

This does look promising, though, and I'd love to help out with my own feedback and impressions. But, I can't, and I'm sure I'm not the only in this position.
It looks like something I'd pay 12.99 for as a final product; maybe more than that, even.

If you want to honestly have a beta for the purposes of testing and feedback from potential users, then have an open beta, or at least a cheap one, or don't have one at all.
When you charge too much for too little, too early, you're only getting feedback from that specific set of people who are willing to buy anything, and driving away people who'd be willin gto pay even more money, later.

+4 votes     reply to comment
Shirby May 25 2013, 3:48pm says:

Really really interesting, Im just not entirely about whats in the current version and do you have any plans to increase the graphics/animations and do you have any plans on adding some sorts of traps or something similiar in that regard?
Keep it up and defenitely tracking!

+2 votes     reply to comment
Zinnusl May 25 2013, 4:28pm replied:

You can find most of the information you are looking for on the game's homepage, Dungeoncraft.draig.de. And yes I'm looking to improve graphics and implement a trap system, which I'll talk about in Devlog#2. You can also find 2 old news (that might interest you) on indiedb.com/games/dungeoncraft, which did not get transfered over when the game came to desura.

+2 votes     reply to comment
Shirby May 25 2013, 4:42pm replied:

Ah alright, thanks a lot for the fast response! :)

+1 vote     reply to comment
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Released May 16, 2013
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Real Time Strategy
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