Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.

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New icons of patch 260 Patch 259 content Tooltips
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0 comments by Zinnusl on Sep 4th, 2014

Patchnotes for patch 260:

  • Scriptable status effects
  • Startup scripts for scenarios (and saves)
  • Changed attribute rolling for legendary items again
  • Replaced all icons with new ones
    New icons of patch 260 
  • Fixed mem leak with ruby
  • Equalized volume of sound files
  • NPC's no longer use offensive spells on dead units
  • Mouse over sound no longer plays over invisible buttons on game over screen
  • Changed legendary item color from yellow to orange-ish
  • Ruby functions will now more often return nil instead of crashing due to accessing null ptrs
  • Legendary weapons no longer get armor enchants
  • Fixed saving not working if saves/ dir was not there
  • Removed show combinations button
  • Spells no longer have dedicated icons (For the moment)
  • Fixed "Seconds to cast: " indicator not taking enchants into consideration
  • Removed some unused graphics files
  • Added batch file for dungeonmodule processing
  • Fixed singleplayer menu not loading if saves folder not present
  • Made units render only if player has been spawned and placed
  • Fixed problems with the hungry/starving symbol and non human races
  • Added stone axe recipe, fixed metal axe recipe
  • Increased vertical attack range to fix units not being able to attack targets on slopes
  • Fixed level load switching unexplored terrain and fog of war options off
  • Grates in dungeon modules are now rotated correctly
  • Autocrafting now shows the quality the crafted item will be when crafted by this unit
  • Fixed potential crash when unit/container updates while inventory is open
  • Fixed selection not respecting view slicing with tiles
  • Fixed not being able to remove areas
  • Fixed spawned gates showing owner as ?
  • Useable abilities no longer have fixed positions in the menu
  • Made spells be able to target items in the inventory and not target things behind the GUI
  • Fixed Spear/Pike flickering when in standing guard animation
  • Fixed not being able to coat items in potions
  • Fixed stockpiles, empty flask onto..., and similar buttons sometimes not showing their description while active
  • Renamed singleplayer menu buttons
  • Double day duration
  • Active buttons that are hovered over now show a seperate graphic


Also, with this patch I started using unit tests so that should help improve bugginess over time and generally prevent something old breaking without me noticing.

For the next patch I hope to do less techy stuff and more just content adding.

Anyway as always if you want to keep up with development have a look at the games website:
Dungeoncraft.draig.de or follow me on twitter @Zinnusl.

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Post comment Comments  (20 - 30 of 39)
Qpert Aug 4 2013, 2:47pm says:

this has potential and will be geting when beta gets out if there will be beta

+1 vote     reply to comment
thedark_br Jul 16 2013, 2:48pm says:

how do I download the game?

+1 vote     reply to comment
Zinnusl Jul 16 2013, 5:10pm replied:

The buttons are located on the right above where it says "PROFILE"
Or just click here: Desura.com
here: Desura.com

+1 vote     reply to comment
liamdawe Jul 9 2013, 12:54pm says:

Linux version possible?

+1 vote     reply to comment
Zinnusl Jul 9 2013, 3:45pm replied:

It's mostly kept multiplatform, but I don't want to invest in it right now. However I think it will be available eventually.

+1 vote     reply to comment
hasaosan Jun 11 2013, 12:12am says:

id pay a 2er or a 5er but no way in hell am i paying 13 for this... im not sure i like it and im fairly certin its bairly developed atm so its not worth no 13$

not even a demo to see if its worth it and its not very popular as its not pirate-able yet to even try it (for those wierd devs that dont make demos

+3 votes     reply to comment
intergang May 25 2013, 10:32pm says:

Cool game, the price is mighty high though for this stage of development....

+8 votes     reply to comment
alexstern1358495150 May 26 2013, 3:34pm replied:

Yes, what you said.
I'm really not liking where I'm seeing this trend going re: paid-early-access-beta. It limits feedback, and disapoints people who feel like they spent way too much money on something that isn't close to being finished.

This does look promising, though, and I'd love to help out with my own feedback and impressions. But, I can't, and I'm sure I'm not the only in this position.
It looks like something I'd pay 12.99 for as a final product; maybe more than that, even.

If you want to honestly have a beta for the purposes of testing and feedback from potential users, then have an open beta, or at least a cheap one, or don't have one at all.
When you charge too much for too little, too early, you're only getting feedback from that specific set of people who are willing to buy anything, and driving away people who'd be willin gto pay even more money, later.

+4 votes     reply to comment
Zinnusl May 25 2013, 4:28pm replied:

You can find most of the information you are looking for on the game's homepage, Dungeoncraft.draig.de. And yes I'm looking to improve graphics and implement a trap system, which I'll talk about in Devlog#2. You can also find 2 old news (that might interest you) on indiedb.com/games/dungeoncraft, which did not get transfered over when the game came to desura.

+2 votes     reply to comment
Shirby May 25 2013, 4:42pm replied:

Ah alright, thanks a lot for the fast response! :)

+1 vote     reply to comment
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Released May 16, 2013
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