Patchnotes for patch 260:
- Scriptable status effects
- Startup scripts for scenarios (and saves)
- Changed attribute rolling for legendary items again
- Replaced all icons with new ones
- Fixed mem leak with ruby
- Equalized volume of sound files
- NPC's no longer use offensive spells on dead units
- Mouse over sound no longer plays over invisible buttons on game over screen
- Changed legendary item color from yellow to orange-ish
- Ruby functions will now more often return nil instead of crashing due to accessing null ptrs
- Legendary weapons no longer get armor enchants
- Fixed saving not working if saves/ dir was not there
- Removed show combinations button
- Spells no longer have dedicated icons (For the moment)
- Fixed "Seconds to cast: " indicator not taking enchants into consideration
- Removed some unused graphics files
- Added batch file for dungeonmodule processing
- Fixed singleplayer menu not loading if saves folder not present
- Made units render only if player has been spawned and placed
- Fixed problems with the hungry/starving symbol and non human races
- Added stone axe recipe, fixed metal axe recipe
- Increased vertical attack range to fix units not being able to attack targets on slopes
- Fixed level load switching unexplored terrain and fog of war options off
- Grates in dungeon modules are now rotated correctly
- Autocrafting now shows the quality the crafted item will be when crafted by this unit
- Fixed potential crash when unit/container updates while inventory is open
- Fixed selection not respecting view slicing with tiles
- Fixed not being able to remove areas
- Fixed spawned gates showing owner as ?
- Useable abilities no longer have fixed positions in the menu
- Made spells be able to target items in the inventory and not target things behind the GUI
- Fixed Spear/Pike flickering when in standing guard animation
- Fixed not being able to coat items in potions
- Fixed stockpiles, empty flask onto..., and similar buttons sometimes not showing their description while active
- Renamed singleplayer menu buttons
- Double day duration
- Active buttons that are hovered over now show a seperate graphic
Other:
Also, with this patch I started using unit tests so that should help improve bugginess over time and generally prevent something old breaking without me noticing.
For the next patch I hope to do less techy stuff and more just content adding.
Anyway as always if you want to keep up with development have a look at the games website:
Dungeoncraft.draig.de or follow me on twitter @Zinnusl.