Each game developer when start a project think about game and about game-mechanics. On the paper pages spot and erases the features. Spot and erases. We do not need erase and create something because we clearly known what we do.
Before sir Francis Drake became a famous explorer, a pirate and privateer he was young but experienced man. In 23 he with the second ship named Pelican (later named Golden Hind) go to the first big ride. Officialy Pelican was a flagman ship under Drake command at 1957, but... we think isn't true.
We assume that in 1563 Drake made his first voyage to the New World exactly on the board of Pelican. In the same year he was trapped by the Spaniards in the Mexican port of San Juan de Ulúa. He escaped along with cousin, Sir John Hawkins. We also assume that exactly in 1563 when Drake retreat with the Hawkins fleet was happened very strange event.
One morning after escape, Drake and Hawkins and their crew feel the strange feelings of deja-vu. He can't remember past day but just remember that it already was. Immediately after this career of Drake thrived. Drake on board of Pelican was invulnerable. We ask myself - what happens in that day? Why after that Drake do not know defeats? Why even in hard sea battles the little vessel Pelican never been damaged?
Drake: The Golden Hind Story try to give answers.
Genre: Platform arcade with the little RPG elements.
Art and color style: Old games by Westwood Studios
Setting: medeival + a few pieces of steam-punk
Time Period: 1563 AD
Counts of Levels: 7 big levels and 6 cities (or village).
One main quest and at least 12 sub-quests
No slow-motion or bullet time
No rolling time back
No checkpoints (classic save/load system)
No casual modes
You can see we do not claim to genius. We just want to make the arcade in the spirit of old traditions. With the charming hero, the platform world ready for exploration, soft storyline and memorable characters. At this time we do not go on about the casual player (even if we do not reach the progress in financial part of this case). Enough. In the "Drake" you need to play, not watch the game play itself.
It's a just a game - for a specific type of gamer. Absolutely non for a casuals, but and no bloody hardcore. Even if our game be a good for one hundred thousand people - I will know, - the task is completed. The main thing that she really liked.
We must try to do it.
Thanks for watching and reading.
We still work with the question of style. Game engine was changed but hasn't touch style of 2D work. So (regardless of changing crew, I work with another programmer, said about it in previous archived news) we continue filling base of art and sketches to form main image of game. Here is samples of our artwork. Bird of Hindale. Equally adorable in life and in death. One of the first game location we plan to do for demo is path to Hindale. Place where Drake entered in world of Hind. It's a cave, under cave desert full of dead bodies of fallen "birds".
One of the game location we want to do is Mend, village of poor people, paupers who have no opportunity to live in upper Hindale. Most common type of structures is buildings combined from pieces of falling birds, old vehicles and other scrap which often can be found here.
Here you can see another one sample of our searching of art style for Drake. In previous old news you can find a our graphical dilemma where we can't choose the Art Style for backgrounds. Is dilemma is not solved even now. That is why we cannot present for you original and first official screens. Level which build from gray boxes does not improve mood and pleasure from viewing images.
But we want show you our progress, our thoughts, and our dilemma's. As i say earlier it was very hard year. We glad return to work, our Drake, and this returning, already fine for us.
Most often we do not have test images even like this. I telling about level design and test of game levels. This image can remind sketch, but if world looks like array of gray boxes - it is not so funny. So we felt very lucky, if we work with test image like this (smile).
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Jan 29 2015, 9:05am
#gamedev O yea. Games so shtaking raw, that even fresh pig meat less raw than games of this day! Shtako. Each second game like bag of bugs.
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