Each game developer when start a project think about game and about game-mechanics. On the paper pages spot and erases the features. Spot and erases. We do not need erase and create something because we clearly known what we do.
Before sir Francis Drake became a famous explorer, a pirate and privateer he was young but experienced man. In 23 he with the second ship named Pelican (later named Golden Hind) go to the first big ride. Officialy Pelican was a flagman ship under Drake command at 1957, but... we think isn't true.
We assume that in 1563 Drake made his first voyage to the New World exactly on the board of Pelican. In the same year he was trapped by the Spaniards in the Mexican port of San Juan de Ulúa. He escaped along with cousin, Sir John Hawkins. We also assume that exactly in 1563 when Drake retreat with the Hawkins fleet was happened very strange event.
One morning after escape, Drake and Hawkins and their crew feel the strange feelings of deja-vu. He can't remember past day but just remember that it already was. Immediately after this career of Drake thrived. Drake on board of Pelican was invulnerable. We ask myself - what happens in that day? Why after that Drake do not know defeats? Why even in hard sea battles the little vessel Pelican never been damaged?
Drake: The Golden Hind Story try to give answers.
Genre: Platform arcade with the little RPG elements.
Art and color style: Old games by Westwood Studios
Setting: medeival + a few pieces of steam-punk
Time Period: 1563 AD
Counts of Levels: 7 big levels and 6 cities (or village).
One main quest and at least 12 sub-quests
No slow-motion or bullet time
No rolling time back
No checkpoints (classic save/load system)
No casual modes
You can see we do not claim to genius. We just want to make the arcade in the spirit of old traditions. With the charming hero, the platform world ready for exploration, soft storyline and memorable characters. At this time we do not go on about the casual player (even if we do not reach the progress in financial part of this case). Enough. In the "Drake" you need to play, not watch the game play itself.
It's a just a game - for a specific type of gamer. Absolutely non for a casuals, but and no bloody hardcore. Even if our game be a good for one hundred thousand people - I will know, - the task is completed. The main thing that she really liked.
We must try to do it.
Thanks for watching and reading.
Hello all citizens. We want show you our little progress. In previous update I published the sketch of village of paupers in lower Hindale. Here we can see group of the villagers from this settlement. We want send player through this village after the start of the game, right behind first movement and action tutorials. You can investigate this village and land around Mend, or simply pass to way to the Hindale. The choice is yours. In addition, you can always go back.
Smokers here. Low grade of quality of life pushing people to smoke and doing nothing. This is a random people, but some of this characters can give you side quests. Residents are not dangerous and so tolerant to everything around, that even in case of danger - remain in full insanity.
Central character on sketch - Picos. Race of little creatures which live in the forests near Hindale. Some of this creatures sufficiently civilized to be able do not running around the woods with handmade spears. I mentioned this guys in news block 8 (update about Dwarves & Mechanists).
We still work with environment research. I cannot recall game project where I have so many doubts in self game-art decisions. I hate myself but I still cannot say - this choice is good pal, now you can produce all of your art-stuff. The only consolation is that, game world can be created without graphics. What we are doing. One of current tasks we have - moving platforms and lifts.
Difference between HD quality + usage of 3D (variant one) and pixel-art like style (variant two) is driving me crazy. In my regular life I'm just do my mistakes and move on. Here I stopped, like a german tanks who could not advance to Moscow because have a nice party with horrible roads, which undermined any supply. My brain is these broken roads, my thoughts under regular partisan attack. What you will choose Weilard? Me or me? Please hurry we lose the war.
We release the first final animation for Drake. For the first steps of development we prepare junk-animations, with a lot of unfinished details. It was enough for tests. After accomplished test we will rework "junk" into release quality with full amount of attention to everything.
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@sairin Уверен, что даже если и были на вы... то сегодня об этом забудем, и более вспоминать не будем. Спасибо Сайрин. Я постараюсь.
12hours 11mins ago
I'm sure that you cannot believe me @vibe_crc But i'm just went to the kitchen to pour the coffee. Fenomenal idiotism from my side.
12hours 14mins ago
12hours 20mins ago
Dialogue: - I need a walking stick as #HouseMD (groans) - Our problems because you watch too much House - Our problems because I'm an idiot
16hours 22mins ago