Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

Description

The 1st version was made with dehacked in one week, So I guess, it is compatible with lots of sourceports. I haven't tested it outside beloko Doom touch, however. GZDoom is suggested though. Actually i've learned how to use Dehacked (Whacked, actually) to make it even more interesting to play. I hope you enjoy. Even if the mod was quite unnecesary, just noticed there are lots of people who actually wants some oldschool modding as well XD

Preview
Vanilla Doom 4 Weapons (Dehacked)
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MrRumbleRoses
MrRumbleRoses - - 447 comments

me likey

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AlphaEnt Author
AlphaEnt - - 400 comments

Incoming update next week! (managed to solve an issue tha prevented me to run the dehacked editor properly)

So, incoming final version.

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AlphaEnt Author
AlphaEnt - - 400 comments

New update available: Tons of improvements ;)

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AlphaEnt Author
AlphaEnt - - 400 comments

Made another update today:

Solved an unexpected glitch with chaingun having BRIGHT sprites after firing, plus, added an optional file to increase sprite colour depth and sounds quality.

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Guest
Guest - - 691,852 comments

Have you considered using the extra frames from Boom? If you'll look at VGA's Black Ops mod, you'll see that VGA was able to add smooth weapons that's compatible on Boom-based ports. Consider doing this, it'll vastly improve the weapons aesthetically.

Kudos for doing something I lost interest in when I attempted to do the same thing myself.

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AlphaEnt Author
AlphaEnt - - 400 comments

Didn't knew about that until later on. However, the main reason the mod brokes on other sourceports is because i use several states with duration 0, which seems to broke the stuff on older sourceports, which is a shame 'cause i use several times that hacky feature (fast weapon switch, making a weapon sounds like something else).

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Satobi46
Satobi46 - - 156 comments

I like the gloom of the weapons and the muzzle fire

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Guest
Guest - - 691,852 comments

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