[Edit 2/10/2020: This version is outdated. Version 7 has been put on hold til PB 3.0 is officially released. Requires PB 3.0 build 3-13-17. Also the V5 forums is pretty dead sadly]
Version 6 (Sorry about Version 5)
The Great Communicator is back!
NEW!! V5 Forums Powered By Proboards
(check out the forums for BETA Updates!! there are 2 Beta updates already including a newly balanced OKRifle)
V5-add-on.boards.net
[Edit 2/10/2020: This version is outdated. Version 7 has been put on hold til PB 3.0 is officially released. Requires PB 3.0 build 3-13-17. The forums site is pretty much dead sadly.]
V5 Add-On's Discord: (Currently the best way to get in touch, keep up to date, and more)
More Info: (a slightly outdated article about what I've been doing.)
Update: (click here or scroll down to the comments of this page, where i have posted a comment that is up to date as of 2/10/2020)
NEW!! V5 Forums Powered By Proboards
Come on over and sign up.
check out the forums for BETA Updates!! there are 2 Beta updates already including a newly balanced OKRifle
V5-add-on.boards.net
NOTE: I WISH TO TAKE NO CREDIT FOR THIS. ALL CREDIT SHOULD GO TO THEIR RESPECTED OWNERS. THANKS.
The V5 is a true add-on. Load it after Project Brutality v3.0.
DO NOT LOAD WITH THE OLD V5!!
Still looking for V5 Rifle Graphics If anyone would like to make them.
Still open to ideas for the V5 Tactical Assault Rifle's special function in the comments.
If you are wondering why I am apologizing, There are Major Issues With V5 Version 5.
No new features this time, however I have combined the weapons pk3 and the player pk3 into one pk3 file.
Also, Yes, You read the summary correctly.
THE GREAT COMMUNICATOR IS BACK!!!!
ALL CREDIT FILES CAN BE FOUND IN V5 music.pk3
If you find any bugs, please let me know. DO NOT COMPLAIN TO THE CREATORS OF PB OR BD.
Special Thanks:
TheBarge and pa1nki113r for their helpful information
ts879 for many inspirational ideas (many of which will be included in later releases)
Dracologist for the 12 Round Rocket Cartridge idea
Known Bugs:
I know that there are alot of issues with the graphics and the ADS features(knifing/melee/kicking and switching fire rates/sights/silencers while in ADS mode). I am currently working to correct the ADS Features and need help with the graphics of the V5's new sight features. If the user keys seem a bit redundant, I know they are. In the future, I plan to add more features that shall utilize these. this was just an attempt to figure out how to make use of these keys (in which i have successfully done).
Also the Kyrie is missing its sounds and the life steal of the primary attack may stop working at points.
Few problems. I can't dual wield revolvers and v5 plus gives me a railgun/rifle and a shaky UAC30 DMR.
the revolvers are a rare glitch in PB3.0. as for the Railgun\rifle that would be the rifle From Project Overkill and the the DMR would probably be the V5 rifle. The rifle I will not fix until someone sends me new sprites or I get permission from the creator to use the sprites. If your wondering why don't i make my own, Go play Moddb.com
You will see exactly why ^.^
Oh, ok. Thanks for clearing that up. Nice addon btw :)
=EDIT=
Also, in a video i saw, it showed that you can pick up the lab coat guy's axe. Are you planning on adding that?
Not really but if more people really want an axe, I will try. The problem with the axe is finding a secondary fire mode. Most secondary fires I see for axes are not much different from the primary. I'd hate to do that as it would feel cheap.
Last thing. The rifle i am referring to is the completely black rifle. When it is shot, it jerks to the left for a frame. When aiming down the sights, it is fine.
That would be the V5 rifle
You could make it throwable like the pitchfork on The City of The Damned - Apocalypse. Just Saying
The rifle or the axe? XD
Just joking. A throw-able axe seams a bit ridiculous, but if it were a tomahawk or a hatchet, that should work. (Unless you really want a throw-able axe.)
Real quick, when i get the dark matter plasma rifle upgrade, i can't use the scroll wheel to switch through my weapons when i have the dark matter plasma rifle equipped. I can switch with the numbers, though. Just a quick thing.
that's a PB3.0 bug. Without V5, the bug still persists.
does the rocketlauncher shoots 6 missiles when fully charged?
Also where can i get PB 3.0? o_o
No it shoots 4
As for the link to pb3.0, check my original (un-archived) upload of v5 for pb3.0. I am currently replying via mobile device and can't get the link at this time. I will put the link in this description later today (it is currently 5:05 am here) ^.^
Roughly was same about here too
Cheers anyway
The link is now in the description above.
You wrote that you are still looking for ideas for your assault rifle's special function... how about a gun shield that limits your view but also gives you some kind of protection against incoming projectiles?
Example: Everydaynodaysoff.com
Or Vignette1.wikia.nocookie.net
I see what you mean, however those are to protect you when firing from either a prone position or a raised surface that protects the lower half of the body. In DoomGuy's case, the shield would only work while crouching. Now if someone were to actually make sprites for it, I would have no choice but to make it happen as it would be rude of me not to do so. ^.^
If you have any other ideas, please let me know. Without input from people like you, V5 for PB3.0 would not exist.
Well that it would only protect the upper half of DoomGuy's body would be a good way to balance it.
Other ideas:
- bayonet like the one planed for the original Doom assault rifle
Doomwiki.org
- motion tracker / heartbeat sensor / MMS
Vignette3.wikia.nocookie.net
Callofduty.wikia.com
And no im not a fan of CoD I just think those are cool attachments ^^
Also for making this mod.
*Also big thank you for making this mod.
Also, no. Thank YOU for the feedback. As I said before, without it, this mod would not have been updated if not made for PB3.0. You give me a reason to fight through all the errors and mistakes that I make. Its been a year since my mistake "Previously known as Project Brutality 203v5 (was not an Official PB Version)." ^.^
I'm not exactly sure how the motion tracker / heartbeat sensor / MMS functions. Please correct me if I'm wrong or let me know which of these 2 Doom mod features below defines the motion tracker / heartbeat sensor / MMS better.
-RGH's Sit-Rep Pro Perk: Media.moddb.com
or
-Saegiru's UDV Radar (feature credited to cybermind.)
As for the Bayonet, I can definitely add that.
Well Saegiru's UDV Radar is the MMS
,the UDV Radar is the motion tracker
and the Heartbeat sensor is kind of a combination of the two.
It's up to you which one you would implement.
Also, the MMS is a sight whereas both the motion tracker and the heartbeat sensor are attached to the side of the weapon.
MMS: Vignette4.wikia.nocookie.net
Heartbeat sensor / Motion tracker: Vignette3.wikia.nocookie.net
while i can not guarantee the RGH and i do not plan to rip the radar from the udv, i have been trying to create a compatibility patch for the v5. Its not going so well due to the additional classes.
Late reply but the Bayonet should also have a kick combo as well as slashes and thrusts
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Have downloaded addon for both 2.03a and 3.0(v6) Former there is no problem latter one showing error
in gzdoom
Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Tried to define class 'NewRocket4' more than twice in the same file.
in zandronum
Script error, "Project Brutality 3.0 Test 6-20-17.pk3:decorate/weapons/slot1/melee.dec" line 260:
Sprite names must be exactly 4 characters
used in the following order in rocket laucher 2.0 & zdl frontend
PB 3.0 test 6-20-17
V5 Add-on Version 6
V5 music Version6
ver6 does not work with newer releases of PB3.0. I was working on Version 7 (which will work with pb3.0 6-20-17 at least) until I hit a snag. I asked some friends for help and they have not yet found the issue. If you have a discord account and are a part of the PB server, you can find me there. Same name and photo. Just send me a DM saying,"its mwhp from moddb"
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Need Help whenever i put it in GZDOOM this happenes
Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Tried to define class 'NewRocket4' more than twice in the same file.
Same here.
Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Just went in there, deleted the section with notepad++ from line 649, stopping before the line "actor RocketExplosion2"
And the game booted up. Hope it didn't break anything.
Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Tried to define class 'NewRocket4' more than twice in the same file. help
Hey BHOPCole, CaptPatrick01, and Rocky.SRogers. Thanks for giving this a try. Sorry for the late response. V5 has been put on hold due to a lot of factors.
For one, I got in way over my head trying to keep up with the development of PB3.0 (especially since PB3.0 is currently in the middle of a complete overhaul.) Secondly, I started working on several other projects including PB 3.0's campaign. I also ended up burning myself out after working day after day on another project. Top that all off with not being able to run modern gzdoom on pc due to my laptop not supporting OpenGL 3.3 or Vulkan, and yeah... Its a mess. Thankfully, DeltaTouch exists. as long as PB works with DeltaTouch, V5 will be updated when pb3.0 is officially released. If you would like to still try this add-on, you'll need a build of PB 3.0 that predates 6-20-17. I originally programmed V5 add-on pack for PB3.0 using a build from 3-13-17.