Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
Maps: E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, MAP01, MAP02
You can't just upload actual Doom maps, change the lighting and some textures and release this as your own work, dummy. You're just as bad as the ones making Doom maps who are only using map generators like Oblige/Obsidian.
"PSX Style Doom Maps"
no one asked
Would it be possible for you do a version along side this that does not have the PC geometry/things/objects removed? I really wanted to play one with sectored lighting and PSX essence mod. Please consider doing that.
Edit: Also would this be vanilla doom compatible? Or atleast Limit Removing source ports compatible? (DSDA/Chocolate/Crispy/Retro Doom)
When I started, I didn't have a complete idea how I would change original maps. Then i started mixing pc and psx geometry, add psx style texture and etc. The main purpose of my wad is add psx atmosphere to original maps. I changed maps as I saw fit.
As for compatibility with vanilla doom, I don't know how to make colored lighting in it. I don't see the point of making a version without it.
Oh yeah I totally forgot that Sectored Lighting won't work with Vanilla Doom Source Ports. I was play Doom on my OGXBox with a CRT via Odamex. That's why I asked. Seems like it won't be possible anyhow.