The start of a new series of story-driven WADS. It is set 10 years after the events in Doom Arcade and uses the characters I have created for Doom Arcade and an earlier project, The Doom Chronicles. The next episode will be Episode 5: Prime Directive.
Space Station Omega is the first in a new series of levels. The series name is "The Gateway Experiments, or Doesn't The Military Ever Learn?" Why is this level getting a feature on Doomworld? It is the follow up to Doom Arcade, which was quite popular upon release. It is set 10 years after the events in Doom Arcade and uses the characters I have created for Doom Arcade and an earlier project, The Doom Chronicles.
The concept for the series was that of a TV show for Doom with a storyline that arcs over the entire season. I intended to release one a month, but that hasn't happened yet - this map was started in December 2001(!). The story is going to be different to the average Doom mod's story. While it starts out pretty cliche (yet another demon invasion???), it won't end that way. In fact, just as a little bit of a plot hint, the demon invasion you escape from isn't really an invasion at all. The plot will get bigger, grander, and go in directions you're not expecting it to go in.
Space Station Omega is the biggest map I have ever made, both in terms of size and the amount of scripts used. And it shows. Multiple paths; complete sections of the level you don't have to visit; a plot that runs throughout the entire level (and series); and the ultimate in ACS scripting to this date - an interactive speech system. For the first time in a story-based ZDoom WAD, you can choose what you say to people. As usual, the scripts have been included with the WAD if you want to see how I did everything, and I've even included some freebies in the ZIP in the form of a camera tutorial I wrote some time ago and a much cleaner version of the speech script.
Next Doom projects for me involve doing some scripting work for RTC-3057, and either another Doom Arcade map or Gateway Experiments map.
Anyway, enough BS from me, download the map and the latest ZDoom and play :)
The future:
Doomworld.com
Forum.zdoom.org
So. Prime Directive. It is episode five of The Gateway Experiments. What happened to episodes two, three, and four? Well, I'm doing a George Lucas and skipping a few. And to complete that allegory, I've also gone back and revised Space Station Omega. Not too much, mind you - it's mainly so that decisions you make there have an impact on Prime Directive. Although, perhaps most controversially, Elaine is now represented by a female marine sprite set. I KNOW, RIGHT?
This is the kind of game that spawns enemies two inches behind you without even alerting you with the teleport sound.