Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

Description

Much longer, extended version of Hell's Ambiance. Requires a modern ZDoom port for full functionality.

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Extended Hell
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XLeonhart
XLeonhart - - 1 comments

Amazing soundtrack!!! It really changes the mood and pace of the game... And it is awesome.
I'm really grateful for this mod. Thanks!!

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DoomVideoVault Author
DoomVideoVault - - 324 comments

I am glad you like this, you should give due credit predominantly to Kevin MacLeod, whose music I modified and used a handful of Jaxxoon R's tracks as well.

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justinjaco769
justinjaco769 - - 15 comments

I have a idea for you why dont you make a folder called music and put all the music in the folder then make a acs script like this

#library "music"
#include "zcommon.acs"

Script "music" (void)
{
Setmusic("filnamehere")
}

Compile the script then make a folder called acs and put the compiled script in the folder then make a loadacs lump with the library name in it

Make a dummy actor to execute the script to see if it worked hope this
Helps in the future

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justinjaco769
justinjaco769 - - 15 comments

Or make a new mapinfo with the title of the music you want to set after putting all songs in the music folder


map E1M1 lookup "HUSTR_E1M1"
{
levelnum = 1
titlepatch = "WILV00"
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
par = 30
sucktime = 1
music = "filenamehere"
}

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