Two years after the incident on Mars, research has resumed, led by Dr. Elizabeth McNeil. Once more, strange occurrences haunt the facility. A search team breaks into a chamber deep within Mars, finding the Artifact — a weapon from Hell that the Ancients sealed away long ago. The lead Marine, upon touching the Artifact, awakens it, the blast wave killing his team and reaching into Hell, alerting the Maledict (Dr. Betruger’s new form). The Maledict sends the three Hunters to retrieve the Artifact. Meanwhile, Hell begins to invade Mars once again.

Post news Report RSS LibreCoop Alpha 1.2 released!

LibreCoop is an Open Source Coop mod for Dhewm3 (1.5.0 and 1.5.1).

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LibreCoop 1.2 is finally here!


For those who don't know LibreCoop yet, it is an Open Source coop mod for Dhewm3, and if you ask "why yet another coop mod if we have already some?" then the answer it's simple: Because this one it's the only one who is totally Open Source and GPLv3 Licensed, and also who works with the dhewm 3 source port.

librecoop logo


Download LibreCoop for Windows 32 bits

Download LibreCoop for Linux 64 bits (Compiled with Ubuntu 18.04)

What about other OS?: Compile for your favorite OS with the source code of Alpha 1.2!

Features of LibreCoop Alpha 1.2:

  • Cinematics partially working (some bugs to be fixed yet)
  • PDAs
  • Runs the whole Doom 3 campaign
  • Works with ROE too (librecoopd3xp, not tested enough though)
  • Survival Game Mode (where you can play with a limited ammount of lives)
  • Coop Game Mode (Infinite ammount of lives)
  • Improved IDTech 4 netcode a bit to help players with high ping.
  • Fast Monsters option (False by default), monsters are 50% faster and projectiles are 25% faster too.
  • Damage Factor option (default 1.0, g_damageFactor): used to make monsters do even more damage for a real challenge.
  • Open Source!!
  • Easy to make it compatible with custom maps, since LibreCoop barely uses custom scripts and .def, it is really easy to port custom maps with custom enemies to work with LibreCoop. (Actually all custom maps that work for OpenCoop should work with LibreCoop)
  • Uses the original OpenCoop 2.0 alpha + 2.1 patch maps to ensure a better coop experience while playing the original Doom 3 and ROE campaign.
  • Works with Dhewm3 1.5.0 and Dhewm3 1.5.1RC2 (recommended to use 1.5.1RC2)

Gameplay video:


Of course this is an Alpha release yet, and we expect some bugs to be found and fixed, so I'll be happy to read some comments related about bugs or problems to fix, this is an Open Source project so anyone can help and that's the idea.

Thank you!

Post comment Comments
Hexzos
Hexzos - - 13 comments

A lot of thanks for the update!

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stradexengine Author
stradexengine - - 74 comments

Thanks to you and to everyone who had patience to wait. I know this project wasn't active for a long while, so I offer my apologize for it.

Reply Good karma+5 votes
tompa82
tompa82 - - 29 comments

Awesome work!

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R0ADKILL
R0ADKILL - - 1,175 comments

Nice, do you have active servers ?

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Chrissstrahl
Chrissstrahl - - 412 comments

I didn't think it would be continued, I am glad it is.
I plan to look into it a bit, I haven't looked into "Dhewm3" but this Mod might be the best reason for me to do so.

Also the issue that the other Coop Mod has that after a while models no longer animate and even dissapear/become invisible which then gets the Missions stuck could probably be fixed in the Code here, which is a win for Open Source.

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