DON'T KILL HER is designed in a very particular way. It first will sounds like a basic game, but as the further you go, the deeper you'll dive into something you wouldn't have expected. As she said : "We'll have to stand against something we've never faced before".
As you probably don't know, Don't Kill Her won a national swiss contest for best games of 2012-2013. There was a ceremony and an exhibition where people could play a demo of the game. I have to say, I was really impressed by the feedbacks I got. People seemed to really enjoy the universe and the unique atmosphere of the game so far. This is even more exciting since the real purpose of the game didn't show up in this demo. So, this is very exciting.
There was a lot of champagne too, as this picture can testify (i'm the guy on the left, and the guy on the right is Toni, my friend and webmaster).
I had to create a new trailer for this exhibition, so I updated the media's page of the game. If you want to take a look, go for it ! Again, I decided not to show a lot of elements. Since the game is very focussed on discovering stuff and getting surprise, it's better this way. But I'm really satisfied of the mood of this new trailer, it really communicates the mood of the game.
And indiegamemag.com even featured it on their website, with a little interview of mine. You can find it there.
Here's the first... "fanArt" if I may say so. It's pretty funny the way this friend draw Her. It's from his blog (french).
It says : "Yo guys, let's show some support to Wuthrer, go on his website, share, donate, send boob's pictures, all that stuff." Couldn't resist to show it :' )
And then, what else can I say ? I had some computer issues, very weird ones. To make it simple, let's say I had to install windows 8 on my macbook pro so it would stop crashing (?!). I went through software issues too, since the project is becoming bigger and bigger, flash doesn't seem to love this huge amount of bitmaps I'm importing into his library. But for now, it seems fine. I figured out some kind of trick that even lets me work faster. So, yeah, Don't Kill Her isn't dead, and I'm working more than ever on it. Thanks for your attention !
"You may wondering, what are they throwing up ? This doesn't matter my
little murderer, just jump on it."
Latest tweets from @wuthrer
@SunnysideGames D'ailleurs, magnifique character design, le travail de recherche est juste sublime. Sérieusement bluffant !
Mar 3 2014, 5:30am
Don't Kill Her is getting back on track, some news coming soon ! T.co
Feb 27 2014, 9:30am
I'll give you more news about the game soon. It's getting back on track !
Feb 20 2014, 11:37am
Hey, sorry I haven't tweet about Don't Kill Her for a while. I had to deal with personal issues. But everything seems to go better now.
Feb 20 2014, 11:36am
RT @danfbridge: Game devs! anyone interested in making decent educational games for kids, can pay ;) would love an RT if you could lovely p…
Feb 20 2014, 7:29am
@AVERAGEGIANTS Thanks for following back ! Good luck for your work, I'm waiting for your upcoming talks.
Feb 19 2014, 10:59am
@pascalmatthey AHAHAH. Superbe xd
Feb 18 2014, 3:16pm
@pascalmatthey Certainement le fruit du hasard. Imagine-les heureux, enfin libérés de cette aventure dramatique !
Feb 18 2014, 2:44pm
Hey, you should come with us and play Pokemon Red. T.co
Feb 18 2014, 7:07am
jazzpunk is totally amazing. I've been laughing so many times. That's what I really need at the moment. T.co
Feb 13 2014, 6:11pm