DON'T KILL HER is designed in a very particular way. It first will sounds like a basic game, but as the further you go, the deeper you'll dive into something you wouldn't have expected. As she said : "We'll have to stand against something we've never faced before".

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The crows. In the laboratory Mr. Mouth's room.
Blog RSS Feed Report abuse Latest News: Screenshots, music, in real life ; November news !

0 comments by wuthrer on Nov 8th, 2014

No news for a while... It was about time ! Today ; new screenshots, gif, music, a quick summary of some feedbacks I got so far, and a announcement.

I've updated most of the screenshots, lot of them went totally outdated. Please, keep in mind that the trailer goes through the same issue. Lately, I've been spending time to make the whole world feel like more "alive". There's a lot of little animations that will provide such feeling. Of course, you can't see in in non-animated pictures. But that's ok, you'll experience it when playing the game, so the surprise will be kept until the end.




Sid Barnhoorn is still working on the soundtrack, and he's doing an awesome job. We're currently trying to figure out the best way to put together everything that Her means. So, here's a preleminary sketch of Her theme. It already captures the mysterious sadness and the dark secret she's holding in her heart.

I recently won a local contest by presenting Don't Kill Her that went rewarded for its artistic value. The important point is that a demo of the game was shown during an exhibition, in a museum. Lot of people walked around and stopped by to try the game. It was amazing to see a lot of different people playing it and enjoying it in their own way. Most of the time, I got great feedbacks about the very special atmosphere. It's very encouraging, since it was one of the first goal of the game, catch the player's attention by throwing him into a whole weird and intriguing universe. More than that, most of the narrative event worked as intended. Look by yourself !

A last point, but not least... I've recently made some kind of bald move. Let's say, I've now a lot more time to work on Don't Kill Her, despite earning monney. That's why I'm thinking about monetizing Don't Kill Her. I know, I first claimed it would be totally free to play. The point is, I've been spending a lot of time on it, and I think I should try to get rewarded for my work, even if it's not a lot of monney. I still want the game to be easily affordable. I just want it to be fair, for you, but for me too. If you got some advice about this, feel free to comment or to express yourself.

That's all for today ! Don't forget to subscribe on facebook or twitter if you want to show your interest and stay in touch. If you feel like it's worth it, don't forgot to spread the love and share Don't Kill Her to your buddies ! Thanks for reading, see you soon.

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Post comment Comments
endosine
endosine Nov 9 2014, 3:50am says:

I LOVE THIS GAME'S ARTSTYLE!

Definitely keeping my eye on this one ^^

+2 votes     reply to comment
toadsanime
toadsanime Mar 25 2013, 2:16pm says:

Tracked.

Bloody beautiful. Was just linked to Evidence as it looked very intriguing and this somehow looks even better; beautiful hand-drawn art style and a lovely looking game. Pumped for this -- if I can gather enough information on it, may even want to write an article of it on CoinArcade.org

+2 votes     reply to comment
wuthrer Creator
wuthrer Apr 18 2013, 11:31am replied:

Waouw, thanks a lot ! For now, I can't show more stuff related about the game. I've been working a lot on it, but I don't want to "spoil" anything. I'm really trying to keep its mysteries till the release.

But I will be soon able to share a really awesome news about it. I can't wait.

+2 votes   reply to comment
swargaloka
swargaloka Mar 10 2013, 8:43am says:

Unique Art By the way......

+1 vote     reply to comment
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DON'T KILL HER
Platform
Flash
Developed By
wuthrer
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Official Page
Wuthrer.net
Release Date
TBD
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Style
Genre
Adventure
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @wuthrer

@Pizzamakesgames @taloketo I can't argue with that. Money has always been a pain in my ass :')

23hours 32mins ago

@Pizzamakesgames @taloketo If you need success to be happy, you're doing it wrong.

Feb 26 2015, 6:54am

@taloketo @Pizzamakesgames Success sux, happiness is way more important.

Feb 26 2015, 6:49am

@ProspectGames @GameDevRobot Perfect style fits to the the exotic environment.

Feb 25 2015, 3:47pm

@olivier_basille PHAT. Thx !

Feb 25 2015, 10:18am

@radiatoryang I always close my eyes and press randomly buttons until something comes out. You look weird, but it's funnier.

Feb 24 2015, 2:47pm

@RyanMelmoth I also wrote an article about it on a FR blog @uncoindePixel T.co You did an awesome work for a great game.

Feb 24 2015, 11:16am

@RyanMelmoth Just to let you know, I fell in love with Miblibli's quest. It's somehow the one of the best plateformer I played.

Feb 24 2015, 11:15am

Mibibli's quest, mon coup de foudre pour un plateformer complètement barré ET intelligent. T.co T.co

Feb 24 2015, 11:14am

RT @LePatar: Je recherche des personnes travaillant en user researcher/ergono dans le JV, indés ou gros studio type @Ubisoft pour un report…

Feb 23 2015, 8:02am

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DON'T KILL HER
DON'T KILL HER
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