DON'T KILL HER is designed in a very particular way. It first will sounds like a basic game, but as the further you go, the deeper you'll dive into something you wouldn't have expected. As she said : "We'll have to stand against something we've never faced before".
First question I should probably respond to, is : WHY DOES IT TAKE SO DAMN FUCKING LONG ???!!
It's all about monney, life events and most of all, creating the best game I can do. Lately, I've been redesigning some earlier levels of the game, to make them seem more alive. I've really got intentions, I don't want Don't Kill Her to be just a game the player can beat. There's something different I'm trying to achieve, that's why it takes a lot of time.
But lately, the developement reached a whole new level. Siddharta Barnhorn contacted me. He's a really talented and passionnated composer. He has been working on Antichamber, and Out There, among a lot of other movies related works. The point is, we've been talking a lot, about the game and he really enjoys what I'm trying to build. So, now Siddharta is part of the adventure !
I've been adding some of his early work into the game, and I have to say, I'm very excited about it. For the first time, I was able to feel what I really wanted to feel when playing the game. It seems like the world is becoming alive, in the tone and respect of the ambiant I hardly want to build.
Here's an early audio sketch. Keep in mind that it doesn't reflect the whole music work we're trying to implement into the game. We don't want it to be linear, like a single song looping in the background. We're now trying to adjust music to the events encountered during the game. Let's say, it's all about layers.
Last but not least, Don't Kill Her is going to the Game Developer Conference in San Francisco ! Thanks to an amazing proposition I got from a swiss Delegation, we'll be able to share Don't Kill Her through a booth where interested players will be able to play a short demo. So, if you're around, come ! We'll be in the North Hall GDC play, booth number : PL120.
Alors, you should consider liking our facebook page :
We'll post updates, news, and everything you'll need to know about Don't Kill Her at the GDC. If you want to know more, like us !
Thanks for your reading and interest, can't wait to let you play the finished game guys.
Latest tweets from @wuthrer
9hours 17mins ago
@thewaether I know that feeling, I've been here too. Believe me, it will go better.
12hours 35mins ago
Just got great feedbacks from @IndieCade, thanks for your work guys, you're amazing !
Sep 11 2014, 1:53am
Don't Kill Her : It's not a game, it's not Art, it's just about you, and about Her. You'll be surprised. #GamesBeatPitch
Sep 4 2014, 6:21am
I draw something. Cute monsters full of empathy. T.co
Sep 3 2014, 12:16pm
This delightful moment during a call when your worst client understands your irony and excuse himself for being a douchebag.
Aug 27 2014, 10:10am
Aug 19 2014, 3:00am
Aug 16 2014, 8:59am