From the beginning, the choice is yours as to how you want to progress. Do you support the cultures directly by helping to gather resources, building new buildings, settling down with your own home, and maybe even starting a family? Or do you work indirectly, completing various missions offered (which may send you off to dangerous and exotic locations) that have the potential to impact on how well the towns function? Or maybe you simply don’t care about these people, and go off on your own and rough it?

However, be aware that the universe is ever changing. You may find yourself caught up in events that are far reaching even if you could care less about the people around you. These are times when the universe is looking for a hero, and the time for someone (maybe you?) can step up and be that person. Find out more here and the menu above.

From the beginning, the choice is yours as to how you want to progress. Do you support the cultures directly by helping to gather resources, building new buildings, settling down with your own home, and maybe even starting a family? Or do you work indirectly, completing various missions offered (which may send you off to dangerous and exotic locations) that have the potential to impact on how well the towns function? Or maybe you simply don’t care about these people, and go off on your own and rough it?

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Blog RSS Feed Report abuse Latest News: Imagine Nations Stats and Skills Preview

0 comments by mbhahn on Nov 6th, 2014

We would like everyone to learn how we are planning to handle these systems within Imagine Nations. Any and all feedback is appreciated as we continue to refine the system and answer any questions you may have. Below is a preview of the first of three posts. The links to the full posts are at the end. Enjoy!


Stats And Skills

This post will focus on one of the newer systems being implemented into the game in preparation for the early access launch. We will go in depth on the conceptualized stats and skills we are aiming to move forward with. Prior to hooking this entire system in, we would love to get input from our backers on whether its a good approach.

First, some programmer art (we will have the more finalized graphics as soon as the art team completes them, so bear with my wonderful *cough* art skills):

Stats

Stats View

The above view is the initial projection of all stats available for all entities (player and otherwise) and how they would be presented on a character screen. The overall process of character generation involves creating a character (or the system spawning one) at mean values (currently some range around 50). From there, stats are adjusted only from skill usage, with each skill having primary/secondary stats associated with it. The above graphic found in the character screen would expand from the middle outwards showing progression in each stat and an easy to read format, while highlighting the primary stat (say Body) would show the values of each secondary stat inside it for those that need specific data. The above example would predominantly be someone that has focused on combat, particularly melee.

The stats system, from a design standpoint, is broken down as follows (direct from the design document):

  • Body

    • The core wellness of the entity
      • Strength
        • Measure of physical strength.
      • Dexterity
        • Measure of agility and flexibility
      • Endurance
        • Measure of the ability of the entity to persevere through physically demanding tasks.
  • Mind

    • The overall intellect of the entity
      • Learning
        • The ability to acquire new knowledge and to refine existing knowledge.
      • Perception
        • The ability to see patterns and connections around the entity.
      • Willpower
        • The ability to endure mentally challenging tasks.
  • Spirit

    • The vitality of the entity
      • Presence
        • The ability to convey a person’s bearing, especially when it commands respectful attention.
      • Charisma
        • The ability to assess the mood of people and to influence their mood.
      • Faith
        • The ability to look beyond present circumstances to see a positive outcome. This also represents a tolerance to failure.

Continue on with the series by reading the links below.


– The Imagine Nations Team

A pre-alpha build went out to the backers recently. You can purchase the game for just $15.00 on our website and gain access to this and future builds.

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Post comment Comments  (0 - 10 of 42)
jackawaka
jackawaka Sep 23 2014, 3:10pm says:

I just really, really hope it isn't like the "starforge" incident. This game has so much potential.

+3 votes     reply to comment
cptmashek
cptmashek Oct 22 2014, 3:29am replied:

Can you elaborate or post a source to this incident, so that we have context for your comment? I'm very interested to know what this incident is.

+2 votes     reply to comment
mbhahn Creator
mbhahn Sep 25 2014, 3:22pm replied:

I am not sure what happened with that incident. We understand the potential. We are committed to creating this amazing game.

+2 votes   reply to comment
GlitchyBunny
GlitchyBunny May 29 2014, 11:15pm says:

I just stumbled across this and already I can not wait for this game.
Not only does it look amazing, but it's like several of my favorite games rolled into one, but then given so much more. I'm definitely linking all of my friends here.

I do have some questions.
May have overlooked this somewhere, but will there be farming?
I love farming when it comes to sandbox/open world games for the sole reason of having to explore to find a particular plants/crops for crafting. As well as animal herding/breeding (Can't really quite find the word for it). And with Imagine Nations these could be absolutely amazing!

+2 votes     reply to comment
mbhahn Creator
mbhahn Jul 11 2014, 11:01am replied:

Sorry for the late response, We have not hammered down when farming will be put in the game. But it will play a role in Imagine Nations as cultures need to eat via hunting or planting etc.

+2 votes   reply to comment
Guest
Guest May 14 2014, 10:19am says:

Will this get on Steam at some point? I really hope it will, it looks very promising :)

+1 vote     reply to comment
mbhahn Creator
mbhahn May 14 2014, 4:39pm replied:

Yes. We have been Greenlit already. The page can be found at Steamcommunity.com .

+4 votes   reply to comment
Slaineify
Slaineify May 7 2014, 7:48am says:

Damn, this looks pretty promising. Will the cultures have geopolitical interaction? eg. one higher tech group attacks another one because of empire reasons, another high tech faction steps in to defend the less advanced people and then it ends up WW1 style because of all the alliances and relations

+2 votes     reply to comment
mbhahn Creator
mbhahn May 14 2014, 4:41pm replied:

It will be possible to have different cultures with different strategies. Some may be peaceful and some can be aggressive.

+2 votes   reply to comment
Joshu145
Joshu145 Mar 25 2014, 10:42am says:

This game definitely has some potential. The art style is original and quite beautiful in my opinion. One thing though, If you're using a custom engine and you're already this far along into development with it. Your engine really needs some optimizations. Other than that the game seems like it could turn out great!

+2 votes     reply to comment
mbhahn Creator
mbhahn Mar 31 2014, 2:07pm replied:

We are still building the engine. The demo was used with unity as a prototype.

+1 vote   reply to comment
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Imagine Nations
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