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About Butterfly with 0 comments by Vega-workshop on Jun 23rd, 2015

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Brambles wall

Butterfly

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Butterfly Devlog - Advanced Prototype

New features
Updated User Interface
Deployment tests
Flowers chains & combo mechanism

. . .


New Features

The flowering has an effect on the environment, it cures the leaves and it removes the brambles. I focused on effects to highlight game features. Some generative algorithms help me to design the brambles, or the "fluid" effect of the nectar.

A medals mechanism is introduced. The first one is a "palm" you can earn when you cure all the foliages in a level.

User Interface 2nd iteration, medal pop-up

. . .

Updated User Interface

User Interface 2nd iteration, select screen

The select screen has new game features. I designed functional mini cards with game elements in order to recall your progression and the environment.

The whole user interface has been updated, according to game features such as in-game pop-up in order to display medals, score threshold to unlock a lotus, earn fx, adjust content when swapping from portrait to landscape, ...

User Interface 2nd iteration, level title card

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Deployment tests

Pool of devices

This build has also been worked so that it runs on most devices. Thanks to the "Mother's Day in Bloom" game release, from the cheap office laptop to a Mac, a 3GS iPhone, or a powerful Samsung Galaxy S5, the Vega engine does its job ;)

Well, I spent some hard time to optimize and also I had to accept compromises regarding quantity and quality.

Happy Mother's Day in Bloom

. . .

Flowers chains & combo mechanism

To bring some consistency to the chain mechanism, a pop-up is fired at the end of each chain. There are 7 levels of chain, and for each one there is a special funny message ;) I also use a generative technique based on a fractal in order to draw a background growth effect

I did some new experiments with particle behaviours. It gives an overall impression of dynamism and helps to understand some focused mechanisms : earn points after a chain, nectar collection

I test a new direct drawing effect in order to represent the nectar in game. It's based on a previous experiment with the "Spirograph" geometric transformation.

Spirographic bloomFlower chain 3 (phone view) Flower chain 2

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Post comment Comments
vzrenggamani
vzrenggamani Jul 27 2014, 11:47pm says:

I Wonder I HAve This Game Engine But Too Expensive And Big For Download. My Modem And router Cant Download This Engine. Really I Really Wonder I Have This Game Engine. But Fully Compressed If You Want To Send Me The File :) :D

+2 votes     reply to comment
Thread
Thread Mar 25 2012, 5:39pm says:

Adobe flash is very good and fun to use. Just very expensive

+1 vote     reply to comment
TapSkill
TapSkill Aug 1 2012, 5:03am replied:

You can use the Flex SDK with FlashDevelop as a free alternative. It is actually a lot better in many ways than developing within the Flash IDE.

+4 votes     reply to comment
PJLandon
PJLandon Dec 3 2013, 12:50am replied:

I think that you could buy it with a package yearly/monthly subscription deal with Adobe Cloud...

Now wanting to have to deal with Adobe, their "security" measures, and issues with their Cloud service is another issue.

+3 votes     reply to comment
ThinkingofmasterplaN
ThinkingofmasterplaN Nov 18 2011, 6:04pm says:

Why wont it let me ******* download it?

+3 votes     reply to comment
01kadir01
01kadir01 Oct 23 2010, 11:21am says:

this engine is very good for making flash games

-1 votes     reply to comment
Guest
Guest Feb 24 2014, 2:18am replied:

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feather240
feather240 Feb 13 2011, 9:00pm replied:

Derp :P

+9 votes     reply to comment
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