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About Butterfly with 0 comments by Vega-workshop on Apr 25th, 2015

Core collections of flowers

In the Butterfly game, there will be a chain mechanism. The more you chain the flowers, the more they will grow and increase your score. When you open several flowers at the same time, you achieve a flower combo : you gain more points and an alternate bloom

Here is an in-game integration test, with my game engine which is fully running. I did some researches on generative mechanisms, there are 120 precalculated states of growing

Flowers integration test

Try this prototype on android / web / windows desktop :
(Rollover the buds to make them bloom,
quickly chain the flowers to improve the growing)

Geometric flowers

The flowers in the Butterfly game are composed by some fractal mechanisms. I really enjoy this natural horology, it's magical, and it is an effective way to generate a complete collection of interpolated assets

The flower motif is already managed by a fractal tool I worked on. To increase the flower, I designed a tool to expand the structure and manage several motifs. The 7 branches model seems to nicely work

7 branches generative model

Try this star fractal tool on android / web / windows desktop :
(press "+" to add a branch to the motif,
move cursor / orient device to shape a nice fractal,
press anywhere to play the growing animation,
press anywhere to pause animation for editing)

Flowers development iterations

Once the model was designed, a technical solution to manage this content had to be validated. Mobile game development have a lot of constraints, like low memory and processor

On my 1st iteration, I adapted my model and made a demo that matches the mobiles needs. I plan to have 7 steps of growing, to support a 7 flowers length max chain. Finally, everything is precalculated before the game for a reasonable time

On a 2nd iteration, flower formulas were adjusted, the rendering refined, and a new combo variant of growing added

Sprite sheet : Flower chain 1Sprite sheet : Flower chain 2

Try these flowery fractal demos on android / web / windows desktop :
(press anywhere on screen to play/stop the animations)

Thanks for reading, I hope you'll appreciate my work in progress, more, soon ^^

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Post comment Comments
vzrenggamani Jul 27 2014, 11:47pm says:

I Wonder I HAve This Game Engine But Too Expensive And Big For Download. My Modem And router Cant Download This Engine. Really I Really Wonder I Have This Game Engine. But Fully Compressed If You Want To Send Me The File :) :D

+2 votes     reply to comment
Thread Mar 25 2012, 5:39pm says:

Adobe flash is very good and fun to use. Just very expensive

+1 vote     reply to comment
TapSkill Aug 1 2012, 5:03am replied:

You can use the Flex SDK with FlashDevelop as a free alternative. It is actually a lot better in many ways than developing within the Flash IDE.

+4 votes     reply to comment
PJLandon Dec 3 2013, 12:50am replied:

I think that you could buy it with a package yearly/monthly subscription deal with Adobe Cloud...

Now wanting to have to deal with Adobe, their "security" measures, and issues with their Cloud service is another issue.

+3 votes     reply to comment
ThinkingofmasterplaN Nov 18 2011, 6:04pm says:

Why wont it let me ******* download it?

+3 votes     reply to comment
01kadir01 Oct 23 2010, 11:21am says:

this engine is very good for making flash games

-1 votes     reply to comment
Guest Feb 24 2014, 2:18am replied:

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feather240 Feb 13 2011, 9:00pm replied:

Derp :P

+9 votes     reply to comment
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