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0 comments by oleomingus on Jan 22nd, 2015

In the corners of my room
lie some stories seldom told.

They hide within the wooden grain
in the rosewood planks of old.

And when my house will wither
When It’s wooden beams are rotten,

There will be whispers in it’s corners
of some stories long forgotten.

Hello! Thank you for your wonderful response to our early alpha build, Rituals. Since it's release we have reworked the build to try some drastic variation to how stealth and dialogues work. Somewhere is the enactment of an intricate story, and with Rituals several elements seemed to obfuscate the nuances in our narrative of a story.

The removal of stealth is the most overt change. It simplifies character interaction, and makes transitions amongst characters frequent. But aside from Stealth the most violent change the build has
undergone is the reconstruction of how dialogues work.

Figments, is most intricate construction yet. It is a murder mystery that explores self perpetuating narratives. A investigation of the creation and proliferation of myths within the absurd search for the mythical city of storytellers.

With figments we are trying out a strange kind of branching dialogue system, allowing some movement within a rather convoluted story. It works by spawning 'nodes'. Each conversation spawns persistent nodes, that then nudge the conversation in particular often drastically different directions. These nodes are usually characters or locations within the game and nudging conversions towards specific nodes will interpret the story in very specific ways. It is a system of folding stories, a fractal of dialogues.

Each conversation spawns nodes that remain relevant for subsequent conversation within the same act. So if you happen to be talking to someone and you dialogue spawns a node " Calcutta " you can nudge the conversation towards Calcutta and the dialogue will then pivot towards a discussion of that city.

Most interestingly, these nodes do not reveal the conversation you are likely to have, only the tendency of a conversation, So while you might be hoping to talk about Calcutta the city, the character you inhabit, might simply launch upon a lengthy description of how he is related to the governor of Calcutta.

These are work in progress images, the grass especially needs significant refinement!


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Built in Unity ( indie ) and Crafted in Sketchup ( make ).


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Rituals

Rituals

Sep 8, 2014 Demo 12 comments

A narrative driven exploration game set in surreal colonial India.

fictions : a pre-alpha build for Somewhere

fictions : a pre-alpha build for Somewhere

Jan 21, 2014 Full Version 7 comments

fictions is a small exploration and stealth game.

Post comment Comments  (0 - 10 of 65)
AngryTalon
AngryTalon Mar 12 2015, 2:00am says:

Positively adore the art style guys!

+2 votes     reply to comment
oleomingus Creator
oleomingus Mar 19 2015, 9:40am replied:

Thank you !

+1 vote   reply to comment
yupfrank
yupfrank Sep 27 2014, 8:49am says:

Check out GAU Studios preview of Somewhere "Rituals" Youtu.be

+2 votes     reply to comment
oleomingus Creator
oleomingus Sep 10 2014, 1:06am says:

Rituals on Rock Paper Shotgun !

Rockpapershotgun.com

+1 vote   reply to comment
SpaghettiBas
SpaghettiBas Sep 9 2014, 5:41am says:

I really love the art style. Played the Rituals build and couldn't really understand the story (that's just because of me being impatient, probably, so don't worry about it), but the gameplay is especially nice. I love the surrealism. I hope you'll keep this art style in the final version :-D

+2 votes     reply to comment
oleomingus Creator
oleomingus Sep 9 2014, 9:12am replied:

Thank you for playing Rituals ! I am really glad you enjoyed the build, and the surreal art.

The game is narrative driven and dialogue heavy, and certainly requires that the player spend time piecing together it's disjointed narrative.

The complete game will certainly continue this art, though as we get better at building the game we do expect to be able to refine it further.

Thanks again for playing !

+1 vote   reply to comment
Guest
Guest Aug 3 2014, 4:42pm says:

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oleomingus Creator
oleomingus Aug 4 2014, 7:05am replied:

Certainly, now that Unity allows us to publish to Linux even from the Indie version.

Though I suppose there will be platform specific issues we haven't really looked at yet. We do plan to release on PC Mac and Linux.

+1 vote   reply to comment
Guest
Guest Sep 9 2014, 1:51pm replied:

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oleomingus Creator
oleomingus Jul 17 2014, 3:58pm says:

Somewhere is featured on Rock Paper Shotgun ! It is a wonderful and succinct introduction to the game, take a look.

Rockpapershotgun.com

+1 vote   reply to comment
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Somewhere
Platforms
Windows, Mac, Linux
Developer
oleomingus
Engine
Unity
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Official Page
Cargocollective.com
Release Date
TBD
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Style
Genre
Stealth
Theme
Abstract
Players
Single Player
Project
Indie
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RT @Oniropolis: Aristarkh Lentulov's Cubo-Futurist views of Moscow T.co

Mar 19 2015, 8:35am

RT @Oniropolis: Distinct sense of approaching unease in the paintings of Jeffrey Smart T.co

Mar 19 2015, 8:34am

RT @rockpapershot: Knee Deep is a swamp noir adventure starring a "cheeky blogger" - T.co T.co

Mar 17 2015, 3:26pm

@MasqGaming Thank you ! We are releasing this build sometime towards April End.

Mar 16 2015, 4:25pm

Composition 02b. #madewithunity #indiegame T.co

Mar 16 2015, 2:30pm

@BarryMCollins Wow ! Looks incredible.

Mar 16 2015, 2:08pm

02a. The sun rays might be a little gratuitous, but they look interesting when in motion. #madewithunity #indiegame T.co

Mar 16 2015, 2:06pm

Rock composition 02. Outlining space with some trees and some quickly sketched boulders. #indiegame #gamedev T.co

Mar 16 2015, 1:56pm

work in progress, rock composition 01. #madewithunity #gamedev T.co

Mar 15 2015, 7:31pm

Perhaps a little bit late for #screenshotsaturday , but here is an incomplete composition of rocks. #indiegame T.co

Mar 15 2015, 7:29pm

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Somewhere
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