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9 comments by oleomingus on Sep 9th, 2014

From the journal of Major Subedar Charls Connington.
BhulaDesh 1862. People of Kayamgadh do not speak.

They are afraid that their words might penetrate the layers under which
their bodies are hidden.  Afraid that some phrase or name might,
through woolen caps and cotton plugs and balled bits of torn rags,
enter their buried ears and insert itself into their thoughts, prompting
them to think of Kayamgadh not as they see it but as it is being
described to them by the person speaking these words.

It is a fear so deeply entrenched, that people now see the city with
unwilling eyes, shaded behind their hands, lest they be tempted into
a sudden burst of verbiage whilst looking upon the wonders of
Kayamgadh. a temptation that might resist the doctrine of their self
imposed silence.

For Kayamgadh is a wonderful city, where the craftsmen strive hard to
put into form all that they cannot give words to, and where the work
of the craftsman is left undisturbed, for it is only looked upon but
never described by the people, who never speak.

Rituals is an early alpha build for Somewhere. It is a narrative driven, exploration game with elements of stealth, and is played in the first person mode.

The game is set in an alternate Colonial India. And explores the strange consequences of the search for a mythical city called Kayamgadh.  

You navigate through the stories about Kayamgadh by becoming other people. And as you shift identities, you realize that each person you become, is a figment of another character’s imagination and a part of yet another story.

Explore this convoluted construction, celebrate it’s absurdity and piece together it’s strangely crafted stories.


Windows build ( 122 Mb )

Unzip the downloaded folder and run the executable inside. It is called Rituals. Controls are explained as part of  brief tutorial at the beginning of the game. Do go through the tutorial !

Resolution is currently restricted to 16 : 9. It is recommended that you play the game at a resolution of 1920 by 1080 or 1600 by 900.

You can find a Mac build on the game's itchio page.

Built in Unity ( indie ) and Crafted in Sketchup ( make ).

We would love to here from you so send us an email

And If you enjoy our work, find us on our Tumblog and Twitter.

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Sep 8, 2014 Demo 12 comments

A narrative driven exploration game set in surreal colonial India.

fictions : a pre-alpha build for Somewhere

fictions : a pre-alpha build for Somewhere

Jan 21, 2014 Full Version 7 comments

fictions is a small exploration and stealth game.

Post comment Comments  (0 - 10 of 62)
oleomingus Sep 10 2014, 1:06am says:

Rituals on Rock Paper Shotgun !


+1 vote     reply to comment
iSolsticeDay Sep 9 2014, 5:41am says:

I really love the art style. Played the Rituals build and couldn't really understand the story (that's just because of me being impatient, probably, so don't worry about it), but the gameplay is especially nice. I love the surrealism. I hope you'll keep this art style in the final version :-D

+2 votes     reply to comment
oleomingus Sep 9 2014, 9:12am replied:

Thank you for playing Rituals ! I am really glad you enjoyed the build, and the surreal art.

The game is narrative driven and dialogue heavy, and certainly requires that the player spend time piecing together it's disjointed narrative.

The complete game will certainly continue this art, though as we get better at building the game we do expect to be able to refine it further.

Thanks again for playing !

+1 vote     reply to comment
Guest Aug 3 2014, 4:42pm says:

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oleomingus Aug 4 2014, 7:05am replied:

Certainly, now that Unity allows us to publish to Linux even from the Indie version.

Though I suppose there will be platform specific issues we haven't really looked at yet. We do plan to release on PC Mac and Linux.

+1 vote     reply to comment
Guest Sep 9 2014, 1:51pm replied:

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oleomingus Jul 17 2014, 3:58pm says:

Somewhere is featured on Rock Paper Shotgun ! It is a wonderful and succinct introduction to the game, take a look.


+1 vote     reply to comment
papper00 Jun 29 2014, 4:43am says:


I made a speedrun for the current alpha version because why not?

+2 votes     reply to comment
oleomingus Jul 2 2014, 6:33am replied:

Wow ! That was really fun to watch. Thank you !

The jump through the walls in the second environment is a spectacular exploit, never realized you could do that, also using the cubes to climb through the roof is great.

We are working on a larger and more intricate build at the moment will be sure to send you a copy.

Thanks again for the video.

p.s : you can move faster while crouching is you scroll up ( mouse scroll ) a little.

+1 vote     reply to comment
oleomingus Jun 26 2014, 10:21pm replied:

Thank you ! Sketchup is surprisingly versatile especially is you volume block more than work through vertices. Add to that some hand painted textures and simple lights and voila !

+1 vote     reply to comment
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Latest tweets from @studiooleomingu

@aldonbaker @indiedino @SketchUp Thank you. This from our game Somewhere. It is a wip environment for the next build we are creating.

8hours 29mins ago

@ryangreen8 Wow rendersketchgame looks like incredible fun ! Will certainly join in.

9hours 50mins ago

@ryangreen8 Yes we only use Sketchup Make, will migrate to pro version eventually I guess.

10hours 57mins ago

@ryangreen8 The repeating textures are more a technique born of necessity as you cannot do proper UV mapping in SketchUp -Glad you like it !

11hours 2mins ago

Photoset: Starting work on an exterior environment. Early draft. After the confines of working within rooms... T.co

11hours 4mins ago

@MutatedSoftware Sure ! Also Helvetica is indeed a wonderful documentary, though the font might be much to modern for the game's setting . .

11hours 17mins ago

@MutatedSoftware Thank you ! But the titular text is a standard font ( Didot Medium 24 ) and could certainly use a little reworking.

11hours 36mins ago

RT @TFS3000: The finale of the piece features @studiooleomingu @hell0jed @DascuMaru @ryangreen8 @godatplay - thx to all of them: T.c

Sep 17 2014, 1:32pm

RT @killscreen: In which the possibilities of low-poly art are realized. T.co T.co

Sep 17 2014, 8:03am

@jamielowesdev Thank you ! Still wip of course - the landscape will become more complex subsequently.

Sep 17 2014, 7:52am

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