Explore the dark alleys of Harbor Prime and a host of diverse locations in both physical reality and the wild reaches of cyberspace. Discover the truth behind an enigmatic AI striving to reach the Singularity, a theoretical “event horizon” in which artificial intelligence will surpass human intelligence and all bets about the future will be off. How will you play your part in the story?
Now on Kickstarter: Kickstarter.com
Continuing our series about RPG features, our topic today is XP, leveling, and specializations in Dex.
As you progress through the game, you are rewarded with XP. Experience points are awarded mainly for: 1) mission completion, 2) overcoming enemies (kills, takedowns, stealth performance), 3) exploration, and 4) hacking.
When you reach the required amount of XP to level up, you are awarded skill points. Skill points can be assigned to one of six specializations. We were considering a more elaborate branching skill tree, but at the moment we have decided on the following specializations and enhancements:
If you’re familiar with the system used in the Mass Effect series or Shadowrun Returns, you’ll feel at home here as well. Each of the six specializations boosts your attributes in some way with each point assigned. Furthermore, for every three levels of the specialization attained, you earn something more special – a unique new ability or an additional boost.
For example, the Endurance specialization simply grants you more HP per assigned skill point, but each third level of it unlocks an additional Energy Slot, thus allowing you to activate more implants. Similarly, the Hacker specialization improves your Avatar attributes in augmented reality, plus every third level of it gives you an additional new ability to use against malware and intrusion countermeasures in cyberspace.
Note: This is one of the features undergoing constant iterations. In the final game, there might be a slightly different system, different skills, etc., as a result of our design decisions, your feedback, and community beta-testing.
Let us know your comments and suggestions. We are always happy to receive them and glad to respond, or even to focus our updates on topics you are most interested in!
Latest tweets from @dreadlocksen
Feb 17 2014, 5:08am
New update for Dex! Current news, plans and preparation of Alpha build (for Early Access backers). T.co
Jan 31 2014, 12:16pm
Check out new interview about Dex (including topics previously not covered elsewhere) at GameCloud: T.co
Jan 22 2014, 7:43am
Our friends at Warhorse Studios have just launched a Kickstarter for realistic medieval RPG - check it out at: T.co
Jan 22 2014, 6:34am
Dex: Game Extension & Unique Armors Stretch Goal Achieved - and the last hour of our Kickstarter campaign is here! T.co
Dec 12 2013, 9:56am
Dex: Last 20 Hours & Add-Ons Opened! T.co
Dec 11 2013, 2:59pm
Dex: Harbor Prime Trailer! Enjoy! T.co
Dec 10 2013, 5:41pm
Dex Fankit released + IndieDB Votes + NPC Tier Lowered + Crossed £24,000 threshold! T.co
Dec 9 2013, 9:44pm
Dex: Presenting social groups in Harbor Prime - T.co
Dec 9 2013, 3:25pm
Greenlit, First Stretch Goal Hit, GOG & Other News For Dex - T.co
Dec 6 2013, 12:45pm