This program will convert a mesh (model) from the Unreal
or Unreal Tournament format to the Deus Ex format. This
allows you to use any existing utility that exports to
Unreal format, such as MilkShape 3D, 3ds2unr, etc.
Created by Steve Tack. Mirrored here for archival purposes.
Unreal to Deus Ex mesh converter, version 1.1
---------------------------------------------
unr2de.exe
This program will convert a mesh (model) from the Unreal
or Unreal Tournament format to the Deus Ex format. This
allows you to use any existing utility that exports to
Unreal format, such as MilkShape 3D, 3ds2unr, etc.
To use it, open up a command prompt (MS-DOS Prompt)
and either copy the unr2de.exe file to a folder where
you want to convert meshes, or put it in somewhere in
your PATH. Make sure the two .3d files in the same folder
(your Unreal mesh will consist of two files: one ending
with _a.3d and one ending with _d.3d).
Type in:
unr2de <Filename of your mesh before the "_" character>
In other words, if your mesh files are named
BunnyDroid_a.3d and BunnyDroid_d.3d, you would type
this in:
unr2de BunnyDroid
That's it!
This program will overwrite your "_a.3d" file, so if
you want the original, be sure to back it up somewhere
or rename it. It does require that the "_d.3d" file
be in the same folder.
For more information, including some MilkShape 3D
export tips, please go to:
Planetdeusex.com
Included in this ZIP file is the C++ source code, which
you are free to use for whatever you want - you may find it
helpful if you want to write your own Deus Ex mesh utility,
plug-in, exporter, or whatever.
Have fun!
Steve Tack
stack@flashcom.net
Revision History:
-----------------
10/26/00 V1.1 Fixed a bug that occurred when importing very large meshes
10/15/00 V1.0 Initial Release