The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.
These great tools allow you to create your own stand alone missions, build custom maps, or modify current made Deus Ex maps.
Expand the possibilities of your Deus Ex game with the Deus Ex SDK. The 6+ Mb Deus Ex SDK package includes all of the tools used to create the award winning action/role-playing game.
Armed with the SDK, users can:
The Deus Ex SDK includes:
A version of UnrealEd specifically modified to work with Deus Ex. This is the level builder that was used to build every map in the game. UnrealEd can be used to build level geometry, place NPCs and items in the world, set up conversations, handle AI alliances and reactions, and script camera movements during endgames and end-of-mission sequences. It can also export all the UnrealScript source code for Deus Ex, for further study or modification. A version of the UnrealScript compiler, UCC, modified to work with Deus Ex.
ConEdit, Deus Ex's conversation editor. This is a full-featured dialogue and camera editor used to script dialogue between NPCs, specify conversation options, handle random or semi-random barks, and set up context-specific conversations based on in-game boolean flags. Users will also be able to create and import their own MP3 speech files to go along with the new conversations they create. Sample conversation files from three Deus Ex missions -- the Training Mission, Mission 1 (UNATCO Island) and Mission 2 (Battery Park and the streets of New York).
A tool that converts Lightwave objects to an Unreal-compatible format. Models built in Lightwave can be imported into Deus Ex using this utility. A sample batch file is included as an example of how to combine multiple Lightwave objects into a single animated mesh. Extensive documentation for the SDK, with detailed descriptions of all features and information on how to build Deus Ex add-on levels.
Bob White (SDK Associate Producer): "All of the great ideas for our universe were not conceived within these walls. By providing our tools to the public we know they will be able to create missions set in the Deus Ex universe that we never would have come up with."