For DX9, it essentially adds a blue tint to the colour correction instead of the gold/black the game comes with.
ENBSeries v0.088 FX IMPLANT 2.0 This version actually the same as previous (and contain previous also), but it's implemented as injector for fixing incompability issues.
Warning! This version for DirectX9 renderer of the game.
All game graphic options MUST TO BE SET to maximal available, including SSAO, but no matter about antialiasing. Shadows in current version are disabled.
CACHE IMPLANT is not included, because it's not needed for latest game version.
Some presets are located in enbeffect.fx file, at the beginning of it.
Performance tips
SSAO and raytraced reflection effects depends from screen resolution, i recommend to decrease SizeScale parameter if you having problems with low fps.
[SSAO_SSIL]
SamplingQuality=(0..2) - 0 means high quality, 2 lower and faster
SourceTexturesScale=(0.1..1.0) - if lower than 1, performance increased, but less detailed, not recommended to set greater than 0.5, best ranges are 0.2-0.5
SizeScale=(0.1..1.0) - resolution of effect drawed, less means greater speed with lower quality, but it's quadratic, so 0.75 two times faster than 1.0 and 0.5 is 4 times faster than 1.0
SamplingRange=(0.01..10.0) - if lower, then greater speed and more detailed objects
[REFLECTION]
Quality=(0..2) - the same as SamplingQuality from [SSAO_SSIL]
SizeScale=(0.1..1.0) - the same as SizeScale from [SSAO_SSIL]
Nice one!But i like the Black'n'Gold ;)
Same here, it gives the game a unique atmosphere.
Blue tint reminds me of Ghost in the Shell or Blade Runner. Good!
why is it constantly called sepia? looks more like the colour of wheat (sepia looks more like a dirty potato to me!?). either way its wayyyy overplayed, perhaps panchea is really a cuttlefish harvesting illuminati ocean base?
this mod makes it look way better/more 'deusexy', the original DX-HR colour palate is good, this is better :)
Yeah the first deus ex was pretty blue if that makes any sense