This is a project where I share experience. It's not really for players but for DarkPlaces developers mostly.
Previously this was a level where I showed a lighting of DP to YouTube.
Some people may think: "its only a bunch of colored cubes..."
But it has a lot of potential I think. Abstract games were all the rage in the 80s arcades and I'm all for anyone who can translate that to a 3D exploration game.
I like the reflective floor too - is that a shader or just the engine?
Thanks. Yep, it's a simple dp_water line in a shader.
hello my designer friend haha, I like so much this demo or alpha, continued well
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