Darkout is a sandbox, with strategy and survival components. One of the clearest influences present in the game comes from titles like Minecraft or Terraria, sandbox platformers where the player can build up facilities and modify his environment at will. But in Darkout there are some interesting points that make it worth to look at, starting by the importance that light has in the game. System Requirements -OpenGL Graphics card that can display at least 1024x768 res (Nvidia 8000 series or better) -2 Gig Ram -Fully compatible with Windows XP SP3 / Vista / Windows 7 -Intel Pentium Core 2 Duo 1.3 Ghz or Better -2.5 Gig HDD Space -.NET Framework 2.0 DARKOUT GREENLIGHT PAGE: bit.ly/195QTUS Darkout Gameplays / Tutorials playlist on Youtube (daily updates): bit.ly/155YwGW Darkout F.A.Q.s bit.ly/15A5lxu

Report article RSS Feed Darkout 1.0.5.3 patch notes

After over a month of hard work from our devs, and thanks to the support coming from our closed-testing team. We can provide you with the next Darkout patch! 1.0.5.3 has tons of improvements and fixes, including: -Complete overhaul of the research unlocking system based on your feedback - New HUD Skin 3.0 picked by the community - TONS of bug fixes. More info here: Darkoutgame.net Enjoy! :)

Posted by JesusFabre on Apr 8th, 2013

*WARNING*

Save game conversion is permanent and irreversible. Please be sure to backup your My Documents/My Games/Darkout folders contents before running the update. This will avoid the possibility of losing data that does not convert properly.

  • Fixed plant overgrowth bug
  • Fixed event campfires not burning out or being removed
  • Event chests now use a random container
  • Fixed teleporting through walls when player tries to sleep on a bed from far away
  • Fixed suit speed bug
  • Fixed jetpack running out of fuel causing you to jump too high
  • Added coral icons
  • Fixed metal chest open/close animation
  • Fixed crash when using buckets on fluids
  • Added glass plate icons
  • Fixed zoom clamping
  • New player level system and research changes
  • Music now changes per biome
  • Discovering new biomes now grants research points
  • Discovering new items now grants research points
  • Lava damage tuned down a bit
  • Fixed enemy health bars not being deleted when enemy is deleted
  • Fixed bulk crafting amounts
  • New artwork for wooden platforms
  • Enemies that have shadow hitpoints will now show how much shadow hp they have left on the healthbar
  • Enemies should no longer spawn in well lit areas
  • Fixed research display bar overflow
  • Fixed memory leak in lighting system
  • Fixed some world generation crashes
  • New HUD images
  • Fixed equip slots so that you can only equip items that are supposed to be equipped
  • Fixed same player/world name issue
  • Research entries should now unlock properly when you acquire the proper items (such as vines)
  • Player is now invulnerable for 2 seconds after respawning
  • Fluids should now update better when flowing offscreen, especially when digging at the bottom of an ocean
  • Draining fluids should now longer result in the loss of fluid
  • Fixed closing containers with the escape key
  • Fixed jetpack so that when you bump your head you will keep flying up after moving a bit
  • Fixed issue with crafting progress bar disappearing
  • Moved pod crash into the middle of the jungle for extra safety
  • Made some changes which may fix the invisible terrain glitch after alt-tabbing
  • Fixed pod disappearing after save and reload
  • Player can now only fall 4x the default height with jet pack equipped before injury
  • Fixed issue with device collision boundaries when placing
  • Fixed icon for chair3
  • Fixed oxygen bar updating while game is paused
  • Fixed mining wood wall giving wood block
  • Fixed LightBW4 animation
  • Fixed WallLightsWhite and WallLightsYellow mixup
  • Fixed CeilingLamp2 and CeilingLamp3 mixup
  • Fixed not being able to swing torches in front of devices
  • Fixed torch in bottom slot unequipping after opening a container
  • Added the ability to change some key bindings via commonConfig.xml. New settings are added after using the exit button in game. Will be adding change controls screen in game in the near future.
  • Added the keyboard and UI layout menu options to the main menu
  • Fixed health bar showing in the ESC menu
  • Fixed game warning about losing unsaved data after a save
  • Fixed sled menu crashing the game
  • Sled node paths should now save properly
  • Changed harvesting gas from plants to 50-100 times per plant
  • Fixed chests disappearing when picked up
  • Fixed player's health bar showing through menus while the game is paused
  • Added a new cursor which is now used in the game menus
  • Fixed image scaling of teleporter and log icons
  • Fixed research unlocks when acquiring proper items
  • Added a slight delay to jellyfish damage effect
  • Fixed crash pod directional orientation vs fire
  • Fixed the UI/Keyboard layout menu options so that their locations are updated with resolution
  • Changed the spawn delay for jellyfish for new characters to 30 seconds
  • Fixed items sometimes disappearing inside of chests
  • Fixed sled menu crashing when selecting an option
  • Fixed the sled node inventory and sled node connections so that they save with the world properly
  • Fixed the GUI load order which should resolve any blank screen issues when starting the game in fullscreen mode
  • Fixed Darkout.exe doing nothing when double clicked if the file path has unicode characters
  • Added unicode support in game. This should resolve any issues with people whose Windows username contains unicode characters
  • Fixed the firefly jar not emitting light when placed
  • Fixed the research and crafting timers updating while the game is paused
  • Fixed light emission from head and leg armor
  • Fixed some item icons that were too dark
  • Changed sled menu to now open with Shift+LeftClick
  • Fixed placing back wall tiles behind devices
  • Fixed weapons swapping improperly when switching left/right click slots
  • Fixed items duplicating when moving/placing
  • Fixed crafting suits so that it requires the previous tier item instead of tier 1
  • Added progress display to items that are being processed in the crafting and research queues
  • Added proper display names to items rather than using its "unique" database item name
  • Changed jellyfish effect to not flip after attack sequence has started
  • Fixed world data for new players so that the pod crash inventory is saved properly if the game is closed after the world loads
  • Fixed light goo jar not unlocking which caused a crafting roadblock
  • Fixed torch light protruding through walls when places in corners
  • Fixed suit light emission while laying in bed
  • Fixed database issue that sometimes prevented a new character from moving
  • Fixed glowing cables so that they actually glow
  • Fixed Bloater monster puke attack (gross!) floating in the air
  • Fixed items floating in mid air when they are unable to reach the player after harvesting
  • Changed sled node images
  • Fixed items selected in research menu crafting instead of researching
  • Fixed crafting queue sometimes allowing only 2 items at a time
  • Changed some item info messages to use proper display names
  • Fixed mining in opening behind walls
  • Added range checks for sleeping on a bed
  • Fixed fluids not draining properly
  • Added the ability to dump fluids out of buckets back into the world
  • Added underwater breathing apparatus
  • Fixed laser gun shooting inconsistencies
  • Fixed a graphical issue where equipped suit pieces that were used in an upgrade caused the player to have invisible body parts
  • Fixed the Updater so that it launches the game as the currently logged in user instead of Administrator
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Darkout
Platform
Windows
Developer
Allgraf
Engine
Torque 2D
Contact
Send Message
Official Page
Darkoutgame.com
Release Date
Released Jan 9, 2013
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Darkout
Darkout Indie Single Player Platformer
Related Engines
Torque 2D
Torque 2D Commercial Released Dec 31, 2004
Related Groups
Allgraf
Allgraf Developer with 14 members
Darkout
Darkout Fans & Clans group with 34 members